using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class DebugTools { // 切换天气 [MenuItem("TestWeather/Sunny")] static void Sunny() { GameObject.Find("Enviro 3").GetComponent().Sunny(); } [MenuItem("TestWeather/Sprinkle")] static void Sprinkle() { GameObject.Find("Enviro 3").GetComponent().Sprinkle(); } [MenuItem("TestWeather/ModerateRain")] static void ModerateRain() { GameObject.Find("Enviro 3").GetComponent().ModerateRain(); } [MenuItem("TestWeather/HeavyRain")] static void HeavyRain() { GameObject.Find("Enviro 3").GetComponent().HeavyRain(); } [MenuItem("TestWeather/Storm")] static void Storm() { GameObject.Find("Enviro 3").GetComponent().Storm(); } [MenuItem("TestWeather/Snow")] static void Snow() { GameObject.Find("Enviro 3").GetComponent().Snow(); } [MenuItem("TestWeather/Cloudy")] static void Cloudy() { GameObject.Find("Enviro 3").GetComponent().Cloudy(); } //切换时间 [MenuItem("TestTime/TwoOcloak")] static void TwoOcloak() { GameObject.Find("Enviro 3").GetComponent().SetTime(2); } [MenuItem("TestTime/TwelveOcloak")] static void TwelveOcloak() { GameObject.Find("Enviro 3").GetComponent().SetTime(12); } [MenuItem("TestTime/realTime")] static void realTime() { GameObject.Find("Enviro 3").GetComponent().RealTime(); } //声音控制 [MenuItem("AudioManage/Mute")] static void Mute() { GameObject.Find("AudioManage").GetComponent().GlobalMute(); } [MenuItem("AudioManage/UnMute")] static void UnMute() { GameObject.Find("AudioManage").GetComponent().UnMute(); } //视角切换 [MenuItem("SwitchView/SwitchToWorkerView")] static void SwitchToWorkerView() { //禁用游戏对象改为禁用组件 GameObject.Find("Main Camera").GetComponent().enabled = false; GameObject.Find("Main Camera").GetComponent().enabled = false; GameObject.Find("Main Camera").GetComponent().enabled = false; foreach (Transform child in GameObject.Find("Worker").transform) { child.gameObject.SetActive(true); } for (int i = 0; i < GameObject.Find("ICONS").transform.childCount; i++) { GameObject.Find("ICONS").transform.GetChild(i).transform.localScale = Vector3.one * 0.5f;//工人视角下重置大小 } } [MenuItem("SwitchView/SwitchToFreeView")] static void SwitchToFreeView() { //禁用游戏对象改为禁用组件 GameObject.Find("Main Camera").GetComponent().enabled = true; GameObject.Find("Main Camera").GetComponent().enabled = true; GameObject.Find("Main Camera").GetComponent().enabled = true; foreach (Transform child in GameObject.Find("Worker").transform) { child.gameObject.SetActive(false); } } [MenuItem("Copy/CopyPosition")] static void CopyPosition() { PointPosInfo[] pointDataArray = new PointPosInfo[] { new PointPosInfo("sb_wuxianqingjiaoji001", new Vector3(-35.69f, 62.82f, -12.18f)), new PointPosInfo("sb_wuxianqingjiaoji002", new Vector3(-39.52f, 62.94f, -14.66f)), new PointPosInfo("sb_wuxianqingjiaoji003", new Vector3(-35.82f, 63f, -16.84f)), new PointPosInfo("sb_wuxianqingjiaoji004", new Vector3(-121.8f, 18f, -74.3f)), new PointPosInfo("sb_gnss001", new Vector3(-27.6f, 52f, -18.12f)), new PointPosInfo("sb_gnss002", new Vector3(-68f, 20.6f, -60f)), new PointPosInfo("sb_gnss003", new Vector3(-18.4f, 19.5f, -35f)), new PointPosInfo("sb_gnss004", new Vector3(-28.8f, 20.4f, -23.5f)), new PointPosInfo("sb_liefengji001", new Vector3(-82f, 17.87f, -70.26f)), new PointPosInfo("sb_liefengji002", new Vector3(-70.2f, 18f, -58.4f)), new PointPosInfo("sb_liefengji003", new Vector3(-55.84f, 18.145f, -47.3f)), new PointPosInfo("sb_liefengji004", new Vector3(-42.8f, 18.25f, -35.47f)), new PointPosInfo("sb_liefengji005", new Vector3(-30.5f, 18f, -22.5f)), new PointPosInfo("sb_yachashi001", new Vector3(-25f, 50.28f, -17.22f)), new PointPosInfo("sb_yachashi002", new Vector3(-36.94f, 50.28f, -10.91f)), new PointPosInfo("sb_yachashi003", new Vector3(-36.97f, 50.28f, -18.37f)), new PointPosInfo("sb_yachashi004", new Vector3(-33.5f, 50.28f, -14.65f)), new PointPosInfo("sb_yachashi005", new Vector3(-40.59f, 50.28f, -14.65f)), new PointPosInfo("sb_yingbianji001", new Vector3(-37.96f, 73.14f, -12f)), new PointPosInfo("sb_yingbianji002", new Vector3(-39.83f, 73f, -14.74f)), new PointPosInfo("sb_yingbianji003", new Vector3(-37.86f, 73f, -17f)), new PointPosInfo("sb_yingbianji004", new Vector3(-35f, 73.14f, -16.23f)), new PointPosInfo("sb_yingbianji005", new Vector3(-34.88f, 73f, -13.06f)), new PointPosInfo("sb_fengjizhendong001", new Vector3(-34.38f, 118.09f, -14.05f)), new PointPosInfo("sb_fengjizhendong002", new Vector3(-34.52f, 118.09f, -15.17f)), new PointPosInfo("sb_yulaingji001", new Vector3(-103.65f, 29.63f, 125.45f)), new PointPosInfo("sb_wenshiya001", new Vector3(-106.73f, 29.08f, 125.36f)), new PointPosInfo("sb_qixiangfengxiang001", new Vector3(-105.29f, 29.16f, 127.22f)), new PointPosInfo("sb_qixiangfengsu001", new Vector3(-104.87f, 29.06f, 123.55f)), new PointPosInfo("全部ViewPort", new Vector3(16f, 113f, -167f)), new PointPosInfo("沉降监测ViewPort", new Vector3(16f, 113f, -167f)), new PointPosInfo("振动加速度ViewPort", new Vector3(16f, 113f, -167f)), new PointPosInfo("应变监测ViewPort", new Vector3(16f, 113f, -167f)), new PointPosInfo("裂缝监测ViewPort", new Vector3(16f, 113f, -167f)), new PointPosInfo("倾角监测ViewPort", new Vector3(16f, 113f, -167f)), new PointPosInfo("气象监测ViewPort", new Vector3(16f, 113f, -167f)), new PointPosInfo("流量监测ViewPort", new Vector3(16f, 113f, -167f)), }; foreach (var item in pointDataArray) { GameObject obj = new GameObject(item.SNWithdeviceName); obj.transform.SetParent(GameObject.Find("CameraParkingPosition").transform); obj.transform.position = item.localPosition; } } struct PointPosInfo { public string SNWithdeviceName; public Vector3 localPosition; public PointPosInfo(string sn, Vector3 pos) { SNWithdeviceName = sn; localPosition = pos; } } }