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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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using UnityEngine;
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namespace WaveHarmonic.Crest
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{
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readonly struct Cascade
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{
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public readonly Vector2 _SnappedPosition;
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public readonly float _Texel;
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public readonly int _Resolution;
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public readonly Vector4 Packed => new(_SnappedPosition.x, _SnappedPosition.y, _Texel, 0f);
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public Cascade(Vector2 snapped, float texel, int resolution)
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{
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_SnappedPosition = snapped;
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_Texel = texel;
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_Resolution = resolution;
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}
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public readonly Rect TexelRect
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{
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get
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{
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var w = _Texel * _Resolution;
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return new(_SnappedPosition.x - w / 2f, _SnappedPosition.y - w / 2f, w, w);
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}
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}
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}
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}
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