add a collider
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@@ -22431,7 +22431,11 @@ PrefabInstance:
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_AddedComponents:
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- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: 6d7fc7bbbeb536e4c981f30ad3aa73db,
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type: 3}
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insertIndex: -1
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addedObject: {fileID: 1633637615}
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m_SourcePrefab: {fileID: 100100000, guid: 6d7fc7bbbeb536e4c981f30ad3aa73db, type: 3}
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--- !u!4 &755711414 stripped
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Transform:
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@@ -47240,6 +47244,34 @@ MeshCollider:
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m_Convex: 0
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m_CookingOptions: 30
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m_Mesh: {fileID: 4914151225251177644, guid: 318b481f3afd9f941b10db6a097f8f25, type: 3}
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--- !u!1 &1633637612 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 6d7fc7bbbeb536e4c981f30ad3aa73db,
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type: 3}
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m_PrefabInstance: {fileID: 755711413}
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m_PrefabAsset: {fileID: 0}
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--- !u!64 &1633637615
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MeshCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1633637612}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 5
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m_Convex: 0
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m_CookingOptions: 30
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m_Mesh: {fileID: -4782845725668569567, guid: 6d7fc7bbbeb536e4c981f30ad3aa73db, type: 3}
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--- !u!1001 &1634296931
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -35,7 +35,7 @@ public class ClickToFocus : MonoBehaviour
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void Start()
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{
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mainCamera = Camera.main;//主相机的那个Camera组件跳转到的观测点
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targetObjectAndPosition.Add("sb_cexieyi001", new Vector3(-72.4f, 7.2f, -19.9f));
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targetObjectAndPosition.Add("sb_cexieyi001", new Vector3(-72.4f, 9.2f, -19.9f));
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targetObjectAndPosition.Add("sb_cexieyi003", new Vector3(-90f, 7.2f, -19.9f));
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targetObjectAndPosition.Add("sb_cexieyi005", new Vector3(-145.5f, 7.2f, -19.9f));
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targetObjectAndPosition.Add("sb_cexieyi007", new Vector3(-167.3f, 7.2f, -19.9f));
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