add weather and time
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@@ -0,0 +1,52 @@
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using System;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Build;
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[InitializeOnLoad]
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sealed class EnviroDefineSymbol
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{
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const string k_Define = "ENVIRO_3";
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static EnviroDefineSymbol()
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{
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var targets = Enum.GetValues(typeof(BuildTargetGroup))
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.Cast<BuildTargetGroup>()
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.Where(x => x != BuildTargetGroup.Unknown)
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.Where(x => !IsObsolete(x));
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foreach (var target in targets)
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{
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#if UNITY_6000_0_OR_NEWER
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var namedTarget = NamedBuildTarget.FromBuildTargetGroup(target);
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var defines = PlayerSettings.GetScriptingDefineSymbols(namedTarget).Trim();
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#else
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var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(target).Trim();
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#endif
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var list = defines.Split(new[] { ';', ' ' }, StringSplitOptions.RemoveEmptyEntries)
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.ToList();
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if (list.Contains(k_Define))
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continue;
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list.Add(k_Define);
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defines = string.Join(";", list);
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#if UNITY_6000_0_OR_NEWER
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PlayerSettings.SetScriptingDefineSymbols(namedTarget, defines);
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#else
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PlayerSettings.SetScriptingDefineSymbolsForGroup(target, defines);
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#endif
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}
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}
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static bool IsObsolete(BuildTargetGroup group)
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{
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var attrs = typeof(BuildTargetGroup)
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.GetField(group.ToString())
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.GetCustomAttributes(typeof(ObsoleteAttribute), false);
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return attrs != null && attrs.Length > 0;
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}
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}
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