92 lines
2.1 KiB
C#
92 lines
2.1 KiB
C#
using System.Collections.Generic;
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using UnityEditor.Build;
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using UnityEditor.Rendering;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace Enviro
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{
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public class ShaderStripper : IPreprocessShaders
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{
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private const string LOG_FILE_PATH = "Library/Shader Compilation Results.txt";
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private static readonly ShaderKeyword[] SKIPPED_VARIANTS = new ShaderKeyword[]
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{
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new ShaderKeyword( "ENVIROHDRP" ),
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new ShaderKeyword( "ENVIROURP" ),
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};
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public int callbackOrder { get { return 0; } }
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public void OnProcessShader( Shader shader, ShaderSnippetData snippet, IList<ShaderCompilerData> data )
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{
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string shaderName = shader.name;
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//URP Shader
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#if !ENVIRO_URP
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if(shaderName == "Hidden/EnviroBlitThrough")
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data.Clear();
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if(shaderName == "Hidden/VolumetricsURP")
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data.Clear();
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#endif
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//URP 17+ Shader
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#if !ENVIRO_URP || !UNITY_6000_0_OR_NEWER
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if(shaderName == "Hidden/EnviroBlitThroughURP17")
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data.Clear();
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if(shaderName == "Hidden/EnviroBlurURP")
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data.Clear();
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if(shaderName == "Hidden/EnviroHeightFogURP")
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data.Clear();
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if(shaderName == "Hidden/EnviroApplyShadowsURP")
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data.Clear();
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if(shaderName == "Hidden/EnviroVolumetricCloudsBlendURP")
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data.Clear();
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if(shaderName == "Hidden/EnviroVolumetricCloudsDepthURP")
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data.Clear();
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if(shaderName == "Hidden/EnviroCloudsRaymarchURP")
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data.Clear();
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if(shaderName == "Hidden/EnviroVolumetricCloudsReprojectURP")
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data.Clear();
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#endif
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//HDRP Shaders
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#if !ENVIRO_HDRP
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if(shaderName == "Hidden/Enviro/BlitTroughHDRP")
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data.Clear();
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if(shaderName == "Hidden/EnviroApplyShadowsHDRP")
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data.Clear();
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if(shaderName == "Hidden/EnviroCloudsRaymarchHDRP")
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data.Clear();
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if(shaderName == "Hidden/EnviroVolumetricCloudsBlendHDRP")
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data.Clear();
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if(shaderName == "Hidden/EnviroVolumetricCloudsDepthHDRP")
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data.Clear();
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if(shaderName == "Hidden/EnviroVolumetricCloudsReprojectHDRP")
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data.Clear();
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if(shaderName == "Hidden/EnviroHeightFogHDRP")
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data.Clear();
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if(shaderName == "Enviro/HDRP/Sky")
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data.Clear();
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#endif
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}
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}
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}
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