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3d-qiaozha/Assets/Scripts/SliderDragDetector.cs
2026-03-10 10:07:11 +08:00

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using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class SliderDragDetector : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
// 静态变量供其他脚本判断Slider是否正在被拖动
public static bool isSliderDragging = false;
private Slider slider;
void Start()
{
// 获取当前物体上的Slider组件
slider = GetComponent<Slider>();
}
// 当鼠标按下Slider时调用开始拖动
public void OnPointerDown(PointerEventData eventData)
{
isSliderDragging = true;
}
// 当鼠标释放Slider时调用结束拖动
public void OnPointerUp(PointerEventData eventData)
{
isSliderDragging = false;
}
}