using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChangeDownStreamLevel : MonoBehaviour { private Vector3 originalPos; // 高度范围(根据需要设置) public void Start() { originalPos = transform.position; } // 直接在Inspector中绑定到Slider的OnValueChanged public void OnSliderValueChanged(float value) { // 计算高度(将0-1的Slider值映射到高度范围) transform.position = originalPos + new Vector3(0f, value, 0f); } }