Files
3d-bianpo/Assets/Scripts/Anim/TweenPosition.cs
2026-03-03 11:30:53 +08:00

118 lines
2.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public enum TweenStyle
{
Once,
Loop,
PingPong,
}
public class TweenPosition : MonoBehaviour
{
#if UNITY_EDITOR
private void Reset()
{
from = transform.localPosition;
to = transform.localPosition;
}
#endif
public Vector3 from;
public Vector3 to;
public TweenStyle playStyle = TweenStyle.Once;
public AnimationCurve curve = new AnimationCurve(new Keyframe(0f, 0f, 0f, 1f), new Keyframe(1f, 1f, 1f, 0f));
public float timer = 1f;
private Tween tweener = null;
// Use this for initialization
void Start()
{
PlayForward();
}
public void PlayForward()
{
ResetToBegining();
switch (playStyle)
{
case TweenStyle.Once:
tweener = transform.DOLocalMove(to, timer).SetEase(curve);
break;
case TweenStyle.Loop:
tweener = transform.DOLocalMove(to, timer).SetEase(curve).SetLoops(-1);
break;
case TweenStyle.PingPong:
tweener = transform.DOLocalMove(to, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
break;
}
}
public void PlayReverse()
{
ResetToEnding();
switch (playStyle)
{
case TweenStyle.Once:
tweener = transform.DOLocalMove(from, timer).SetEase(curve);
break;
case TweenStyle.Loop:
tweener = transform.DOLocalMove(from, timer).SetEase(curve).SetLoops(-1);
break;
case TweenStyle.PingPong:
tweener = transform.DOLocalMove(from, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
break;
}
}
public void Stop()
{
if (tweener != null)
{
tweener.Kill();
}
}
public void Pause()
{
if (tweener != null)
{
tweener.Pause();
}
}
public void Play()
{
if (tweener != null)
{
tweener.Play();
}
}
public void ResetToBegining()
{
if (tweener != null)
{
tweener.Kill();
}
transform.localPosition = from;
}
public void ResetToEnding()
{
if (tweener != null)
{
tweener.Kill();
}
transform.localPosition = to;
}
}