add weather and time
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TEXTURE2D_X(_MainTex);
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SAMPLER(sampler_MainTex);
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TEXTURE2D_X_FLOAT(_DownsampledDepth);
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SAMPLER (sampler_DownsampledDepth);
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TEXTURE2D_X_FLOAT(_CameraDepthTexture);
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SAMPLER (sampler_CameraDepthTexture);
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