#ifndef URPWATER_DYNAMIC_INCLUDED #define URPWATER_DYNAMIC_INCLUDED #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "URPWaterVariables.hlsl" #include "URPWaterHelpers.hlsl" void ComputeDynamicData(inout GlobalData data, Varyings IN) { #if _DYNAMIC_EFFECTS_ON data.dynamicData = SAMPLE_TEXTURE2D(_DynamicEffectsTexture, URPWater_linear_clamp_sampler, IN.projectionUV); #endif } #endif