using UnityEngine; using System.Collections; namespace TazoScript { public class AnimatedUVs : MonoBehaviour { public float speedY = 0.5F; public float speedx = 0.0F; private float offsety = 0.0F; private float offsetx = 0.0F; private Renderer rend; void Start() { rend = GetComponent(); } void Update() { offsety += Time.deltaTime * speedY; offsetx += Time.deltaTime * speedx; rend.material.SetTextureOffset("_MainTex", new Vector2(offsetx, offsety)); } } }