Files
3d-bxqz/Assets/OpenTheWaterGate/ParentClickHandler.cs
2026-05-06 17:36:41 +08:00

40 lines
1.0 KiB
C#

using UnityEngine;
public class ParentClickHandler : MonoBehaviour
{
public Animator animator;
public string turnONtriggerName = "turnON";
public string turnOFFtriggerName = "turnOFF";
//public GameObject torrent;
void Start()
{
if (animator == null)
animator = GetComponent<Animator>();
}
public void OnChildClicked(GameObject child)
{
AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
// 如果当前是 open 状态,就触发关闭
if (stateInfo.IsName("open"))
{
animator.SetTrigger(turnOFFtriggerName);
//torrent.SetActive(false);
}
// 如果当前是 closed 状态,就触发开启
else if (stateInfo.IsName("close"))
{
animator.SetTrigger(turnONtriggerName);
//torrent.SetActive(true);
}
// 如果正在过渡,就不触发,避免重复
else if (animator.IsInTransition(0))
{
Debug.Log("动画正在过渡中,忽略点击");
}
}
}