Files
3d-bxqz/Assets/Tazo_fx/Script/button_target.cs
2026-05-06 17:36:41 +08:00

46 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
namespace TazoScript
{
public class button_target : MonoBehaviour
{
public GameObject MY_target;
GameObject temp_target;
GameObject[] ALL_target;
// Use this for initialization
void Start()
{
this.transform.GetChild(0).GetComponent<Text>().text = MY_target.name;
//print (this.transform.GetChild (0).GetComponent<Text>().text);
if (ALL_target == null)
ALL_target = GameObject.FindGameObjectsWithTag("TAZOFX");
foreach (GameObject tt in ALL_target)
{
tt.SetActive(false);
}
}
// Update is called once per frame
void Update()
{
}
public void ShowTarget()
{
ALL_target = GameObject.FindGameObjectsWithTag("TAZOFX");
foreach (GameObject tt in ALL_target)
{
tt.SetActive(false);
}
MY_target.SetActive(true);
}
}
}