add weather and time
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85
Assets/Editor/TestWeather.cs
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85
Assets/Editor/TestWeather.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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public class TestWeather
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{
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[MenuItem("TestWeather/Sunny")]
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static void Sunny()
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{
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GameObject.Find("Enviro 3").GetComponent<WeatherAndTime>().Sunny();
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}
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[MenuItem("TestWeather/Sprinkle")]
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static void Sprinkle()
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{
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GameObject.Find("Enviro 3").GetComponent<WeatherAndTime>().Sprinkle();
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}
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[MenuItem("TestWeather/ModerateRain")]
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static void ModerateRain()
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{
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GameObject.Find("Enviro 3").GetComponent<WeatherAndTime>().ModerateRain();
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}
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[MenuItem("TestWeather/HeavyRain")]
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static void HeavyRain()
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{
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GameObject.Find("Enviro 3").GetComponent<WeatherAndTime>().HeavyRain();
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}
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[MenuItem("TestWeather/Storm")]
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static void Storm()
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{
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GameObject.Find("Enviro 3").GetComponent<WeatherAndTime>().Storm();
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}
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[MenuItem("TestWeather/Snow")]
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static void Snow()
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{
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GameObject.Find("Enviro 3").GetComponent<WeatherAndTime>().Snow();
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}
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[MenuItem("TestWeather/Cloudy")]
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static void Cloudy()
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{
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GameObject.Find("Enviro 3").GetComponent<WeatherAndTime>().Cloudy();
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}
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[MenuItem("TestWeather/TwoOcloak")]
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static void TwoOcloak()
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{
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GameObject.Find("Enviro 3").GetComponent<WeatherAndTime>().SetTime(2);
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}
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[MenuItem("TestWeather/TwelveOcloak")]
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static void TwelveOcloak()
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{
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GameObject.Find("Enviro 3").GetComponent<WeatherAndTime>().SetTime(12);
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}
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[MenuItem("TestWeather/realTime")]
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static void realTime()
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{
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GameObject.Find("Enviro 3").GetComponent<WeatherAndTime>().RealTime();
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}
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[MenuItem("AudioManage/Mute")]
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static void Mute()
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{
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GameObject.Find("AudioManage").GetComponent<Mute>().GlobalMute();
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}
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[MenuItem("AudioManage/UnMute")]
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static void UnMute()
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{
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GameObject.Find("AudioManage").GetComponent<Mute>().UnMute();
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}
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}
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11
Assets/Editor/TestWeather.cs.meta
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11
Assets/Editor/TestWeather.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 30035fa09bca55d42b1b836040a4108e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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