add weather and time
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@@ -0,0 +1,124 @@
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditorInternal;
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namespace Enviro
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{
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[CustomEditor(typeof(Enviro.EnviroEffectRemovalZone))]
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public class EnviroEffectRemovalZoneEditor : Editor {
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GUIStyle boxStyle;
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GUIStyle boxStyleModified;
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GUIStyle wrapStyle;
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GUIStyle wrapStyle2;
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GUIStyle clearStyle;
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Enviro.EnviroEffectRemovalZone myTarget;
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private Color boxColor1;
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SerializedObject serializedObj;
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private SerializedProperty type, density, radius, stretch, feather, size;
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void OnEnable()
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{
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myTarget = (Enviro.EnviroEffectRemovalZone)target;
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serializedObj = new SerializedObject (myTarget);
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boxColor1 = new Color(0.95f, 0.95f, 0.95f,1f);
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type = serializedObj.FindProperty("type");
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density = serializedObj.FindProperty("density");
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radius = serializedObj.FindProperty("radius");
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stretch = serializedObj.FindProperty("stretch");
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feather = serializedObj.FindProperty("feather");
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size = serializedObj.FindProperty("size");
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}
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public override void OnInspectorGUI ()
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{
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//Set up the box style
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if (boxStyle == null)
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{
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boxStyle = new GUIStyle(GUI.skin.box);
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boxStyle.normal.textColor = GUI.skin.label.normal.textColor;
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boxStyle.fontStyle = FontStyle.Bold;
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boxStyle.alignment = TextAnchor.UpperLeft;
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}
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if (boxStyleModified == null)
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{
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boxStyleModified = new GUIStyle(EditorStyles.helpBox);
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boxStyleModified.normal.textColor = GUI.skin.label.normal.textColor;
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boxStyleModified.fontStyle = FontStyle.Bold;
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boxStyleModified.fontSize = 11;
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boxStyleModified.alignment = TextAnchor.UpperLeft;
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}
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//Setup the wrap style
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if (wrapStyle == null)
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{
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wrapStyle = new GUIStyle(GUI.skin.label);
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wrapStyle.fontStyle = FontStyle.Bold;
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wrapStyle.wordWrap = true;
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}
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if (wrapStyle2 == null)
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{
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wrapStyle2 = new GUIStyle(GUI.skin.label);
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wrapStyle2.fontStyle = FontStyle.Normal;
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wrapStyle2.wordWrap = true;
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}
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if (clearStyle == null) {
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clearStyle = new GUIStyle(GUI.skin.label);
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clearStyle.normal.textColor = GUI.skin.label.normal.textColor;
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clearStyle.fontStyle = FontStyle.Bold;
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clearStyle.alignment = TextAnchor.UpperRight;
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}
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GUILayout.BeginVertical(" Enviro - Effect Removal Zone", boxStyle);
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GUILayout.Space(30);
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GUI.backgroundColor = boxColor1;
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GUILayout.BeginVertical("Information", boxStyleModified);
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GUI.backgroundColor = Color.white;
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GUILayout.Space(20);
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EditorGUILayout.LabelField("Use this component to hide fog and weather particles for example for indoor areas.", wrapStyle2);
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GUILayout.EndVertical();
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GUI.backgroundColor = boxColor1;
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GUILayout.BeginVertical("", boxStyleModified);
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GUI.backgroundColor = Color.white;
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GUILayout.Space(20);
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///////
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(type);
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GUILayout.Space(5);
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EditorGUILayout.PropertyField(density);
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EditorGUILayout.PropertyField(feather);
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GUILayout.Space(5);
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if(myTarget.type == Enviro.EnviroEffectRemovalZone.Mode.Spherical)
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{
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EditorGUILayout.PropertyField(radius);
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EditorGUILayout.PropertyField(stretch);
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}
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else
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{
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EditorGUILayout.PropertyField(size);
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}
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if (EditorGUI.EndChangeCheck ())
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{
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serializedObj.ApplyModifiedProperties ();
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}
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///////
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GUILayout.EndVertical();
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// END
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EditorGUILayout.EndVertical ();
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}
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}
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}
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