浮标点和相机停靠点外置,用resources加载图片,删除脚本文件夹分类
This commit is contained in:
496
Assets/Scripts/AskForWEBInfomation.cs
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496
Assets/Scripts/AskForWEBInfomation.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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struct RequiredInformation
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{
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public string SNWithdeviceName;
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public Vector3 localPosition;
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public string customName;//这个是浮标上面的文本,自己命的名
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public string pictureSerialNumber;//MT开头的图片
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public string tag;//用tag来显示sorting Icons
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public RequiredInformation(string sn, Vector3 pos, string name, string picSn,string tag)
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{
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SNWithdeviceName = sn;
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localPosition = pos;
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customName = name;
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pictureSerialNumber = picSn;
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this.tag = tag;
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}
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public RequiredInformation(string sn, string name, string picSn, string tag)
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{
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SNWithdeviceName = sn;
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localPosition = Vector3.zero;
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customName = name;
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pictureSerialNumber = picSn;
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this.tag = tag;
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}
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}
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public class AskForWEBInfomation : MonoBehaviour
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{
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public GameObject ICONSPosition;//把ICONSPosition拖进来提供我的这些浮标的位置
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public Camera cam;
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public GameObject buoy;//把BUoy预制体拖进来,使用代码自动生成ICON的子物体
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// public List<Sprite> pictures = new List<Sprite>();//把图片预制体都拖过来
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[Serializable]
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public class IdentifierTextBinding
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{
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public string identifier;
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public TMP_Text targetText;
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}
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[Header("认证")]
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[TextArea(2, 4)]
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public string authorization = "tenantCode=DEMO&accessToken=225e1a7ffede96cb5adab3aa98775660f4c6a066";
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[Header("编辑器测试地址")]
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public string editorFullUrl = "https://3d.gzckgc.cn/api.php/Device/deviceDetail";
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[Header("设备SN列表")]
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public List<string> deviceSnList = new List<string>
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{
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"ys_2026020420","ys_2026020419","ys_2026020418","ys_2026020417","ys_2026020416","ys_2026020415"
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};
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List<RequiredInformation> infos = new List<RequiredInformation>()
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{ //构造函数现在可以直接加3个,我现在已经通过读取场景中的位置来调节位置了,这里也不想再删它了,后面读取的时候再覆盖一下这里也不影响.
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new RequiredInformation("ys_2026020415_sb_gnss001",new Vector3(10.9530001f,-10.7779989f,-1.75300026f),"GNSS","MT014","沉降监测") ,
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new RequiredInformation("ys_2026020416_sb_wuxianqingjiaoji001",new Vector3(-0.25177002f,-0.00340000005f,3.51672745f),"无线倾角计1","倾角图标","倾角监测") ,
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new RequiredInformation("ys_2026020416_sb_wuxianqingjiaoji002",new Vector3(-3.22239995f,-0.0055999998f,1.67970002f),"无线倾角计2","倾角图标","倾角监测") ,
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new RequiredInformation("ys_2026020416_sb_wuxianqingjiaoji003",new Vector3(-0.254400015f,-0.00449999981f,-0.108400002f),"无线倾角计3","倾角图标","倾角监测") ,
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new RequiredInformation("ys_2026020417_sb_fengjizhendong001",new Vector3(1.14961243f,55.1254196f,2.07600784f),"振动加速度1","MT019","振动加速度") ,
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new RequiredInformation("ys_2026020417_sb_fengjizhendong002",new Vector3(1.14961243f,55.1785011f,1.38459396f),"振动加速度2","MT019","振动加速度") ,
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new RequiredInformation("ys_2026020418_sb_yingbianji001",new Vector3(-1.90900004f,10.3079996f,3.55800009f),"应变计1","MT013","应变监测") ,
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new RequiredInformation("ys_2026020418_sb_yingbianji002",new Vector3(-3.17600012f,10.2980003f,1.66199994f),"应变计2","MT013","应变监测") ,
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new RequiredInformation("ys_2026020418_sb_yingbianji003",new Vector3(-1.87399995f,10.2880001f,-0.150199994f),"应变计3","MT013","应变监测") ,
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new RequiredInformation("ys_2026020418_sb_yingbianji004",new Vector3(0.349900007f,10.2938004f,0.450199991f),"应变计4","MT013","应变监测") ,
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new RequiredInformation("ys_2026020418_sb_yingbianji005",new Vector3(0.400999993f,10.2967997f,2.88899994f),"应变计5","MT013","应变监测") ,
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new RequiredInformation("ys_2026020419_sb_wenshiya001",new Vector3(-69.6037674f,-33.9762917f,141.763977f),"温湿压1","温湿图标","气象监测") ,
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new RequiredInformation("ys_2026020420_sb_yachashi001",new Vector3(10.7563248f,-12.5099993f,-1.32729721f),"静力水准仪1","MT014","沉降监测") ,
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new RequiredInformation("ys_2026020420_sb_yachashi002",new Vector3(-1.17034912f,-12.5128984f,4.73325729f),"静力水准仪2","MT014","沉降监测") ,
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new RequiredInformation("ys_2026020420_sb_yachashi003",new Vector3(-1.17050004f,-12.5162926f,-1.3204f),"静力水准仪3","MT014","沉降监测") ,
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new RequiredInformation("ys_2026020420_sb_yachashi004",new Vector3(1.83947754f,-12.5169001f,1.70901871f),"静力水准仪4","MT014","沉降监测") ,
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new RequiredInformation("ys_2026020420_sb_yachashi005",new Vector3(-4.20899963f,-12.5176001f,1.70901871f),"静力水准仪5","MT014","沉降监测") ,
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};
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/* Dictionary<string, Vector3> deviceName = new Dictionary<string, Vector3>//这个是ICONS下面所有的设备,用系统自动实例化
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{
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{ "ys_2026020415_sb_gnss001",new Vector3(10.9530001f,-10.7779989f,-1.75300026f)} ,
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{"ys_2026020416_sb_wuxianqingjiaoji001", new Vector3(-0.25177002f,-0.00340000005f,3.51672745f)},
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{"ys_2026020416_sb_wuxianqingjiaoji002",new Vector3(-3.22239995f,-0.0055999998f,1.67970002f)},
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{"ys_2026020416_sb_wuxianqingjiaoji003",new Vector3(-0.254400015f,-0.00449999981f,-0.108400002f) },
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{"ys_2026020417_sb_fengjizhendong001",new Vector3(1.14961243f,55.1254196f,2.07600784f)},
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{"ys_2026020417_sb_fengjizhendong002",new Vector3(1.14961243f,55.1785011f,1.38459396f) },
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{"ys_2026020418_sb_yingbianji001" ,new Vector3(-1.90900004f,10.3079996f,3.55800009f)},
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{"ys_2026020418_sb_yingbianji002" ,new Vector3(-3.17600012f,10.2980003f,1.66199994f)},
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{"ys_2026020418_sb_yingbianji003" ,new Vector3(-1.87399995f,10.2880001f,-0.150199994f)},
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{"ys_2026020418_sb_yingbianji004" ,new Vector3(0.349900007f,10.2938004f,0.450199991f)},
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{"ys_2026020418_sb_yingbianji005" ,new Vector3(0.400999993f,10.2967997f,2.88899994f)},
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{"ys_2026020419_sb_wenshiya001",new Vector3(-69.6037674f,-33.9762917f,141.763977f)},
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{"ys_2026020420_sb_yachashi002",new Vector3(-1.17034912f,-12.5128984f,4.73325729f)},
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{"ys_2026020420_sb_yachashi003",new Vector3(-1.17050004f,-12.5162926f,-1.3204f)},
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{"ys_2026020420_sb_yachashi004",new Vector3(1.83947754f,-12.5169001f,1.70901871f)},
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{"ys_2026020420_sb_yachashi005",new Vector3(-4.20899963f,-12.5176001f,1.70901871f)},
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};
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Dictionary<string, string> customName = new Dictionary<string, string>//这个是浮标上面的文本,自己命的名
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{
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{ "ys_2026020415_sb_gnss001","GNSS"} ,
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{"ys_2026020416_sb_wuxianqingjiaoji001", "无线倾角计1"},
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{"ys_2026020416_sb_wuxianqingjiaoji002","无线倾角计2"},
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{"ys_2026020416_sb_wuxianqingjiaoji003","无线倾角计3" },
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{"ys_2026020417_sb_fengjizhendong001","振动加速度1"},
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{"ys_2026020417_sb_fengjizhendong002","振动加速度2" },
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{"ys_2026020418_sb_yingbianji001" ,"应变计1"},
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{"ys_2026020418_sb_yingbianji002" ,"应变计2"},
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{"ys_2026020418_sb_yingbianji003" ,"应变计3"},
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{"ys_2026020418_sb_yingbianji004" ,"应变计4"},
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{"ys_2026020418_sb_yingbianji005" ,"应变计5"},
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{"ys_2026020419_sb_wenshiya001","温湿压1"},
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{"ys_2026020420_sb_yachashi002","温湿压2"},
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{"ys_2026020420_sb_yachashi003","温湿压3"},
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{"ys_2026020420_sb_yachashi004","温湿压4"},
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{"ys_2026020420_sb_yachashi005","温湿压5"},
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};*/
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[Header("手动拖拽绑定:identifier -> TMP_Text")]
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public List<IdentifierTextBinding> bindings = new List<IdentifierTextBinding>();
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[Header("显示设置")]
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public string valueFormat = "0.##";
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public bool includeUnit = true;
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private Dictionary<string, TMP_Text> textMap = new Dictionary<string, TMP_Text>();
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public bool _isRunning = false;//这个东西只是用来防止手动连点
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private void Awake()
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{
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cam = Camera.main;
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InitiateICONS();
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BuildBindingMap();
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}
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private void InitiateICONS()
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{
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//使用 info 之前要先用 ICONPosition 来调整一下里面的位置,用 foreach 还不能改,只能用 for 循环慢慢改回去
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for (int i = 0; i < infos.Count; i++)
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{
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RequiredInformation info = infos[i];
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info.localPosition = ICONSPosition.transform.Find(info.SNWithdeviceName).localPosition;
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infos[i] = info;
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}
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//开始用修改好的infos来工作
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foreach (RequiredInformation info in infos)
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{
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//生成一个预制体
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GameObject obj = Instantiate(buoy);
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obj.name = info.SNWithdeviceName;
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obj.transform.SetParent(transform);
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obj.transform.localPosition = info.localPosition;
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obj.tag = info.tag;//添加标签
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//开始修理预制体下面的响应函数和text
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int first = obj.name.IndexOf("_");
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int second = obj.name.IndexOf('_', first + 1);//second 是第二个下划线的索引,索引是从0开始的
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string deviceSn = obj.name.Substring(0, second);//前半部分,比如ys_2026030415,末尾没有下划线,但是这部分不重要,重要的是后半部分。
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//这里second表示长度,第二个下划线索引是9,也就是第10位,但是索引做长度正好把第十位丢掉了
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string deviceName = obj.name.Substring(second + 1); //设备名,也就是后半部分,从指定索引开始到结尾
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//第一个子物体主要负责浮标的响应函数
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obj.transform.GetChild(0).name = deviceName + "ICON";
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obj.transform.GetChild(0).GetComponent<Button>().onClick.RemoveAllListeners();
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obj.transform.GetChild(0).GetComponent<Button>().onClick.AddListener(
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() => {
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cam.GetComponent<DoubleClickToFocus>().FlyToIconAndConvertCore(obj.transform.GetChild(0).name);
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}
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);
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obj.transform.GetChild(0).GetComponent<Button>().onClick.AddListener(
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() => {
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ManuallyLoadOneDevice(obj.name);
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}
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);
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/* foreach (Sprite img in pictures)//遍历图片数组,如果找到就结束,现在改成用 Resources 直接加载
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{
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if (img.name == info.pictureSerialNumber)
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{
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obj.transform.GetChild(0).GetComponent<Image>().sprite = img;
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break;
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}
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}*/
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obj.transform.GetChild(0).GetComponent<Image>().sprite = Resources.Load<Sprite>("Icons/"+info.pictureSerialNumber);
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//第二个子物体负责浮标上面的文字描述
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obj.transform.GetChild(1).name = deviceName + "Text";
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obj.transform.GetChild(1).GetComponent<TextMeshProUGUI>().text = info.customName;
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}
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}
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private void BuildBindingMap()
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{
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textMap.Clear();
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foreach (var binding in bindings)
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{
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if (binding == null) continue;
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if (string.IsNullOrWhiteSpace(binding.identifier)) continue;
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if (binding.targetText == null) continue;
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textMap[binding.identifier] = binding.targetText;
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}
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}
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private void Start()
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{
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StartCoroutine(LoadAllDevices());
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}
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//这个是和前端交互的时候按下的按钮
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public void ManuallyLoadOneDevice(string SnWithDeviceName)
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{
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if (_isRunning)
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return;
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StartCoroutine(LoadOneDeviceManually(SnWithDeviceName));
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}
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IEnumerator DelayPart()
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{
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yield return new WaitForSeconds(2.0f); // 等待2秒
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// 这里写延迟执行的代码
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Debug.Log("2秒后执行");
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}
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private IEnumerator LoadAllDevices()
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{
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if (string.IsNullOrWhiteSpace(authorization) || authorization.Contains("替换"))
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{
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Debug.LogError("authorization 还没填。");
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yield break;
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}
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foreach (string sn in deviceSnList)
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{
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yield return StartCoroutine(LoadOneDevice(sn));
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}
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Debug.Log("全部设备文本更新完成");
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}
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private IEnumerator LoadOneDevice(string deviceSn)
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{
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string url = GetRequestUrl();
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WWWForm form = new WWWForm();
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form.AddField("device_sn", deviceSn);
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using (UnityWebRequest req = UnityWebRequest.Post(url, form))
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{
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req.SetRequestHeader("Accept", "application/json, text/plain, */*");
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req.SetRequestHeader("Authorization", authorization);
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yield return req.SendWebRequest();
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if (req.result != UnityWebRequest.Result.Success)
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{
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Debug.LogError($"请求失败 | SN={deviceSn} | {req.error}");
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yield break;
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}
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string json = req.downloadHandler.text;
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DeviceDetailResponse resp = null;
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try
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{
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resp = JsonUtility.FromJson<DeviceDetailResponse>(json);
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}
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catch (Exception e)
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{
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Debug.LogError($"JSON解析失败 | SN={deviceSn} | {e.Message}");
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yield break;
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}
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if (resp == null || resp.status == null)
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{
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Debug.LogError($"响应为空 | SN={deviceSn}");
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yield break;
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}
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if (resp.status.code != 0)
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{
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Debug.LogError($"业务失败 | SN={deviceSn} | code={resp.status.code} | msg={resp.status.msg}");
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yield break;
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}
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if (resp.result == null || resp.result.data_points == null || resp.result.data_points.timeseries == null)
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{
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Debug.LogWarning($"没有 timeseries 数据 | SN={deviceSn}");
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yield break;
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}
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foreach (DevicePoint point in resp.result.data_points.timeseries)
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{
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if (point == null) continue;
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if (string.IsNullOrWhiteSpace(point.identifier)) continue;
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UpdateText(point.identifier, point.value, point.unitName, point.name);
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}
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}
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}
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private IEnumerator LoadOneDeviceManually(string deviceSnWithName)//狗日的unity多参数不能用inspector编辑,重载还不能名字相同,烦。。
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{
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_isRunning = true;
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yield return null;
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float transitionDuration = Camera.main.transform.GetComponent<DoubleClickToFocus>().transitionDuration;
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yield return new WaitForSeconds(transitionDuration + 0.01f); // 等待2秒
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// 这里写延迟执行的代码
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Debug.Log("2秒后执行");
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//为了手动点击传出sn和传感器名字,命名ys_2026020427_sb_wuxianqingjiaoji001,这样,用下划线找sn和名字
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//我给这个方法重载了,
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//分别是手动点击时和自动跳转
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//唯一不同就是最下面判断是不是被点击的设备
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int first = deviceSnWithName.IndexOf("_");
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int second = deviceSnWithName.IndexOf('_', first + 1);
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string deviceSn = deviceSnWithName.Substring(0, second);
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string iconName = GameObject.Find("ICONS").transform.Find(deviceSnWithName).transform.Find(deviceSnWithName.Substring(second + 1) + "Text").GetComponent<TextMeshProUGUI>().text;
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//传感器的名字。用这个 object 里面的 text。无法用 gameobject. find 直接找到子对象,先找它的父对象,然后用父对象找子对象。
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string url = GetRequestUrl();
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WWWForm form = new WWWForm();
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form.AddField("device_sn", deviceSn);
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using (UnityWebRequest req = UnityWebRequest.Post(url, form))
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{
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req.SetRequestHeader("Accept", "application/json, text/plain, */*");
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req.SetRequestHeader("Authorization", authorization);
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yield return req.SendWebRequest();
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if (req.result != UnityWebRequest.Result.Success)
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{
|
||||
Debug.LogError($"请求失败 | SN={deviceSn} | {req.error}");
|
||||
yield break;
|
||||
}
|
||||
|
||||
string json = req.downloadHandler.text;
|
||||
|
||||
DeviceDetailResponse resp = null;
|
||||
try
|
||||
{
|
||||
resp = JsonUtility.FromJson<DeviceDetailResponse>(json);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"JSON解析失败 | SN={deviceSn} | {e.Message}");
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (resp == null || resp.status == null)
|
||||
{
|
||||
Debug.LogError($"响应为空 | SN={deviceSn}");
|
||||
yield break;
|
||||
}
|
||||
//此部分为手动获取数据和自动获取数据的唯一区别。
|
||||
SendData sendData = new SendData();
|
||||
sendData.result = resp.result;
|
||||
sendData.iconName = iconName;
|
||||
string CoutJsonData = JsonUtility.ToJson(sendData, true);
|
||||
Application.ExternalCall("sendDataToVue", CoutJsonData);
|
||||
//Debug.Log(CoutJsonData);
|
||||
|
||||
if (resp.status.code != 0)
|
||||
{
|
||||
Debug.LogError($"业务失败 | SN={deviceSn} | code={resp.status.code} | msg={resp.status.msg}");
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (resp.result == null || resp.result.data_points == null || resp.result.data_points.timeseries == null)
|
||||
{
|
||||
Debug.LogWarning($"没有 timeseries 数据 | SN={deviceSn}");
|
||||
yield break;
|
||||
}
|
||||
|
||||
foreach (DevicePoint point in resp.result.data_points.timeseries)
|
||||
{
|
||||
if (point == null) continue;
|
||||
if (string.IsNullOrWhiteSpace(point.identifier)) continue;
|
||||
|
||||
UpdateText(point.identifier, point.value, point.unitName, point.name);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
_isRunning = false;//协程运行完成自动解锁。
|
||||
Debug.Log("单次查询完成");
|
||||
}
|
||||
|
||||
private void UpdateText(string identifier, string valueStr, string unitName, string itemName)
|
||||
{
|
||||
if (!textMap.TryGetValue(identifier, out TMP_Text target) || target == null)
|
||||
{
|
||||
Debug.LogWarning($"没有绑定 identifier: {identifier}");
|
||||
return;
|
||||
}
|
||||
|
||||
string finalText = valueStr;
|
||||
|
||||
if (float.TryParse(valueStr, NumberStyles.Any, CultureInfo.InvariantCulture, out float value))
|
||||
{
|
||||
finalText = value.ToString(valueFormat, CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
if (includeUnit)//&& !string.IsNullOrWhiteSpace(unitName)
|
||||
{
|
||||
finalText += unitName;
|
||||
finalText = itemName + ": " + finalText;
|
||||
}
|
||||
|
||||
target.text = finalText;
|
||||
}
|
||||
|
||||
private string GetRequestUrl()
|
||||
{
|
||||
#if UNITY_WEBGL && !UNITY_EDITOR
|
||||
return "/api.php/Device/deviceDetail";
|
||||
#else
|
||||
return editorFullUrl;
|
||||
#endif
|
||||
}
|
||||
|
||||
[ContextMenu("重建绑定字典")]
|
||||
private void RebuildBindings()
|
||||
{
|
||||
BuildBindingMap();
|
||||
Debug.Log("绑定字典已重建");
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class DeviceDetailResponse
|
||||
{
|
||||
public ApiStatus status;
|
||||
public DeviceResult result;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ApiStatus
|
||||
{
|
||||
public int code;
|
||||
public string msg;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class DeviceResult
|
||||
{
|
||||
public int device_id;
|
||||
public string device_name;
|
||||
public string device_sn;
|
||||
public string status;
|
||||
public string online_status;
|
||||
public string location;
|
||||
public string address;
|
||||
public string pic;
|
||||
public DataPoints data_points;
|
||||
}
|
||||
[Serializable]
|
||||
public class SendData
|
||||
{
|
||||
public string iconName;
|
||||
public DeviceResult result;
|
||||
|
||||
}
|
||||
[Serializable]
|
||||
public class DataPoints
|
||||
{
|
||||
public DevicePoint[] control;
|
||||
public DevicePoint[] timeseries;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class DevicePoint
|
||||
{
|
||||
public string point_id;
|
||||
public string name;
|
||||
public string alias;
|
||||
public string identifier;
|
||||
public string unitName;
|
||||
public string unitIdentifier;
|
||||
public string accessMode;
|
||||
public string dataType;
|
||||
public string value;
|
||||
public string callback_time;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user