using UnityEngine; public class ParticleStateController : MonoBehaviour { // 直接引用粒子效果的GameObject(子物体) [SerializeField] private GameObject ParticleSystem; private void Start() { // 如果未指定,尝试查找名为"Particle"的子物体 if (ParticleSystem == null) { ParticleSystem = transform.Find("ParticleSystem")?.gameObject; if (ParticleSystem == null) { Debug.LogWarning("未找到粒子GameObject,请手动指定", this); } } // 初始状态设为A(隐藏粒子) //SetStateA(); } // 状态A:隐藏粒子(禁用粒子GameObject) public void SetStateturnON() { if (ParticleSystem != null) { ParticleSystem.SetActive(false); } } // 状态B:显示粒子(启用粒子GameObject) public void SetStateturnOFF() { if (ParticleSystem != null) { ParticleSystem.SetActive(true); } } }