using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Mute : MonoBehaviour
{
    Camera cam;



    public GameObject Audio;
    
    // Start is called before the first frame update
    void Start()
    {
        cam = Camera.main;

        Audio = GameObject.Find("Enviro 3/Audio");

    }

    // Update is called once per frame
    void Update()
    {
        
    }
    public void GlobalMute()
    {
      
        Audio.SetActive(false);
        
        //Audio.SetActive(false);
    }
    public void UnMute()
    {
        Audio.SetActive(true);
        
        //Audio.SetActive(true);
    }
    
}
