%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} m_Name: Global Volume Profile m_EditorClassIdentifier: components: - {fileID: 7591798224326289126} --- !u!114 &7591798224326289126 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 42ef2681fa3dc8c4fa031f044e68c63f, type: 3} m_Name: GlobalIllumination m_EditorClassIdentifier: active: 1 m_AdvancedMode: 0 quality: m_OverrideState: 1 m_Value: 1 enable: m_OverrideState: 1 m_Value: 1 depthBufferThickness: m_OverrideState: 0 m_Value: 0.2 min: 0 max: 0.5 m_RaySteps: m_OverrideState: 1 m_Value: 64 min: 16 max: 128 m_FullResolutionSS: m_OverrideState: 1 m_Value: 1 m_FilterRadius: m_OverrideState: 1 m_Value: 5 min: 2 max: 8 rayTracing: m_OverrideState: 1 m_Value: 1 layerMask: m_OverrideState: 0 m_Value: serializedVersion: 2 m_Bits: 823 mode: m_OverrideState: 1 m_Value: 1 sampleCount: m_OverrideState: 0 m_Value: 2 min: 1 max: 32 bounceCount: m_OverrideState: 0 m_Value: 1 min: 1 max: 8 m_RayLength: m_OverrideState: 1 m_Value: 50 min: 0.01 m_ClampValue: m_OverrideState: 1 m_Value: 0.8 min: 0.001 max: 10 m_FullResolution: m_OverrideState: 1 m_Value: 0 m_UpscaleRadius: m_OverrideState: 1 m_Value: 4 min: 2 max: 4 m_Denoise: m_OverrideState: 1 m_Value: 1 m_HalfResolutionDenoiser: m_OverrideState: 1 m_Value: 0 m_DenoiserRadius: m_OverrideState: 1 m_Value: 0.66 min: 0.001 max: 1 m_SecondDenoiserPass: m_OverrideState: 1 m_Value: 1