fix:代码提交

This commit is contained in:
zhangjiajia
2026-03-03 11:30:53 +08:00
parent adf60cc8df
commit 21ebd4c951
2520 changed files with 178964 additions and 0 deletions

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@@ -0,0 +1,158 @@
using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PnlMain : ActionBase
{
private const int ButtonCount = 5;
private List<Button> buttons = new List<Button>();
private List<Action> clickActions = new List<Action>();
// 定义一个结构体来存储动态参数
private struct PageActionParams
{
public List<PageType> closePageTypes; // 存储需要关闭的所有页面类型
public List<PageType> openPageType; // 存储需要打开的所有页面类型
public PageType actionPageType;
public float openDelay;
public string buttonName; // 存储按钮名称,避免复杂的条件判断
}
private List<PageActionParams> pageActionParamsList = new List<PageActionParams>
{
new PageActionParams
{
closePageTypes = new List<PageType> { PageType.Icon01,PageType.Icon02, PageType.Icon03, PageType.Icon04 },
openPageType = new List<PageType> { PageType.Icon01,PageType.Icon02, PageType.Icon03, PageType.Icon04 },
actionPageType = PageType.Camera1,
openDelay = 1f,
buttonName = "all"
},
new PageActionParams
{
closePageTypes = new List<PageType> { PageType.Icon01,PageType.Icon02, PageType.Icon03, PageType.Icon04 },
openPageType = new List<PageType> { PageType.Icon01 },
actionPageType = PageType.Camera1,
openDelay = 1f,
buttonName = "gnss"
},
new PageActionParams
{
closePageTypes = new List<PageType> { PageType.Icon01,PageType.Icon02, PageType.Icon03, PageType.Icon04 },
openPageType = new List<PageType> { PageType.Icon02 },
actionPageType = PageType.Camera2,
openDelay = 1f,
buttonName = "水位"
},
new PageActionParams
{
closePageTypes = new List<PageType> { PageType.Icon01, PageType.Icon02,PageType.Icon03, PageType.Icon04 },
openPageType = new List<PageType> { PageType.Icon03 },
actionPageType = PageType.Camera1,
openDelay = 1f,
buttonName = "雨量监测"
},
new PageActionParams
{
closePageTypes = new List<PageType> { PageType.Icon01, PageType.Icon02, PageType.Icon03,PageType.Icon04 },
openPageType = new List<PageType> { PageType.Icon04 },
actionPageType = PageType.Camera1,
openDelay = 1f,
buttonName = "渗压计监测"
}
};
public override void Init()
{
for (int i = 1; i <= ButtonCount; i++)
{
string buttonName = $"btnPage{i}";
Button button = transform.Find(buttonName).GetComponent<Button>();
// Debug.Log($"找到按钮{buttonName}");
buttons.Add(button);
int index = i - 1;
button.onClick.AddListener(() => OnButtonClick(index));
}
for (int i = 0; i < ButtonCount; i++)
{
int index = i;
clickActions.Add(() =>
{
// Debug.Log($"我点击了按钮{pageActionParamsList[index].buttonName}");
OnButtonClickCommon(index);
});
}
gameObject.SetActive(true);
}
void OnButtonClick(int index)
{
for (int i = 0; i < buttons.Count; i++)
{
buttons[i].interactable = i != index;
}
if (index < clickActions.Count)
{
clickActions[index].Invoke();
}
}
void OnButtonClickCommon(int index)
{
if (index < pageActionParamsList.Count)
{
var paramsData = pageActionParamsList[index];
// 关闭所有需要关闭的页面
if (paramsData.closePageTypes != null && paramsData.closePageTypes.Count > 0)
{
foreach (var pageType in paramsData.closePageTypes)
{
AppCache.ClosePage(pageType);
}
}
// 打开所有需要打开的页面
if (paramsData.openPageType != null && paramsData.openPageType.Count > 0)
{
foreach (var pageType in paramsData.openPageType)
{
AppCache.OpenPageDelay(pageType, paramsData.openDelay);
}
}
if (paramsData.actionPageType != default(PageType))
{
ActionCenter.Instance.DoAction(GameEvent.OpenPage, paramsData.actionPageType);
}
}
}
public void TriggerButtonClick(string buttonName)
{
for (int i = 0; i < pageActionParamsList.Count; i++)
{
if (pageActionParamsList[i].buttonName == buttonName)
{
OnButtonClick(i);
break;
}
}
}
public override void RegisterAction()
{
}
public override void RemoveAction()
{
}
}