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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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#ifndef d_WaveHarmonic_Crest_SurfaceFog
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#define d_WaveHarmonic_Crest_SurfaceFog
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#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Macros.hlsl"
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#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Settings.Crest.hlsl"
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#define d_Crest_WaterSurface 1
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#if (CREST_LEGACY_UNDERWATER != 1)
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#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Volume/Graph/IntegrateWaterVolume.hlsl"
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#endif
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m_CrestNameSpace
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#if (CREST_LEGACY_UNDERWATER != 0)
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static bool s_IsUnderWater;
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#endif
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void SetUpFog(bool i_Underwater, float3 i_PositionWS, float i_Multiplier, float i_FogDistance, half3 i_ViewWS, float2 i_PositionSS)
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{
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s_IsUnderWater = i_Underwater;
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#if (CREST_LEGACY_UNDERWATER != 1)
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s_PositionSS = i_PositionSS;
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s_PositionWS = i_PositionWS;
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s_ViewWS = i_ViewWS;
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s_FogDistance = i_FogDistance;
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s_DepthRaw = 0;
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s_FogMultiplier = i_Multiplier;
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#endif
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}
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m_CrestNameSpaceEnd
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#if (CREST_LEGACY_UNDERWATER != 0)
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#if (CREST_DISCARD_ATMOSPHERIC_SCATTERING != 0)
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#if CREST_BIRP
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#ifdef UNITY_PASS_FORWARDADD
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#define m_Unity_FogColor fixed4(0, 0, 0, 0)
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#else
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#define m_Unity_FogColor unity_FogColor
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#endif // UNITY_PASS_FORWARDADD
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#undef UNITY_APPLY_FOG
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#define UNITY_APPLY_FOG(coord, color) \
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if (!m_Crest::s_IsUnderWater) \
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{ \
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UNITY_APPLY_FOG_COLOR(coord, color, m_Unity_FogColor); \
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}
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#endif // CREST_BIRP
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#if CREST_HDRP
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#define EvaluateAtmosphericScattering(i, V, color) m_Crest::s_IsUnderWater ? color : EvaluateAtmosphericScattering(i, V, color)
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#endif
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#if CREST_URP
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#define MixFog(color, coord) m_Crest::s_IsUnderWater ? color : MixFog(color, coord)
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#endif
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#endif // CREST_DISCARD_ATMOSPHERIC_SCATTERING
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#endif // CREST_LEGACY_UNDERWATER
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#endif // d_WaveHarmonic_Crest_SurfaceFog
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