63 lines
1.5 KiB
C#
63 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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//public enum UILayer { HUD,Main,Popup}
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public class UIManager : BaseMgr<UIManager>
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{
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//这里面要维护很多数据,基本上所有的覆盖全屏 UI 的对象都要覆盖,涉及到 UI 外面的也会有一些全部使用 public,目前还没有检测空的办法
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public GameObject mainCamera;
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public GameObject worker;
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public GameObject PopUpCanvas;
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public Transform WorldIcons;
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protected override void Awake()
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{
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base.Awake();
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}
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public void Start()
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{
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}
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private void Update()
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{
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}
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public void ConvertToWorkerView()
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{
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mainCamera.SetActive(false);
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worker.SetActive(true);
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for (int i = 0; i < WorldIcons.childCount; i++)
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{
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WorldIcons.GetChild(i).transform.localScale = Vector3.one * 0.5f;//工人视角下重置大小
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}
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}
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public void ConvertToFreeView()
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{
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mainCamera.SetActive(true);
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worker.SetActive(false);
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}
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public void DisplayData(string targetName)
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{
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if (PopUpCanvas.transform.Find(targetName) != null)
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{
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PopUpCanvas.transform.Find(targetName).gameObject.SetActive(true);
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}
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}
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public void HideData()
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{
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for(int i = 0; i < PopUpCanvas.transform.childCount; i++)
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{
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PopUpCanvas.transform.GetChild(i).gameObject.SetActive(false);
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}
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}
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}
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