add weather and time

This commit is contained in:
XuGaoFeng
2026-05-09 09:10:52 +08:00
parent 48e0dea5e1
commit 0ca1b49fa7
639 changed files with 121558 additions and 102 deletions

View File

@@ -0,0 +1,91 @@
using System.Collections.Generic;
using UnityEditor.Build;
using UnityEditor.Rendering;
using UnityEngine;
using UnityEngine.Rendering;
namespace Enviro
{
public class ShaderStripper : IPreprocessShaders
{
private const string LOG_FILE_PATH = "Library/Shader Compilation Results.txt";
private static readonly ShaderKeyword[] SKIPPED_VARIANTS = new ShaderKeyword[]
{
new ShaderKeyword( "ENVIROHDRP" ),
new ShaderKeyword( "ENVIROURP" ),
};
public int callbackOrder { get { return 0; } }
public void OnProcessShader( Shader shader, ShaderSnippetData snippet, IList<ShaderCompilerData> data )
{
string shaderName = shader.name;
//URP Shader
#if !ENVIRO_URP
if(shaderName == "Hidden/EnviroBlitThrough")
data.Clear();
if(shaderName == "Hidden/VolumetricsURP")
data.Clear();
#endif
//URP 17+ Shader
#if !ENVIRO_URP || !UNITY_6000_0_OR_NEWER
if(shaderName == "Hidden/EnviroBlitThroughURP17")
data.Clear();
if(shaderName == "Hidden/EnviroBlurURP")
data.Clear();
if(shaderName == "Hidden/EnviroHeightFogURP")
data.Clear();
if(shaderName == "Hidden/EnviroApplyShadowsURP")
data.Clear();
if(shaderName == "Hidden/EnviroVolumetricCloudsBlendURP")
data.Clear();
if(shaderName == "Hidden/EnviroVolumetricCloudsDepthURP")
data.Clear();
if(shaderName == "Hidden/EnviroCloudsRaymarchURP")
data.Clear();
if(shaderName == "Hidden/EnviroVolumetricCloudsReprojectURP")
data.Clear();
#endif
//HDRP Shaders
#if !ENVIRO_HDRP
if(shaderName == "Hidden/Enviro/BlitTroughHDRP")
data.Clear();
if(shaderName == "Hidden/EnviroApplyShadowsHDRP")
data.Clear();
if(shaderName == "Hidden/EnviroCloudsRaymarchHDRP")
data.Clear();
if(shaderName == "Hidden/EnviroVolumetricCloudsBlendHDRP")
data.Clear();
if(shaderName == "Hidden/EnviroVolumetricCloudsDepthHDRP")
data.Clear();
if(shaderName == "Hidden/EnviroVolumetricCloudsReprojectHDRP")
data.Clear();
if(shaderName == "Hidden/EnviroHeightFogHDRP")
data.Clear();
if(shaderName == "Enviro/HDRP/Sky")
data.Clear();
#endif
}
}
}