fix:代码提交
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145
Assets/Scripts/Anim/AnimExtension.cs
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145
Assets/Scripts/Anim/AnimExtension.cs
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.UI;
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//动画扩展类
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public static class AnimExtension
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{
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//数字格式化
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private static string Format(double num, string format = "f1", bool symbol = false, string unit = "")
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{
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if (num > 0 && symbol)
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{
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return "+" + num.ToString(format) + unit;
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}
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else
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{
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return num.ToString(format) + unit;
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}
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}
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/// <summary>
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/// 文本动画
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/// </summary>
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/// <param name="text">文本组件</param>
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/// <param name="num">目标数值</param>
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/// <param name="format">显示格式</param>
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/// <param name="duration">持续时间</param>
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/// <param name="delay">延迟时间</param>
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/// <param name="symbol">正数前是否显示"+"号</param>
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public static Tweener DOTextAnim(this Text text, double num, float duration = 1f, string format = "f1", float delay = 0f, string unit = "", bool symbol = false)
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{
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if (text == null) return null;
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double data = 0;
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text.text = Format(data, format, symbol, unit);
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return DOTween.To(() => data, (x) => { data = x; text.text = Format(data, format, symbol, unit); }, num, duration).SetDelay(delay);
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}
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/// <summary>
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/// 文本动画
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/// </summary>
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/// <param name="text">文本组件</param>
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/// <param name="fromNum">起始数值</param>
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/// <param name="toNum">目标数值</param>
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/// <param name="duration">持续时间</param>
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/// <param name="format">显示格式</param>
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/// <param name="delay">延迟事件</param>
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/// <param name="unit">单位</param>
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/// <param name="symbol">是否显示"+"号</param>
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public static Tweener DOTextAnim(this Text text, double fromNum, double toNum, float duration = 1f, string format = "f1", float delay = 0f, string unit = "", bool symbol = false)
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{
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if (text == null) return null;
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double data = fromNum;
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text.text = Format(data, format, symbol);
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return DOTween.To(() => data, (x) => { data = x; text.text = Format(data, format, symbol); }, toNum, duration).SetDelay(delay);
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}
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/// <summary>
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/// Slider 动画
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/// </summary>
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/// <param name="slider">Slider 组件</param>
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/// <param name="num">目标数值</param>
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/// <param name="duration">持续时间</param>
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/// <param name="delay">延迟时间</param>
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public static Tweener DOSliderAnim(this Slider slider, float num, float duration = 1f, float delay = 0f)
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{
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if (slider == null) return null;
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slider.value = 0;
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return DOTween.To(() => slider.value, (x) => slider.value = x, num, duration).SetDelay(delay);
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}
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/// <summary>
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/// Image 的 fillAmount 动画
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/// </summary>
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/// <param name="image">Image组件</param>
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/// <param name="num">目标数值</param>
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/// <param name="duration">持续时间</param>
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/// <param name="delay">延迟时间</param>
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public static Tweener DOFillAnim(this Image image, float num, float duration = 1f, float delay = 0f)
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{
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if (image == null) return null;
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image.fillAmount = 0;
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return image.DOFillAmount(num, duration).SetDelay(delay);
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}
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/// <summary>
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/// Scroll 垂直滚动动画
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/// </summary>
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/// <param name="scroll">Scroll 组件</param>
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/// <param name="duration">持续时间</param>
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/// <param name="delay">延迟时间</param>
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public static Tweener DOVerticalAnim(this ScrollRect scroll, float duration = 30f, float delay = 1f)
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{
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scroll.DOKill();
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scroll.verticalNormalizedPosition = 1f;
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return scroll.DOVerticalNormalizedPos(0, duration).SetEase(Ease.Linear).SetLoops(-1, LoopType.Restart).SetDelay(delay);
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}
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/// <summary>
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/// Scroll 水平滚动动画
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/// </summary>
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/// <param name="scroll">Scroll 组件</param>
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/// <param name="duration">持续时间</param>
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/// <param name="delay">延迟时间</param>
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public static Tweener DOHorizontalAnim(this ScrollRect scroll, float duration = 30f, float delay = 1f)
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{
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scroll.DOKill();
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scroll.horizontalNormalizedPosition = 0f;
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return scroll.DOHorizontalNormalizedPos(1, duration).SetEase(Ease.Linear).SetLoops(-1, LoopType.Restart).SetDelay(delay);
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}
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/// <summary>
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/// 材质动画
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/// </summary>
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/// <param name="material">材质对象</param>
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/// <param name="property">属性名称</param>
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/// <param name="endValue">目标值</param>
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/// <param name="startValue">初始值</param>
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/// <param name="duration">动画时间</param>
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/// <param name="delay">延迟</param>
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public static Tweener DoPropertyAnim(this Material material, string property, float endValue, float startValue = 0f, float duration = 1f, float delay = 0f)
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{
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if (material == null) { return null; }
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if (!material.HasProperty(property)) { return null; }
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material.SetFloat(property, startValue);
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float data = startValue;
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return DOTween.To(() => data, (x) => { data = x; material.SetFloat(property, x); }, endValue, duration).SetDelay(delay);
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}
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/// <summary>
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/// 材质颜色动画
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/// </summary>
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/// <param name="material">材质对象</param>
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/// <param name="property">属性名称</param>
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/// <param name="endColor">目标颜色</param>
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/// <param name="duration">动画时间</param>
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/// <param name="delay">延迟</param>
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public static Tweener DoColorAnim(this Material material, string property, Color endColor, float duration = 1f, float delay = 0f)
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{
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if (material == null) { return null; }
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if (!material.HasProperty(property)) { return null; }
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Color color = material.GetColor(property);
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return DOTween.To(() => color, (x) => { color = x; material.SetColor(property, color); }, endColor, duration).SetDelay(delay);
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}
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}
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