using System.Collections; using System.Collections.Generic; using UnityEngine; public class Mute : MonoBehaviour { Camera cam; public GameObject Audio; // Start is called before the first frame update void Start() { cam = Camera.main; Audio = GameObject.Find("Enviro 3/Audio"); } // Update is called once per frame void Update() { } public void GlobalMute() { Audio.SetActive(false); //Audio.SetActive(false); } public void UnMute() { Audio.SetActive(true); //Audio.SetActive(true); } }