fix:代码提初始化
This commit is contained in:
@@ -0,0 +1,285 @@
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#if ENVIRO_HDRP
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine.Rendering.HighDefinition;
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using UnityEngine.Rendering;
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using UnityEngine.Experimental.Rendering;
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namespace Enviro
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{
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class EnviroHDRPCustomPass : CustomPass
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{
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private Material blitTrough;
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private List<EnviroVolumetricCloudRenderer> volumetricCloudsRender = new List<EnviroVolumetricCloudRenderer>();
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private Vector3 floatingPointOriginMod = Vector3.zero;
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private RTHandle sourceHandle;
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private RTHandle temp1Handle;
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private RTHandle temp2Handle;
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protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd)
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{
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if (blitTrough == null)
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blitTrough = new Material(Shader.Find("Hidden/Enviro/BlitTroughHDRP"));
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// We allocate persistent RTHandles dynamically when Execute runs for the first time
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sourceHandle = null;
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temp1Handle = null;
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temp2Handle = null;
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}
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public RTHandle ReallocateIfNeeded(RTHandle handle, RenderTextureDescriptor desc, string name)
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{
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bool needsRealloc = handle == null || handle.rt == null;
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if (!needsRealloc)
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{
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var hDesc = handle.rt.descriptor;
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// Compare only the format & dimension
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if (hDesc.graphicsFormat != desc.graphicsFormat ||
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hDesc.dimension != desc.dimension)
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{
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needsRealloc = true;
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}
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}
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if (needsRealloc)
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{
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if (handle != null)
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RTHandles.Release(handle);
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// Allocate with scale = 1, dynamic scaling will adjust automatically
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handle = RTHandles.Alloc(
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Vector2.one,
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colorFormat: desc.graphicsFormat,
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dimension: desc.dimension,
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enableRandomWrite: false,
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useMipMap: desc.useMipMap,
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name: name,
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useDynamicScale: true
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);
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}
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return handle;
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}
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protected override void Execute(CustomPassContext ctx)
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{
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HDCamera camera = ctx.hdCamera;
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if (ctx.cameraColorBuffer == null || ctx.cameraColorBuffer.rt == null ||
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camera.camera.cameraType == CameraType.Preview ||
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!EnviroHelper.CanRenderOnCamera(camera.camera) || EnviroManager.instance == null && EnviroManager.instance.configuration != null)
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return;
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var desc = ctx.cameraColorBuffer.rt.descriptor;
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// Reallocate only if needed
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sourceHandle = ReallocateIfNeeded(sourceHandle, desc, "Enviro Source");
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temp1Handle = ReallocateIfNeeded(temp1Handle, desc, "Enviro Temp1");
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if (EnviroManager.instance.VolumetricClouds != null && EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows)
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temp2Handle = ReallocateIfNeeded(temp2Handle, desc, "Enviro Temp2");
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// Copy camera buffer to persistent source
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HDUtils.BlitCameraTexture(ctx.cmd, ctx.cameraColorBuffer, sourceHandle);
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// Get quality and flags
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EnviroQuality myQuality = EnviroHelper.GetQualityForCamera(camera.camera);
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bool renderVolumetricClouds = EnviroManager.instance.VolumetricClouds != null && myQuality.volumetricCloudsOverride.volumetricClouds;
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bool renderFog = EnviroManager.instance.Fog != null && myQuality.fogOverride.fog;
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floatingPointOriginMod = EnviroManager.instance.Objects?.worldAnchor != null
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? EnviroManager.instance.Objects.worldAnchor.transform.position
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: Vector3.zero;
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// Ensure clouds renderer exists
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if (renderVolumetricClouds && GetCloudsRenderer(camera.camera) == null)
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CreateCloudsRenderer(camera.camera);
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SetMatrix(camera.camera);
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EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(camera.camera);
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// ----- Depth-aware render logic -----
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if (renderVolumetricClouds && renderFog)
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{
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if (camera.camera.transform.position.y - floatingPointOriginMod.y < EnviroManager.instance.VolumetricClouds.settingsVolume.bottomCloudsHeight)
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{
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EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera, ctx.cmd, sourceHandle, temp1Handle, renderer, myQuality);
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if (EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows &&
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camera.camera.cameraType != CameraType.Reflection)
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{
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EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsHDRP(camera.camera, ctx.cmd, temp1Handle, temp2Handle, renderer);
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EnviroManager.instance.Fog.RenderHeightFogHDRP(camera.camera, ctx.cmd, temp2Handle, ctx.cameraColorBuffer);
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}
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else
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{
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EnviroManager.instance.Fog.RenderHeightFogHDRP(camera.camera, ctx.cmd, temp1Handle, ctx.cameraColorBuffer);
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}
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}
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else
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{
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EnviroManager.instance.Fog.RenderHeightFogHDRP(camera.camera, ctx.cmd, sourceHandle, temp1Handle);
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if (EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows &&
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camera.camera.cameraType != CameraType.Reflection)
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{
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EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsHDRP(camera.camera, ctx.cmd, temp1Handle, temp2Handle, renderer);
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EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera, ctx.cmd, temp2Handle, ctx.cameraColorBuffer, renderer, myQuality);
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}
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else
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{
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EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera, ctx.cmd, temp1Handle, ctx.cameraColorBuffer, renderer, myQuality);
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}
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}
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}
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else if (renderVolumetricClouds)
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{
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if (EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows &&
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camera.camera.cameraType != CameraType.Reflection)
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{
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EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsHDRP(camera.camera, ctx.cmd, sourceHandle, temp1Handle, renderer);
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EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera, ctx.cmd, temp1Handle, ctx.cameraColorBuffer, renderer, myQuality);
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}
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else
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{
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EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera, ctx.cmd, sourceHandle, ctx.cameraColorBuffer, renderer, myQuality);
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}
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}
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else if (renderFog)
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{
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EnviroManager.instance.Fog.RenderHeightFogHDRP(camera.camera, ctx.cmd, sourceHandle, ctx.cameraColorBuffer);
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}
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else
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{
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// blitTrough.SetTexture("_InputTexture", sourceHandle);
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// CoreUtils.SetRenderTarget(ctx.cmd, ctx.cameraColorBuffer, ctx.cameraDepthBuffer, ClearFlag.None);
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// HDUtils.DrawFullScreen(ctx.cmd, blitTrough);
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}
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if (!renderVolumetricClouds)
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Shader.SetGlobalTexture("_EnviroClouds", Texture2D.blackTexture);
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}
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protected override void Cleanup()
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{
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if (blitTrough != null) CoreUtils.Destroy(blitTrough);
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if (sourceHandle != null) RTHandles.Release(sourceHandle);
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if (temp1Handle != null) RTHandles.Release(temp1Handle);
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if (temp2Handle != null) RTHandles.Release(temp2Handle);
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for (int i = 0; i < volumetricCloudsRender.Count; i++)
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CleanCloudsRenderer(volumetricCloudsRender[i]);
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}
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// ---- Cloud renderer helpers -----
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private EnviroVolumetricCloudRenderer CreateCloudsRenderer(Camera cam)
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{
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EnviroVolumetricCloudRenderer r = new EnviroVolumetricCloudRenderer();
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r.camera = cam;
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volumetricCloudsRender.Add(r);
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return r;
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}
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private void CleanCloudsRenderer(EnviroVolumetricCloudRenderer renderer)
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{
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if (renderer.fullBuffer != null)
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foreach (var b in renderer.fullBuffer) if (b != null) CoreUtils.Destroy(b);
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if (renderer.undersampleBuffer != null) CoreUtils.Destroy(renderer.undersampleBuffer);
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if (renderer.downsampledDepth != null) CoreUtils.Destroy(renderer.downsampledDepth);
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if (renderer.raymarchMat != null) CoreUtils.Destroy(renderer.raymarchMat);
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if (renderer.reprojectMat != null) CoreUtils.Destroy(renderer.reprojectMat);
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if (renderer.blendAndLightingMat != null) CoreUtils.Destroy(renderer.blendAndLightingMat);
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if (renderer.depthMat != null) CoreUtils.Destroy(renderer.depthMat);
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if (renderer.shadowMat != null) CoreUtils.Destroy(renderer.shadowMat);
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}
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private EnviroVolumetricCloudRenderer GetCloudsRenderer(Camera cam)
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{
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foreach (var r in volumetricCloudsRender)
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if (r.camera == cam) return r;
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return CreateCloudsRenderer(cam);
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}
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private void SetMatrix(Camera myCam)
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{
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#if ENABLE_VR && ENABLE_XR_MODULE
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if (UnityEngine.XR.XRSettings.enabled && UnityEngine.XR.XRSettings.stereoRenderingMode == UnityEngine.XR.XRSettings.StereoRenderingMode.SinglePassInstanced)
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{
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// Both stereo eye inverse view matrices
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Matrix4x4 left_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Left).inverse;
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Matrix4x4 right_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Right).inverse;
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// Both stereo eye inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
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Matrix4x4 left_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Left);
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Matrix4x4 right_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Right);
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Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(left_screen_from_view, true).inverse;
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Matrix4x4 right_view_from_screen = GL.GetGPUProjectionMatrix(right_screen_from_view, true).inverse;
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// Negate [1,1] to reflect Unity's CBuffer state
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if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
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{
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left_view_from_screen[1, 1] *= -1;
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right_view_from_screen[1, 1] *= -1;
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}
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Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
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Shader.SetGlobalMatrix("_RightWorldFromView", right_world_from_view);
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Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
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Shader.SetGlobalMatrix("_RightViewFromScreen", right_view_from_screen);
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}
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else
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{
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// Main eye inverse view matrix
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Matrix4x4 left_world_from_view = myCam.cameraToWorldMatrix;
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// Inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
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Matrix4x4 screen_from_view = myCam.projectionMatrix;
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Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(screen_from_view, true).inverse;
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// Negate [1,1] to reflect Unity's CBuffer state
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if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
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left_view_from_screen[1, 1] *= -1;
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Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
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Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
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}
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#else
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// Main eye inverse view matrix
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Matrix4x4 left_world_from_view = myCam.cameraToWorldMatrix;
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// Inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
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Matrix4x4 screen_from_view = myCam.projectionMatrix;
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Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(screen_from_view, true).inverse;
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// Negate [1,1] to reflect Unity's CBuffer state
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if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
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left_view_from_screen[1, 1] *= -1;
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Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
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Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
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#endif
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}
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}
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}
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#endif
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6e7ac1f0b8835dd49ae0c2334bb590a6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,296 @@
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//Deprecated since 3.3. Please use the custom pass system now!
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/*
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#if ENVIRO_HDRP
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.HighDefinition;
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using System;
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using System.Collections.Generic;
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namespace Enviro
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{
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[Serializable, VolumeComponentMenu("Post-processing/Enviro/Effects Renderer (DEPRECATED)")]
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public class EnviroHDRPRenderer : CustomPostProcessVolumeComponent, IPostProcessComponent
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{
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public bool IsActive() => EnviroManager.instance != null;
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public override CustomPostProcessInjectionPoint injectionPoint => (CustomPostProcessInjectionPoint)0;
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private Material blitTrough;
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private List<EnviroVolumetricCloudRenderer> volumetricCloudsRender = new List<EnviroVolumetricCloudRenderer>();
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private Vector3 floatingPointOriginMod = Vector3.zero;
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public BoolParameter activated = new(value: true);
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public override void Setup()
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{
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if (blitTrough == null)
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blitTrough = new Material(Shader.Find("Hidden/Enviro/BlitTroughHDRP"));
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}
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public override void Cleanup()
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{
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if (blitTrough != null)
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CoreUtils.Destroy(blitTrough);
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for(int i = 0; i < volumetricCloudsRender.Count; i++)
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{
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CleanCloudsRenderer(volumetricCloudsRender[i]);
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}
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}
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public override void Render(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination)
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{
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//Do nothing
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if (activated.value == false || !EnviroHelper.CanRenderOnCamera(camera.camera) || camera.camera.cameraType == CameraType.Preview)
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{
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blitTrough.SetTexture("_InputTexture", source);
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CoreUtils.DrawFullScreen(cmd, blitTrough);
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return;
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}
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if(EnviroHelper.ResetMatrix(camera.camera))
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camera.camera.ResetProjectionMatrix();
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EnviroQuality myQuality = EnviroHelper.GetQualityForCamera(camera.camera);
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//Set what to render on this camera.
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bool renderVolumetricClouds = false;
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bool renderFog = false;
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if(EnviroManager.instance.Quality != null)
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{
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if(EnviroManager.instance.VolumetricClouds != null)
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renderVolumetricClouds = myQuality.volumetricCloudsOverride.volumetricClouds;
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if(EnviroManager.instance.Fog != null)
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renderFog = myQuality.fogOverride.fog;
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}
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else
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{
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if(EnviroManager.instance.VolumetricClouds != null)
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renderVolumetricClouds = EnviroManager.instance.VolumetricClouds.settingsQuality.volumetricClouds;
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if(EnviroManager.instance.Fog != null)
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renderFog = EnviroManager.instance.Fog.Settings.fog;
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}
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if (EnviroManager.instance.Objects.worldAnchor != null)
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floatingPointOriginMod = EnviroManager.instance.Objects.worldAnchor.transform.position;
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else
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floatingPointOriginMod = Vector3.zero;
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if (renderVolumetricClouds)
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{
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//Create us a volumetric clouds renderer if null.
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if(GetCloudsRenderer(camera.camera) == null)
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{
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CreateCloudsRenderer(camera.camera);
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}
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}
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//Set some global matrixes used for all the enviro effects.
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SetMatrix(camera.camera);
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//Clouds
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if(EnviroManager.instance.Fog != null && EnviroManager.instance.VolumetricClouds != null && renderVolumetricClouds && renderFog)
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{
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RenderTexture temp1 = RenderTexture.GetTemporary(source.rt.descriptor);
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RTHandle temp1Handle = RTHandles.Alloc(temp1);
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if(camera.camera.transform.position.y - floatingPointOriginMod.y < EnviroManager.instance.VolumetricClouds.settingsVolume.bottomCloudsHeight)
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{
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EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(camera.camera);
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EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera,cmd, source, temp1Handle, renderer, myQuality);
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if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && camera.camera.cameraType != CameraType.Reflection)
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{
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RenderTexture temp2 = RenderTexture.GetTemporary(source.rt.descriptor);
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RTHandle temp2Handle = RTHandles.Alloc(temp2);
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EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsHDRP(camera.camera,cmd,temp1Handle,temp2Handle,renderer);
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EnviroManager.instance.Fog.RenderHeightFogHDRP(camera.camera,cmd,temp2Handle,destination);
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RenderTexture.ReleaseTemporary(temp2);
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}
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else
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{
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EnviroManager.instance.Fog.RenderHeightFogHDRP(camera.camera,cmd,temp1Handle,destination);
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}
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}
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else
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{
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EnviroManager.instance.Fog.RenderHeightFogHDRP(camera.camera,cmd,source,temp1Handle);
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EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(camera.camera);
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if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && camera.camera.cameraType != CameraType.Reflection)
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{
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RenderTexture temp2 = RenderTexture.GetTemporary(source.rt.descriptor);
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RTHandle temp2Handle = RTHandles.Alloc(temp2);
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EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsHDRP(camera.camera,cmd,temp1Handle,temp2Handle,renderer);
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EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera,cmd, temp2Handle, destination, renderer, myQuality);
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RenderTexture.ReleaseTemporary(temp2);
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}
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else
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{
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EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera,cmd, temp1Handle, destination, renderer, myQuality);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
RenderTexture.ReleaseTemporary(temp1);
|
||||
//temp1Handle.Release();
|
||||
}
|
||||
else if(EnviroManager.instance.VolumetricClouds != null && renderVolumetricClouds && !renderFog)
|
||||
{
|
||||
EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(camera.camera);
|
||||
|
||||
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && camera.camera.cameraType != CameraType.Reflection)
|
||||
{
|
||||
RenderTexture temp1 = RenderTexture.GetTemporary(source.rt.descriptor);
|
||||
RTHandle temp1Handle = RTHandles.Alloc(temp1);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsHDRP(camera.camera,cmd,source,temp1Handle,renderer);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera,cmd, temp1Handle, destination, renderer, myQuality);
|
||||
RenderTexture.ReleaseTemporary(temp1);
|
||||
//temp1Handle.Release();
|
||||
}
|
||||
else
|
||||
{
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera,cmd, source, destination, renderer, myQuality);
|
||||
}
|
||||
|
||||
}
|
||||
else if (Enviro.EnviroManager.instance.Fog != null && renderFog)
|
||||
{
|
||||
EnviroManager.instance.Fog.RenderHeightFogHDRP(camera.camera,cmd,source,destination);
|
||||
}
|
||||
else
|
||||
{
|
||||
blitTrough.SetTexture("_InputTexture", source);
|
||||
CoreUtils.DrawFullScreen(cmd, blitTrough);
|
||||
}
|
||||
|
||||
if(!renderVolumetricClouds)
|
||||
Shader.SetGlobalTexture("_EnviroClouds", Texture2D.blackTexture);
|
||||
|
||||
}
|
||||
|
||||
private EnviroVolumetricCloudRenderer CreateCloudsRenderer(Camera cam)
|
||||
{
|
||||
EnviroVolumetricCloudRenderer r = new EnviroVolumetricCloudRenderer();
|
||||
r.camera = cam;
|
||||
volumetricCloudsRender.Add(r);
|
||||
return r;
|
||||
}
|
||||
|
||||
private void CleanCloudsRenderer(EnviroVolumetricCloudRenderer renderer)
|
||||
{
|
||||
|
||||
if (renderer.fullBuffer != null)
|
||||
{
|
||||
for (int i = 0; i < renderer.fullBuffer.Length; i++)
|
||||
{
|
||||
if (renderer.fullBuffer[i] != null)
|
||||
{
|
||||
CoreUtils.Destroy(renderer.fullBuffer[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (renderer.undersampleBuffer)
|
||||
{
|
||||
CoreUtils.Destroy(renderer.undersampleBuffer);
|
||||
}
|
||||
|
||||
if (renderer.downsampledDepth)
|
||||
{
|
||||
CoreUtils.Destroy(renderer.downsampledDepth);
|
||||
}
|
||||
|
||||
if(renderer.raymarchMat != null)
|
||||
CoreUtils.Destroy(renderer.raymarchMat);
|
||||
|
||||
if(renderer.reprojectMat != null)
|
||||
CoreUtils.Destroy(renderer.reprojectMat);
|
||||
|
||||
if(renderer.blendAndLightingMat != null)
|
||||
CoreUtils.Destroy(renderer.blendAndLightingMat);
|
||||
|
||||
if(renderer.depthMat != null)
|
||||
CoreUtils.Destroy (renderer.depthMat);
|
||||
|
||||
if(renderer.shadowMat != null)
|
||||
CoreUtils.Destroy (renderer.shadowMat);
|
||||
}
|
||||
|
||||
private EnviroVolumetricCloudRenderer GetCloudsRenderer(Camera cam)
|
||||
{
|
||||
for (int i = 0; i < volumetricCloudsRender.Count; i++)
|
||||
{
|
||||
if(volumetricCloudsRender[i].camera == cam)
|
||||
return volumetricCloudsRender[i];
|
||||
}
|
||||
return CreateCloudsRenderer(cam);
|
||||
}
|
||||
|
||||
private void SetMatrix(Camera myCam)
|
||||
{
|
||||
#if ENABLE_VR && ENABLE_XR_MODULE
|
||||
if (UnityEngine.XR.XRSettings.enabled && UnityEngine.XR.XRSettings.stereoRenderingMode == UnityEngine.XR.XRSettings.StereoRenderingMode.SinglePassInstanced)
|
||||
{
|
||||
// Both stereo eye inverse view matrices
|
||||
Matrix4x4 left_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Left).inverse;
|
||||
Matrix4x4 right_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Right).inverse;
|
||||
|
||||
// Both stereo eye inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
|
||||
Matrix4x4 left_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Left);
|
||||
Matrix4x4 right_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Right);
|
||||
Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(left_screen_from_view, true).inverse;
|
||||
Matrix4x4 right_view_from_screen = GL.GetGPUProjectionMatrix(right_screen_from_view, true).inverse;
|
||||
|
||||
// Negate [1,1] to reflect Unity's CBuffer state
|
||||
if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
|
||||
{
|
||||
left_view_from_screen[1, 1] *= -1;
|
||||
right_view_from_screen[1, 1] *= -1;
|
||||
}
|
||||
|
||||
Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
|
||||
Shader.SetGlobalMatrix("_RightWorldFromView", right_world_from_view);
|
||||
Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
|
||||
Shader.SetGlobalMatrix("_RightViewFromScreen", right_view_from_screen);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Main eye inverse view matrix
|
||||
Matrix4x4 left_world_from_view = myCam.cameraToWorldMatrix;
|
||||
|
||||
// Inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
|
||||
Matrix4x4 screen_from_view = myCam.projectionMatrix;
|
||||
Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(screen_from_view, true).inverse;
|
||||
|
||||
// Negate [1,1] to reflect Unity's CBuffer state
|
||||
if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
|
||||
left_view_from_screen[1, 1] *= -1;
|
||||
|
||||
Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
|
||||
Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
|
||||
}
|
||||
#else
|
||||
// Main eye inverse view matrix
|
||||
Matrix4x4 left_world_from_view = myCam.cameraToWorldMatrix;
|
||||
|
||||
// Inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
|
||||
Matrix4x4 screen_from_view = myCam.projectionMatrix;
|
||||
Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(screen_from_view, true).inverse;
|
||||
|
||||
// Negate [1,1] to reflect Unity's CBuffer state
|
||||
if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
|
||||
left_view_from_screen[1, 1] *= -1;
|
||||
|
||||
Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
|
||||
Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
*/
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2f1f84926178344e86b6d5fe65e258f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 236601
|
||||
packageName: Enviro 3 - Sky and Weather
|
||||
packageVersion: 3.2.2
|
||||
assetPath: Assets/Enviro 3 - Sky and Weather/Scripts/Runtime/Base/Renderer/EnviroHDRPRenderer.cs
|
||||
uploadId: 766468
|
||||
@@ -0,0 +1,235 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Enviro
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
[ImageEffectAllowedInSceneView]
|
||||
public class EnviroRenderer : MonoBehaviour
|
||||
{
|
||||
[Tooltip("Assign a quality here if you want to use different settings for this camera. Otherwise it takes settings from Enviro Manager.")]
|
||||
private EnviroQuality myQuality;
|
||||
private Camera myCam;
|
||||
private EnviroVolumetricCloudRenderer volumetricCloudsRender;
|
||||
private Vector3 floatingPointOriginMod = Vector3.zero;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
myCam = GetComponent<Camera>();
|
||||
|
||||
//Disable this component in URP and HDRP.
|
||||
#if ENVIRO_HDRP || ENVIRO_URP
|
||||
this.enabled = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
void OnDisable ()
|
||||
{
|
||||
CleanupVolumetricRenderer();
|
||||
}
|
||||
|
||||
private void CleanupVolumetricRenderer()
|
||||
{
|
||||
if(volumetricCloudsRender != null)
|
||||
{
|
||||
if(volumetricCloudsRender.raymarchMat != null)
|
||||
DestroyImmediate(volumetricCloudsRender.raymarchMat);
|
||||
|
||||
if(volumetricCloudsRender.blendAndLightingMat != null)
|
||||
DestroyImmediate(volumetricCloudsRender.blendAndLightingMat);
|
||||
|
||||
if(volumetricCloudsRender.reprojectMat != null)
|
||||
DestroyImmediate(volumetricCloudsRender.reprojectMat);
|
||||
|
||||
if(volumetricCloudsRender.undersampleBuffer != null)
|
||||
DestroyImmediate(volumetricCloudsRender.undersampleBuffer);
|
||||
|
||||
if(volumetricCloudsRender.fullBuffer != null && volumetricCloudsRender.fullBuffer.Length > 0)
|
||||
{
|
||||
for (int i = 0; i < volumetricCloudsRender.fullBuffer.Length; i++)
|
||||
{
|
||||
if(volumetricCloudsRender.fullBuffer[i] != null)
|
||||
DestroyImmediate(volumetricCloudsRender.fullBuffer[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetMatrix()
|
||||
{
|
||||
if (myCam.stereoEnabled)
|
||||
{
|
||||
// Both stereo eye inverse view matrices
|
||||
Matrix4x4 left_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Left).inverse;
|
||||
Matrix4x4 right_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Right).inverse;
|
||||
|
||||
// Both stereo eye inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
|
||||
Matrix4x4 left_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Left);
|
||||
Matrix4x4 right_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Right);
|
||||
Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(left_screen_from_view, true).inverse;
|
||||
Matrix4x4 right_view_from_screen = GL.GetGPUProjectionMatrix(right_screen_from_view, true).inverse;
|
||||
|
||||
// Negate [1,1] to reflect Unity's CBuffer state
|
||||
if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
|
||||
{
|
||||
left_view_from_screen[1, 1] *= -1;
|
||||
right_view_from_screen[1, 1] *= -1;
|
||||
}
|
||||
|
||||
Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
|
||||
Shader.SetGlobalMatrix("_RightWorldFromView", right_world_from_view);
|
||||
Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
|
||||
Shader.SetGlobalMatrix("_RightViewFromScreen", right_view_from_screen);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Main eye inverse view matrix
|
||||
Matrix4x4 left_world_from_view = myCam.cameraToWorldMatrix;
|
||||
|
||||
// Inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
|
||||
Matrix4x4 screen_from_view = myCam.projectionMatrix;
|
||||
Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(screen_from_view, true).inverse;
|
||||
|
||||
// Negate [1,1] to reflect Unity's CBuffer state
|
||||
if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
|
||||
left_view_from_screen[1, 1] *= -1;
|
||||
|
||||
// Store matrices
|
||||
Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
|
||||
Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[ImageEffectOpaque]
|
||||
private void OnRenderImage(RenderTexture src, RenderTexture dest)
|
||||
{
|
||||
if(EnviroManager.instance == null)
|
||||
{
|
||||
Graphics.Blit(src,dest);
|
||||
return;
|
||||
}
|
||||
|
||||
if(myCam == null)
|
||||
myCam = GetComponent<Camera>();
|
||||
|
||||
if (myCam.actualRenderingPath == RenderingPath.Forward)
|
||||
myCam.depthTextureMode |= DepthTextureMode.Depth;
|
||||
|
||||
if(EnviroHelper.ResetMatrix(myCam))
|
||||
myCam.ResetProjectionMatrix();
|
||||
|
||||
myQuality = EnviroHelper.GetQualityForCamera(myCam);
|
||||
|
||||
//Set what to render on this camera.
|
||||
bool renderVolumetricClouds = false;
|
||||
bool renderFog = false;
|
||||
|
||||
if(EnviroManager.instance.Quality != null)
|
||||
{
|
||||
if(EnviroManager.instance.VolumetricClouds != null)
|
||||
renderVolumetricClouds = myQuality.volumetricCloudsOverride.volumetricClouds;
|
||||
|
||||
if(EnviroManager.instance.Fog != null)
|
||||
renderFog = myQuality.fogOverride.fog;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(EnviroManager.instance.VolumetricClouds != null)
|
||||
renderVolumetricClouds = EnviroManager.instance.VolumetricClouds.settingsQuality.volumetricClouds;
|
||||
|
||||
if(EnviroManager.instance.Fog != null)
|
||||
renderFog = EnviroManager.instance.Fog.Settings.fog;
|
||||
}
|
||||
|
||||
if (EnviroManager.instance.Objects.worldAnchor != null)
|
||||
floatingPointOriginMod = EnviroManager.instance.Objects.worldAnchor.transform.position;
|
||||
else
|
||||
floatingPointOriginMod = Vector3.zero;
|
||||
|
||||
////////Rendering//////////
|
||||
SetMatrix();
|
||||
|
||||
if(volumetricCloudsRender == null)
|
||||
volumetricCloudsRender = new EnviroVolumetricCloudRenderer();
|
||||
|
||||
|
||||
volumetricCloudsRender.camera = myCam;
|
||||
|
||||
//Render volumetrics mask first
|
||||
if(EnviroManager.instance.Fog != null && renderFog)
|
||||
EnviroManager.instance.Fog.RenderVolumetrics(myCam, src);
|
||||
|
||||
if(EnviroManager.instance.Fog != null && EnviroManager.instance.VolumetricClouds != null && renderVolumetricClouds && renderFog)
|
||||
{
|
||||
//Change the order of clouds and fog
|
||||
RenderTexture temp = RenderTexture.GetTemporary(src.descriptor);
|
||||
RenderTexture temp2 = RenderTexture.GetTemporary(src.descriptor);
|
||||
|
||||
|
||||
if(myCam.transform.position.y - floatingPointOriginMod.y < EnviroManager.instance.VolumetricClouds.settingsVolume.bottomCloudsHeight)
|
||||
{
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricClouds(myCam, src, temp, volumetricCloudsRender, myQuality);
|
||||
|
||||
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && myCam.cameraType != CameraType.Reflection)
|
||||
{
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadows(temp,temp2,volumetricCloudsRender);
|
||||
EnviroManager.instance.Fog.RenderHeightFog(myCam,temp2,dest);
|
||||
}
|
||||
else
|
||||
{
|
||||
EnviroManager.instance.Fog.RenderHeightFog(myCam,temp,dest);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EnviroManager.instance.Fog.RenderHeightFog(myCam,src,temp);
|
||||
|
||||
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && myCam.cameraType != CameraType.Reflection)
|
||||
{
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadows(temp,temp2,volumetricCloudsRender);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricClouds(myCam,temp2,dest,volumetricCloudsRender,myQuality);
|
||||
}
|
||||
else
|
||||
{
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricClouds(myCam,temp,dest,volumetricCloudsRender,myQuality);
|
||||
}
|
||||
}
|
||||
|
||||
RenderTexture.ReleaseTemporary(temp);
|
||||
RenderTexture.ReleaseTemporary(temp2);
|
||||
}
|
||||
else if(EnviroManager.instance.VolumetricClouds != null && renderVolumetricClouds && !renderFog)
|
||||
{
|
||||
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && myCam.cameraType != CameraType.Reflection)
|
||||
{
|
||||
RenderTexture temp = RenderTexture.GetTemporary(src.descriptor);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadows(src,temp,volumetricCloudsRender);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricClouds(myCam,temp,dest,volumetricCloudsRender, myQuality);
|
||||
RenderTexture.ReleaseTemporary(temp);
|
||||
}
|
||||
else
|
||||
{
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricClouds(myCam,src,dest,volumetricCloudsRender, myQuality);
|
||||
}
|
||||
|
||||
}
|
||||
else if (Enviro.EnviroManager.instance.Fog != null && renderFog)
|
||||
{
|
||||
EnviroManager.instance.Fog.RenderHeightFog(myCam,src,dest);
|
||||
}
|
||||
else
|
||||
{
|
||||
Graphics.Blit(src,dest);
|
||||
}
|
||||
|
||||
if(!renderVolumetricClouds)
|
||||
Shader.SetGlobalTexture("_EnviroClouds", Texture2D.blackTexture);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bfd6cec7710802146be56bb22888bf57
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 236601
|
||||
packageName: Enviro 3 - Sky and Weather
|
||||
packageVersion: 3.1.2
|
||||
assetPath: Assets/Enviro 3 - Sky and Weather/Scripts/Runtime/Base/Renderer/EnviroRenderer.cs
|
||||
uploadId: 660896
|
||||
@@ -0,0 +1,68 @@
|
||||
#if ENVIRO_URP
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
|
||||
namespace Enviro
|
||||
{
|
||||
public class EnviroURPRenderFeature : ScriptableRendererFeature
|
||||
{
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
|
||||
private EnviroURPRenderGraph graph;
|
||||
private EnviroURPRenderPass pass;
|
||||
|
||||
public override void Create()
|
||||
{
|
||||
// if(UnityEngine.Rendering.GraphicsSettings.GetRenderPipelineSettings< UnityEngine.Rendering.Universal.RenderGraphSettings>().enableRenderCompatibilityMode)
|
||||
pass = new EnviroURPRenderPass("Enviro Render Pass");
|
||||
|
||||
graph = new EnviroURPRenderGraph();
|
||||
graph.renderPassEvent = RenderPassEvent.BeforeRenderingTransparents;
|
||||
}
|
||||
|
||||
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
||||
{
|
||||
if(UnityEngine.Rendering.GraphicsSettings.GetRenderPipelineSettings< UnityEngine.Rendering.Universal.RenderGraphSettings>().enableRenderCompatibilityMode)
|
||||
{
|
||||
if(pass != null && EnviroHelper.CanRenderOnCamera(renderingData.cameraData.camera))
|
||||
{
|
||||
pass.scriptableRenderer = renderer;
|
||||
renderer.EnqueuePass(pass);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(graph != null && EnviroHelper.CanRenderOnCamera(renderingData.cameraData.camera))
|
||||
{
|
||||
renderer.EnqueuePass(graph);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
private EnviroURPRenderPass pass;
|
||||
|
||||
public override void Create()
|
||||
{
|
||||
pass = new EnviroURPRenderPass("Enviro Render Pass");
|
||||
}
|
||||
|
||||
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
||||
{
|
||||
if(pass != null && EnviroHelper.CanRenderOnCamera(renderingData.cameraData.camera))
|
||||
{
|
||||
pass.scriptableRenderer = renderer;
|
||||
renderer.EnqueuePass(pass);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f5beaef983462df4a944c521f9064a91
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 236601
|
||||
packageName: Enviro 3 - Sky and Weather
|
||||
packageVersion: 3.1.2
|
||||
assetPath: Assets/Enviro 3 - Sky and Weather/Scripts/Runtime/Base/Renderer/EnviroURPRenderFeature.cs
|
||||
uploadId: 660896
|
||||
@@ -0,0 +1,359 @@
|
||||
#if ENVIRO_URP && UNITY_6000_0_OR_NEWER
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.RenderGraphModule;
|
||||
|
||||
namespace Enviro {
|
||||
public class EnviroURPRenderGraph : ScriptableRenderPass
|
||||
{
|
||||
public class PassData
|
||||
{
|
||||
internal TextureHandle src;
|
||||
internal TextureHandle target;
|
||||
internal TextureHandle read1;
|
||||
internal TextureHandle read2;
|
||||
internal Vector4 scaleBias;
|
||||
internal string srcName;
|
||||
internal string read1Name;
|
||||
internal string read2Name;
|
||||
internal int pass;
|
||||
internal Material material;
|
||||
}
|
||||
|
||||
private Vector4 m_ScaleBias = new Vector4(1f, 1f, 0f, 0f);
|
||||
private List<EnviroVolumetricCloudRenderer> volumetricCloudsRender = new List<EnviroVolumetricCloudRenderer>();
|
||||
|
||||
private Material blitThroughMat, fogMat;
|
||||
private Vector3 floatingPointOriginMod = Vector3.zero;
|
||||
|
||||
private EnviroVolumetricCloudRenderer CreateCloudsRenderer(Camera cam)
|
||||
{
|
||||
EnviroVolumetricCloudRenderer r = new EnviroVolumetricCloudRenderer();
|
||||
r.camera = cam;
|
||||
volumetricCloudsRender.Add(r);
|
||||
return r;
|
||||
}
|
||||
|
||||
private EnviroVolumetricCloudRenderer GetCloudsRenderer(Camera cam)
|
||||
{
|
||||
for (int i = 0; i < volumetricCloudsRender.Count; i++)
|
||||
{
|
||||
if(volumetricCloudsRender[i].camera == cam)
|
||||
return volumetricCloudsRender[i];
|
||||
}
|
||||
return CreateCloudsRenderer(cam);
|
||||
}
|
||||
|
||||
|
||||
public void Blit (string passName, RenderGraph renderGraph, Material mat, TextureHandle src, TextureHandle target, int pass)
|
||||
{
|
||||
using (var builder = renderGraph.AddRasterRenderPass<PassData>(passName, out var passData))
|
||||
{
|
||||
passData.src = src;
|
||||
passData.target = target;
|
||||
passData.material = mat;
|
||||
passData.pass = pass;
|
||||
passData.scaleBias = m_ScaleBias;
|
||||
passData.srcName = "_MainTex";
|
||||
|
||||
builder.UseTexture(passData.src,AccessFlags.Read);
|
||||
builder.SetRenderAttachment(passData.target, 0);
|
||||
//builder.AllowPassCulling(false);
|
||||
|
||||
builder.SetRenderFunc((PassData data, RasterGraphContext context) =>
|
||||
{
|
||||
if(data.src.IsValid())
|
||||
data.material.SetTexture(data.srcName, data.src);
|
||||
|
||||
Blitter.BlitTexture(context.cmd, data.scaleBias, data.material, data.pass);
|
||||
});
|
||||
}
|
||||
}
|
||||
public void Blit (string passName, RenderGraph renderGraph, Material mat, TextureHandle src, TextureHandle target, int pass, TextureHandle read1, string read1Name)
|
||||
{
|
||||
using (var builder = renderGraph.AddRasterRenderPass<PassData>(passName, out var passData))
|
||||
{
|
||||
passData.src = src;
|
||||
passData.target = target;
|
||||
passData.read1 = read1;
|
||||
passData.read1Name = read1Name;
|
||||
passData.material = mat;
|
||||
passData.pass = pass;
|
||||
passData.scaleBias = m_ScaleBias;
|
||||
passData.srcName = "_MainTex";
|
||||
|
||||
|
||||
builder.UseTexture(passData.src,AccessFlags.Read);
|
||||
builder.UseTexture(passData.read1,AccessFlags.Read);
|
||||
//builder.SetInputAttachment(read1,0);
|
||||
builder.SetRenderAttachment(passData.target, 0);
|
||||
//builder.AllowPassCulling(false);
|
||||
|
||||
builder.SetRenderFunc((PassData data, RasterGraphContext context) =>
|
||||
{
|
||||
if(data.src.IsValid())
|
||||
data.material.SetTexture(data.srcName, data.src);
|
||||
|
||||
if(data.read1.IsValid())
|
||||
data.material.SetTexture(data.read1Name, data.read1);
|
||||
|
||||
Blitter.BlitTexture(context.cmd,data.scaleBias, data.material, data.pass);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void Blit (string passName, RenderGraph renderGraph, Material mat, TextureHandle src, TextureHandle target, int pass,TextureHandle read1, string read1Name,TextureHandle read2, string read2Name)
|
||||
{
|
||||
using (var builder = renderGraph.AddRasterRenderPass<PassData>(passName, out var passData))
|
||||
{
|
||||
passData.src = src;
|
||||
passData.target = target;
|
||||
passData.read1 = read1;
|
||||
passData.read1Name = read1Name;
|
||||
passData.read2 = read2;
|
||||
passData.read2Name = read2Name;
|
||||
passData.material = mat;
|
||||
passData.pass = pass;
|
||||
passData.scaleBias = m_ScaleBias;
|
||||
passData.srcName = "_MainTex";
|
||||
|
||||
|
||||
|
||||
builder.UseTexture(passData.src,AccessFlags.Read);
|
||||
builder.UseTexture(passData.read1,AccessFlags.Read);
|
||||
builder.UseTexture(passData.read2,AccessFlags.Read);
|
||||
//builder.SetInputAttachment(read1,0);
|
||||
builder.SetRenderAttachment(passData.target, 0);
|
||||
//builder.AllowPassCulling(false);
|
||||
|
||||
builder.SetRenderFunc((PassData data, RasterGraphContext context) =>
|
||||
{
|
||||
if(data.src.IsValid())
|
||||
data.material.SetTexture(data.srcName, data.src);
|
||||
|
||||
if(data.read1.IsValid())
|
||||
data.material.SetTexture(data.read1Name, data.read1);
|
||||
|
||||
if(data.read2.IsValid())
|
||||
data.material.SetTexture(data.read2Name, data.read2);
|
||||
|
||||
Blitter.BlitTexture(context.cmd, data.scaleBias, data.material, data.pass);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void SetMatrix(Camera myCam)
|
||||
{
|
||||
#if ENABLE_VR || ENABLE_XR_MODULE
|
||||
if (UnityEngine.XR.XRSettings.enabled && UnityEngine.XR.XRSettings.stereoRenderingMode == UnityEngine.XR.XRSettings.StereoRenderingMode.SinglePassInstanced && myCam.stereoEnabled)
|
||||
{
|
||||
// Both stereo eye inverse view matrices
|
||||
Matrix4x4 left_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Left).inverse;
|
||||
Matrix4x4 right_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Right).inverse;
|
||||
|
||||
// Both stereo eye inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
|
||||
Matrix4x4 left_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Left);
|
||||
Matrix4x4 right_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Right);
|
||||
Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(left_screen_from_view, true).inverse;
|
||||
Matrix4x4 right_view_from_screen = GL.GetGPUProjectionMatrix(right_screen_from_view, true).inverse;
|
||||
|
||||
// Negate [1,1] to reflect Unity's CBuffer state
|
||||
if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
|
||||
{
|
||||
left_view_from_screen[1, 1] *= -1;
|
||||
right_view_from_screen[1, 1] *= -1;
|
||||
}
|
||||
|
||||
Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
|
||||
Shader.SetGlobalMatrix("_RightWorldFromView", right_world_from_view);
|
||||
Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
|
||||
Shader.SetGlobalMatrix("_RightViewFromScreen", right_view_from_screen);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Main eye inverse view matrix
|
||||
Matrix4x4 left_world_from_view = myCam.cameraToWorldMatrix;
|
||||
|
||||
// Inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
|
||||
Matrix4x4 screen_from_view = myCam.projectionMatrix;
|
||||
Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(screen_from_view, true).inverse;
|
||||
|
||||
// Negate [1,1] to reflect Unity's CBuffer state
|
||||
if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
|
||||
left_view_from_screen[1, 1] *= -1;
|
||||
|
||||
Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
|
||||
Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
|
||||
}
|
||||
#else
|
||||
// Main eye inverse view matrix
|
||||
Matrix4x4 left_world_from_view = myCam.cameraToWorldMatrix;
|
||||
|
||||
// Inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
|
||||
Matrix4x4 screen_from_view = myCam.projectionMatrix;
|
||||
Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(screen_from_view, true).inverse;
|
||||
|
||||
// Negate [1,1] to reflect Unity's CBuffer state
|
||||
if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
|
||||
left_view_from_screen[1, 1] *= -1;
|
||||
|
||||
Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
|
||||
Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
|
||||
#endif
|
||||
}
|
||||
public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)
|
||||
{
|
||||
|
||||
if(EnviroManager.instance == null)
|
||||
return;
|
||||
|
||||
UniversalResourceData resourceData = frameData.Get<UniversalResourceData>();
|
||||
UniversalCameraData cameraData = frameData.Get<UniversalCameraData>();
|
||||
|
||||
|
||||
if(EnviroHelper.ResetMatrix(cameraData.camera))
|
||||
cameraData.camera.ResetProjectionMatrix();
|
||||
|
||||
EnviroQuality myQuality = EnviroHelper.GetQualityForCamera(cameraData.camera);
|
||||
|
||||
//Set what to render on this camera.
|
||||
bool renderVolumetricClouds = false;
|
||||
bool renderFog = false;
|
||||
|
||||
if(EnviroManager.instance.Quality != null)
|
||||
{
|
||||
if(EnviroManager.instance.VolumetricClouds != null)
|
||||
renderVolumetricClouds = myQuality.volumetricCloudsOverride.volumetricClouds;
|
||||
|
||||
if(EnviroManager.instance.Fog != null)
|
||||
renderFog = myQuality.fogOverride.fog;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(EnviroManager.instance.VolumetricClouds != null)
|
||||
renderVolumetricClouds = EnviroManager.instance.VolumetricClouds.settingsQuality.volumetricClouds;
|
||||
|
||||
if(EnviroManager.instance.Fog != null)
|
||||
renderFog = EnviroManager.instance.Fog.Settings.fog;
|
||||
}
|
||||
|
||||
if (EnviroManager.instance.Objects.worldAnchor != null)
|
||||
floatingPointOriginMod = EnviroManager.instance.Objects.worldAnchor.transform.position;
|
||||
else
|
||||
floatingPointOriginMod = Vector3.zero;
|
||||
|
||||
//Set some global matrixes used for all the enviro effects.
|
||||
SetMatrix(cameraData.camera);
|
||||
|
||||
RenderTextureDescriptor desc = cameraData.cameraTargetDescriptor;
|
||||
desc.colorFormat = RenderTextureFormat.ARGBHalf;
|
||||
desc.msaaSamples = 1;
|
||||
desc.depthBufferBits = 0;
|
||||
|
||||
TextureHandle source = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, "CopyTexture", false);
|
||||
TextureHandle target = resourceData.activeColorTexture;
|
||||
|
||||
if(blitThroughMat == null)
|
||||
blitThroughMat = new Material(Shader.Find("Hidden/EnviroBlitThroughURP17"));
|
||||
|
||||
// This check is to avoid an error from the material preview in the scene
|
||||
if (!target.IsValid() || !source.IsValid())
|
||||
return;
|
||||
|
||||
//Blit Main Texture
|
||||
using ( var builder = renderGraph.AddRasterRenderPass<PassData>("Enviro 3 Copy Texture", out var passData))
|
||||
{
|
||||
passData.src = target;
|
||||
passData.target = source;
|
||||
passData.material = blitThroughMat;
|
||||
passData.scaleBias = m_ScaleBias;
|
||||
|
||||
|
||||
builder.UseTexture(passData.src);
|
||||
builder.SetRenderAttachment(passData.target, 0);
|
||||
|
||||
builder.SetRenderFunc((PassData data, RasterGraphContext context) =>
|
||||
{
|
||||
data.material.SetTexture("_MainTex", data.src);
|
||||
Blitter.BlitTexture(context.cmd, data.scaleBias, data.material, 0);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
//Render volumetrics mask first
|
||||
if(EnviroManager.instance.Fog != null && renderFog)
|
||||
EnviroManager.instance.Fog.RenderVolumetricsURP(this,renderGraph,resourceData,cameraData,source);
|
||||
|
||||
if(EnviroManager.instance.Fog != null && EnviroManager.instance.VolumetricClouds != null && renderVolumetricClouds && renderFog)
|
||||
{
|
||||
TextureHandle temp1 = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, "Temp1", false);
|
||||
|
||||
if(cameraData.camera.transform.position.y - floatingPointOriginMod.y < EnviroManager.instance.VolumetricClouds.settingsVolume.bottomCloudsHeight)
|
||||
{
|
||||
|
||||
EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(cameraData.camera);
|
||||
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(this,renderGraph, resourceData, cameraData,source,temp1, renderer, myQuality);
|
||||
|
||||
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && cameraData.camera.cameraType != CameraType.Reflection)
|
||||
{
|
||||
TextureHandle temp2 = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, "Temp2", false);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderGraph, resourceData, cameraData,temp1,temp2, renderer);
|
||||
EnviroManager.instance.Fog.RenderHeightFogURP(this, renderGraph,resourceData,cameraData,temp2,resourceData.activeColorTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
EnviroManager.instance.Fog.RenderHeightFogURP(this, renderGraph,resourceData,cameraData,temp1,resourceData.activeColorTexture);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EnviroManager.instance.Fog.RenderHeightFogURP(this, renderGraph,resourceData,cameraData,source,temp1);
|
||||
EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(cameraData.camera);
|
||||
|
||||
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && cameraData.camera.cameraType != CameraType.Reflection)
|
||||
{
|
||||
TextureHandle temp2 = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, "Temp2", false);
|
||||
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderGraph, resourceData, cameraData,temp1,temp2, renderer);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(this,renderGraph, resourceData, cameraData,temp2,resourceData.activeColorTexture, renderer, myQuality);
|
||||
}
|
||||
else
|
||||
{
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(this,renderGraph, resourceData, cameraData,temp1,resourceData.activeColorTexture, renderer, myQuality);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(EnviroManager.instance.VolumetricClouds != null && renderVolumetricClouds && !renderFog)
|
||||
{
|
||||
EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(cameraData.camera);
|
||||
|
||||
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && cameraData.camera.cameraType != CameraType.Reflection)
|
||||
{
|
||||
TextureHandle temp1 = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, "Temp1", false);
|
||||
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderGraph, resourceData, cameraData,source,temp1, renderer);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(this,renderGraph, resourceData, cameraData,temp1,resourceData.activeColorTexture, renderer, myQuality);
|
||||
}
|
||||
else
|
||||
{
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(this,renderGraph, resourceData, cameraData,source,resourceData.activeColorTexture, renderer, myQuality);
|
||||
}
|
||||
}
|
||||
else if (EnviroManager.instance.Fog != null && renderFog)
|
||||
{
|
||||
EnviroManager.instance.Fog.RenderHeightFogURP(this, renderGraph,resourceData,cameraData,source,resourceData.activeColorTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 193b426f7fef4dc459bfc73b17a3b4d6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 236601
|
||||
packageName: Enviro 3 - Sky and Weather
|
||||
packageVersion: 3.1.6b
|
||||
assetPath: Assets/Enviro 3 - Sky and Weather/Scripts/Runtime/Base/Renderer/EnviroURPRenderGraph.cs
|
||||
uploadId: 680182
|
||||
@@ -0,0 +1,306 @@
|
||||
#if ENVIRO_URP
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace Enviro
|
||||
{
|
||||
public class EnviroURPRenderPass : ScriptableRenderPass
|
||||
{
|
||||
public ScriptableRenderer scriptableRenderer { get; set; }
|
||||
|
||||
private Material blitThroughMat;
|
||||
private string pName;
|
||||
|
||||
private List<EnviroVolumetricCloudRenderer> volumetricCloudsRender = new List<EnviroVolumetricCloudRenderer>();
|
||||
private Vector3 floatingPointOriginMod = Vector3.zero;
|
||||
|
||||
public EnviroURPRenderPass (string name)
|
||||
{
|
||||
renderPassEvent = RenderPassEvent.BeforeRenderingTransparents - 1;
|
||||
pName = name;
|
||||
}
|
||||
|
||||
public void CustomBlit(CommandBuffer cmd,Matrix4x4 matrix, RenderTargetIdentifier source, RenderTargetIdentifier target, Material mat, int pass)
|
||||
{
|
||||
cmd.SetGlobalTexture("_MainTex", source);
|
||||
cmd.SetRenderTarget(target, 0, CubemapFace.Unknown, -1);
|
||||
cmd.DrawMesh(RenderingUtils.fullscreenMesh, matrix, mat,0, pass);
|
||||
}
|
||||
|
||||
public void CustomBlit(CommandBuffer cmd,Matrix4x4 matrix, RenderTargetIdentifier source, RenderTargetIdentifier target, Material mat)
|
||||
{
|
||||
cmd.SetGlobalTexture("_MainTex", source);
|
||||
cmd.SetRenderTarget(target, 0, CubemapFace.Unknown, -1);
|
||||
cmd.DrawMesh(RenderingUtils.fullscreenMesh, matrix, mat,0);
|
||||
}
|
||||
|
||||
public void CustomBlit(CommandBuffer cmd,Matrix4x4 matrix, RenderTargetIdentifier source, RenderTargetIdentifier target)
|
||||
{
|
||||
if(blitThroughMat == null)
|
||||
blitThroughMat = new Material(Shader.Find("Hidden/EnviroBlitThrough"));
|
||||
|
||||
cmd.SetGlobalTexture("_MainTex", source);
|
||||
cmd.SetRenderTarget(target, 0, CubemapFace.Unknown, -1);
|
||||
cmd.DrawMesh(RenderingUtils.fullscreenMesh, matrix, blitThroughMat);
|
||||
}
|
||||
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
public void CustomBlit(CommandBuffer cmd,RTHandle source, RTHandle target, Material mat)
|
||||
{
|
||||
Blitter.BlitCameraTexture(cmd,source,target,mat,0);
|
||||
}
|
||||
|
||||
public void CustomBlit(CommandBuffer cmd,RTHandle source, RTHandle target, Material mat, int pass)
|
||||
{
|
||||
Blitter.BlitCameraTexture(cmd,source,target,mat,pass);
|
||||
}
|
||||
|
||||
public void CustomBlit(CommandBuffer cmd,RTHandle source, RTHandle target)
|
||||
{
|
||||
Blitter.BlitCameraTexture(cmd,source,target);
|
||||
}
|
||||
#endif
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
[System.Obsolete]
|
||||
#endif
|
||||
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
|
||||
{
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
ConfigureTarget(scriptableRenderer.cameraColorTargetHandle);
|
||||
#else
|
||||
ConfigureTarget(scriptableRenderer.cameraColorTarget);
|
||||
#endif
|
||||
ConfigureInput(ScriptableRenderPassInput.Depth);
|
||||
}
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
[System.Obsolete]
|
||||
#endif
|
||||
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
|
||||
{
|
||||
if(GetCloudsRenderer(renderingData.cameraData.camera) == null)
|
||||
{
|
||||
CreateCloudsRenderer(renderingData.cameraData.camera);
|
||||
}
|
||||
}
|
||||
|
||||
private EnviroVolumetricCloudRenderer CreateCloudsRenderer(Camera cam)
|
||||
{
|
||||
EnviroVolumetricCloudRenderer r = new EnviroVolumetricCloudRenderer();
|
||||
r.camera = cam;
|
||||
volumetricCloudsRender.Add(r);
|
||||
return r;
|
||||
}
|
||||
|
||||
private EnviroVolumetricCloudRenderer GetCloudsRenderer(Camera cam)
|
||||
{
|
||||
for (int i = 0; i < volumetricCloudsRender.Count; i++)
|
||||
{
|
||||
if(volumetricCloudsRender[i].camera == cam)
|
||||
return volumetricCloudsRender[i];
|
||||
}
|
||||
return CreateCloudsRenderer(cam);
|
||||
}
|
||||
|
||||
private void SetMatrix(Camera myCam)
|
||||
{
|
||||
#if ENABLE_VR || ENABLE_XR_MODULE
|
||||
if (UnityEngine.XR.XRSettings.enabled && UnityEngine.XR.XRSettings.stereoRenderingMode == UnityEngine.XR.XRSettings.StereoRenderingMode.SinglePassInstanced && myCam.stereoEnabled)
|
||||
{
|
||||
// Both stereo eye inverse view matrices
|
||||
Matrix4x4 left_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Left).inverse;
|
||||
Matrix4x4 right_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Right).inverse;
|
||||
|
||||
// Both stereo eye inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
|
||||
Matrix4x4 left_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Left);
|
||||
Matrix4x4 right_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Right);
|
||||
Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(left_screen_from_view, true).inverse;
|
||||
Matrix4x4 right_view_from_screen = GL.GetGPUProjectionMatrix(right_screen_from_view, true).inverse;
|
||||
|
||||
// Negate [1,1] to reflect Unity's CBuffer state
|
||||
if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
|
||||
{
|
||||
left_view_from_screen[1, 1] *= -1;
|
||||
right_view_from_screen[1, 1] *= -1;
|
||||
}
|
||||
|
||||
Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
|
||||
Shader.SetGlobalMatrix("_RightWorldFromView", right_world_from_view);
|
||||
Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
|
||||
Shader.SetGlobalMatrix("_RightViewFromScreen", right_view_from_screen);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Main eye inverse view matrix
|
||||
Matrix4x4 left_world_from_view = myCam.cameraToWorldMatrix;
|
||||
|
||||
// Inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
|
||||
Matrix4x4 screen_from_view = myCam.projectionMatrix;
|
||||
Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(screen_from_view, true).inverse;
|
||||
|
||||
// Negate [1,1] to reflect Unity's CBuffer state
|
||||
if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
|
||||
left_view_from_screen[1, 1] *= -1;
|
||||
|
||||
Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
|
||||
Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
|
||||
}
|
||||
#else
|
||||
// Main eye inverse view matrix
|
||||
Matrix4x4 left_world_from_view = myCam.cameraToWorldMatrix;
|
||||
|
||||
// Inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
|
||||
Matrix4x4 screen_from_view = myCam.projectionMatrix;
|
||||
Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(screen_from_view, true).inverse;
|
||||
|
||||
// Negate [1,1] to reflect Unity's CBuffer state
|
||||
if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
|
||||
left_view_from_screen[1, 1] *= -1;
|
||||
|
||||
Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
|
||||
Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
[System.Obsolete]
|
||||
#endif
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
if(EnviroManager.instance == null)
|
||||
return;
|
||||
|
||||
CommandBuffer cmd = CommandBufferPool.Get(pName);
|
||||
|
||||
if(EnviroHelper.ResetMatrix(renderingData.cameraData.camera))
|
||||
renderingData.cameraData.camera.ResetProjectionMatrix();
|
||||
|
||||
EnviroQuality myQuality = EnviroHelper.GetQualityForCamera(renderingData.cameraData.camera);
|
||||
|
||||
//Set what to render on this camera.
|
||||
bool renderVolumetricClouds = false;
|
||||
bool renderFog = false;
|
||||
|
||||
if(EnviroManager.instance.Quality != null)
|
||||
{
|
||||
if(EnviroManager.instance.VolumetricClouds != null)
|
||||
renderVolumetricClouds = myQuality.volumetricCloudsOverride.volumetricClouds;
|
||||
|
||||
if(EnviroManager.instance.Fog != null)
|
||||
renderFog = myQuality.fogOverride.fog;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(EnviroManager.instance.VolumetricClouds != null)
|
||||
renderVolumetricClouds = EnviroManager.instance.VolumetricClouds.settingsQuality.volumetricClouds;
|
||||
|
||||
if(EnviroManager.instance.Fog != null)
|
||||
renderFog = EnviroManager.instance.Fog.Settings.fog;
|
||||
}
|
||||
|
||||
if (EnviroManager.instance.Objects.worldAnchor != null)
|
||||
floatingPointOriginMod = EnviroManager.instance.Objects.worldAnchor.transform.position;
|
||||
else
|
||||
floatingPointOriginMod = Vector3.zero;
|
||||
|
||||
//Set some global matrixes used for all the enviro effects.
|
||||
SetMatrix(renderingData.cameraData.camera);
|
||||
|
||||
//Create temporary texture and blit the camera content.
|
||||
RenderTexture sourceTemp = RenderTexture.GetTemporary(renderingData.cameraData.cameraTargetDescriptor);
|
||||
|
||||
#if UNITY_2022_3_OR_NEWER
|
||||
RenderTargetIdentifier cameraColorTarget = scriptableRenderer.cameraColorTargetHandle.nameID;
|
||||
#else
|
||||
RenderTargetIdentifier cameraColorTarget = scriptableRenderer.cameraColorTarget;
|
||||
#endif
|
||||
|
||||
CustomBlit(cmd, Matrix4x4.identity,cameraColorTarget, new RenderTargetIdentifier(sourceTemp));
|
||||
|
||||
//Render volumetrics mask first
|
||||
if(EnviroManager.instance.Fog != null && renderFog)
|
||||
EnviroManager.instance.Fog.RenderVolumetricsURP(renderingData.cameraData.camera,this,cmd,sourceTemp);
|
||||
|
||||
if(EnviroManager.instance.Fog != null && EnviroManager.instance.VolumetricClouds != null && renderVolumetricClouds && renderFog)
|
||||
{
|
||||
RenderTexture temp1 = RenderTexture.GetTemporary(renderingData.cameraData.cameraTargetDescriptor);
|
||||
|
||||
if(renderingData.cameraData.camera.transform.position.y - floatingPointOriginMod.y < EnviroManager.instance.VolumetricClouds.settingsVolume.bottomCloudsHeight)
|
||||
{
|
||||
EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(renderingData.cameraData.camera);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(renderingData,this,cmd, sourceTemp, temp1, renderer, myQuality);
|
||||
|
||||
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && renderingData.cameraData.camera.cameraType != CameraType.Reflection)
|
||||
{
|
||||
RenderTexture temp2 = RenderTexture.GetTemporary(renderingData.cameraData.cameraTargetDescriptor);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderingData.cameraData.camera,cmd,temp1,temp2,renderer);
|
||||
EnviroManager.instance.Fog.RenderHeightFogURP(renderingData.cameraData.camera,this,cmd,temp2,cameraColorTarget);
|
||||
RenderTexture.ReleaseTemporary(temp2);
|
||||
}
|
||||
else
|
||||
{
|
||||
EnviroManager.instance.Fog.RenderHeightFogURP(renderingData.cameraData.camera,this,cmd,temp1,cameraColorTarget);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EnviroManager.instance.Fog.RenderHeightFogURP(renderingData.cameraData.camera,this,cmd,sourceTemp,temp1);
|
||||
EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(renderingData.cameraData.camera);
|
||||
|
||||
|
||||
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && renderingData.cameraData.camera.cameraType != CameraType.Reflection)
|
||||
{
|
||||
RenderTexture temp2 = RenderTexture.GetTemporary(renderingData.cameraData.cameraTargetDescriptor);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderingData.cameraData.camera,cmd,temp1,temp2,renderer);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(renderingData,this,cmd, temp2, cameraColorTarget, renderer, myQuality);
|
||||
RenderTexture.ReleaseTemporary(temp2);
|
||||
}
|
||||
else
|
||||
{
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(renderingData,this,cmd, temp1, cameraColorTarget, renderer, myQuality);
|
||||
}
|
||||
}
|
||||
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
RenderTexture.ReleaseTemporary(temp1);
|
||||
}
|
||||
else if(EnviroManager.instance.VolumetricClouds != null && renderVolumetricClouds && !renderFog)
|
||||
{
|
||||
EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(renderingData.cameraData.camera);
|
||||
|
||||
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && renderingData.cameraData.camera.cameraType != CameraType.Reflection)
|
||||
{
|
||||
RenderTexture temp1 = RenderTexture.GetTemporary(renderingData.cameraData.cameraTargetDescriptor);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderingData.cameraData.camera,cmd,sourceTemp,temp1,renderer);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(renderingData,this,cmd, temp1, cameraColorTarget, renderer, myQuality);
|
||||
RenderTexture.ReleaseTemporary(temp1);
|
||||
}
|
||||
else
|
||||
{
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(renderingData,this,cmd, sourceTemp, cameraColorTarget, renderer, myQuality);
|
||||
}
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
|
||||
}
|
||||
else if (Enviro.EnviroManager.instance.Fog != null && renderFog)
|
||||
{
|
||||
EnviroManager.instance.Fog.RenderHeightFogURP(renderingData.cameraData.camera,this,cmd,sourceTemp,cameraColorTarget);
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Render Nothing
|
||||
}
|
||||
|
||||
if(!renderVolumetricClouds)
|
||||
Shader.SetGlobalTexture("_EnviroClouds", Texture2D.blackTexture);
|
||||
|
||||
//Release source temp render texture
|
||||
CommandBufferPool.Release(cmd);
|
||||
RenderTexture.ReleaseTemporary(sourceTemp);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 292862f9353b76e49b5f983de89d59b4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 236601
|
||||
packageName: Enviro 3 - Sky and Weather
|
||||
packageVersion: 3.1.2
|
||||
assetPath: Assets/Enviro 3 - Sky and Weather/Scripts/Runtime/Base/Renderer/EnviroURPRenderPass.cs
|
||||
uploadId: 660896
|
||||
Reference in New Issue
Block a user