add weather and time
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@@ -0,0 +1,68 @@
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#if ENVIRO_URP
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace Enviro
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{
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public class EnviroURPRenderFeature : ScriptableRendererFeature
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{
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#if UNITY_6000_0_OR_NEWER
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private EnviroURPRenderGraph graph;
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private EnviroURPRenderPass pass;
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public override void Create()
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{
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// if(UnityEngine.Rendering.GraphicsSettings.GetRenderPipelineSettings< UnityEngine.Rendering.Universal.RenderGraphSettings>().enableRenderCompatibilityMode)
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pass = new EnviroURPRenderPass("Enviro Render Pass");
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graph = new EnviroURPRenderGraph();
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graph.renderPassEvent = RenderPassEvent.BeforeRenderingTransparents;
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}
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public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
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{
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if(UnityEngine.Rendering.GraphicsSettings.GetRenderPipelineSettings< UnityEngine.Rendering.Universal.RenderGraphSettings>().enableRenderCompatibilityMode)
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{
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if(pass != null && EnviroHelper.CanRenderOnCamera(renderingData.cameraData.camera))
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{
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pass.scriptableRenderer = renderer;
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renderer.EnqueuePass(pass);
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}
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}
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else
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{
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if(graph != null && EnviroHelper.CanRenderOnCamera(renderingData.cameraData.camera))
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{
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renderer.EnqueuePass(graph);
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}
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}
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}
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#else
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private EnviroURPRenderPass pass;
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public override void Create()
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{
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pass = new EnviroURPRenderPass("Enviro Render Pass");
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}
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public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
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{
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if(pass != null && EnviroHelper.CanRenderOnCamera(renderingData.cameraData.camera))
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{
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pass.scriptableRenderer = renderer;
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renderer.EnqueuePass(pass);
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}
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}
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#endif
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}
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}
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#endif
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