Files
3d-bxqz/Assets/Tazo_fx/Script/tazo_UVScroller_r.cs
2026-05-06 17:36:41 +08:00

36 lines
978 B
C#

using UnityEngine;
using System.Collections;
namespace TazoScript
{
public class tazo_UVScroller_r : MonoBehaviour
{
public int targetMaterialSlot = 0;
private Renderer myrender;
public float speedY = 0.5f;
public float speedX = 0.0f;
private float timeWentX = 0;
private float timeWentY = 0;
void Start()
{
myrender = GetComponent<Renderer>();
}
void Update()
{
timeWentY += Time.deltaTime * speedY;
timeWentX += Time.deltaTime * speedX;
myrender.material.SetTextureOffset("_DistortTex", new Vector2(timeWentX, timeWentY));
myrender.material.SetTextureOffset("_RefractionLayer", new Vector2(timeWentX, timeWentY));
}
//void OnEnable (){
//
// myrender.material.SetTextureOffset ("_MainTex",new Vector2(0, 0));
// timeWentX = 0;
// timeWentY = 0;
//}
}
}