#ifndef BADDOG_WATER_ORTHO #define BADDOG_WATER_ORTHO inline float GetOrthoEyeDepth(float rawDepth) { #if defined(UNITY_REVERSED_Z) #if UNITY_REVERSED_Z == 1 rawDepth = 1.0f - rawDepth; #endif #endif return lerp(_ProjectionParams.y, _ProjectionParams.z, rawDepth); } #endif