'push'
This commit is contained in:
130
Packages/com.waveharmonic.crest/Editor/Scripts/ShaderSettings.cs
Normal file
130
Packages/com.waveharmonic.crest/Editor/Scripts/ShaderSettings.cs
Normal file
@@ -0,0 +1,130 @@
|
||||
// Crest Water System
|
||||
// Copyright © 2024 Wave Harmonic. All rights reserved.
|
||||
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Callbacks;
|
||||
using UnityEditor.Compilation;
|
||||
using UnityEngine.Rendering;
|
||||
using WaveHarmonic.Crest.Editor.Settings;
|
||||
|
||||
namespace WaveHarmonic.Crest.Editor
|
||||
{
|
||||
static class ShaderSettingsGenerator
|
||||
{
|
||||
[DidReloadScripts]
|
||||
static void OnReloadScripts()
|
||||
{
|
||||
EditorApplication.update -= GenerateAfterReloadScripts;
|
||||
EditorApplication.update += GenerateAfterReloadScripts;
|
||||
}
|
||||
|
||||
static async void GenerateAfterReloadScripts()
|
||||
{
|
||||
if (EditorApplication.isCompiling)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
EditorApplication.update -= GenerateAfterReloadScripts;
|
||||
|
||||
// Generate HLSL from C#. Only targets WaveHarmonic.Crest assemblies.
|
||||
await ShaderGeneratorUtility.GenerateAll();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
internal static void Generate()
|
||||
{
|
||||
if (EditorApplication.isCompiling)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Could not ShaderGeneratorUtility.GenerateAll to work without recompiling…
|
||||
CompilationPipeline.RequestScriptCompilation();
|
||||
}
|
||||
|
||||
sealed class AssetPostProcessor : AssetPostprocessor
|
||||
{
|
||||
const string k_SettingsPath = "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Settings.Crest.hlsl";
|
||||
|
||||
static async void OnPostprocessAllAssets(string[] imported, string[] deleted, string[] movedTo, string[] movedFrom, bool domainReload)
|
||||
{
|
||||
// Unused.
|
||||
_ = deleted; _ = movedTo; _ = movedFrom; _ = domainReload;
|
||||
|
||||
if (EditorApplication.isCompiling)
|
||||
{
|
||||
#if CREST_DEBUG
|
||||
if (imported.Contains(k_SettingsPath))
|
||||
{
|
||||
UnityEngine.Debug.Log($"Crest: Settings.Crest.hlsl changed during compilation!");
|
||||
}
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
if (EditorApplication.isUpdating)
|
||||
{
|
||||
#if CREST_DEBUG
|
||||
if (imported.Contains(k_SettingsPath))
|
||||
{
|
||||
UnityEngine.Debug.Log($"Crest: Settings.Crest.hlsl changed during asset database update!");
|
||||
}
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
// Regenerate if file changed like re-importing.
|
||||
if (imported.Contains(k_SettingsPath))
|
||||
{
|
||||
#if CREST_DEBUG
|
||||
UnityEngine.Debug.Log($"Crest: Settings.Crest.hlsl changed!");
|
||||
#endif
|
||||
// Generate HLSL from C#. Only targets WaveHarmonic.Crest assemblies.
|
||||
await ShaderGeneratorUtility.GenerateAll();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[GenerateHLSL(sourcePath = "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Settings.Crest")]
|
||||
sealed class ShaderSettings
|
||||
{
|
||||
// These two are here for compute shaders.
|
||||
public static int s_CrestPackageHDRP = 0
|
||||
#if d_UnityHDRP
|
||||
+ 1
|
||||
#endif
|
||||
;
|
||||
|
||||
public static int s_CrestPackageURP = 0
|
||||
#if d_UnityURP
|
||||
+ 1
|
||||
#endif
|
||||
;
|
||||
|
||||
public static int s_CrestPortals =
|
||||
#if d_CrestPortals
|
||||
1
|
||||
#else
|
||||
0
|
||||
#endif
|
||||
;
|
||||
|
||||
public static int s_CrestShiftingOrigin =
|
||||
#if d_WaveHarmonic_Crest_ShiftingOrigin
|
||||
1
|
||||
#else
|
||||
0
|
||||
#endif
|
||||
;
|
||||
|
||||
public static int s_CrestFullPrecisionDisplacement = ProjectSettings.Instance.FullPrecisionDisplacementOnHalfPrecisionPlatforms ? 1 : 0;
|
||||
|
||||
public static int s_CrestDiscardAtmosphericScattering = ProjectSettings.Instance.RenderAtmosphericScatteringWhenUnderWater ? 0 : 1;
|
||||
|
||||
public static int s_CrestLegacyUnderwater = ProjectSettings.Instance.LegacyUnderwater ? 1 : 0;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user