21 lines
379 B
C#
21 lines
379 B
C#
using UnityEngine;
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public class ChildClickForwarder : MonoBehaviour
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{
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private ParentClickHandler parentHandler;
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private void Start()
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{
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parentHandler = GetComponentInParent<ParentClickHandler>();
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}
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private void OnMouseDown()
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{
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if (parentHandler != null)
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{
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parentHandler.OnChildClicked(gameObject);
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}
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}
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}
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