add weather and time

This commit is contained in:
XuGaoFeng
2026-05-09 09:10:52 +08:00
parent 48e0dea5e1
commit 0ca1b49fa7
639 changed files with 121558 additions and 102 deletions

View File

@@ -0,0 +1,359 @@
#if ENVIRO_URP && UNITY_6000_0_OR_NEWER
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.Universal;
using UnityEngine.Rendering;
using UnityEngine.Rendering.RenderGraphModule;
namespace Enviro {
public class EnviroURPRenderGraph : ScriptableRenderPass
{
public class PassData
{
internal TextureHandle src;
internal TextureHandle target;
internal TextureHandle read1;
internal TextureHandle read2;
internal Vector4 scaleBias;
internal string srcName;
internal string read1Name;
internal string read2Name;
internal int pass;
internal Material material;
}
private Vector4 m_ScaleBias = new Vector4(1f, 1f, 0f, 0f);
private List<EnviroVolumetricCloudRenderer> volumetricCloudsRender = new List<EnviroVolumetricCloudRenderer>();
private Material blitThroughMat, fogMat;
private Vector3 floatingPointOriginMod = Vector3.zero;
private EnviroVolumetricCloudRenderer CreateCloudsRenderer(Camera cam)
{
EnviroVolumetricCloudRenderer r = new EnviroVolumetricCloudRenderer();
r.camera = cam;
volumetricCloudsRender.Add(r);
return r;
}
private EnviroVolumetricCloudRenderer GetCloudsRenderer(Camera cam)
{
for (int i = 0; i < volumetricCloudsRender.Count; i++)
{
if(volumetricCloudsRender[i].camera == cam)
return volumetricCloudsRender[i];
}
return CreateCloudsRenderer(cam);
}
public void Blit (string passName, RenderGraph renderGraph, Material mat, TextureHandle src, TextureHandle target, int pass)
{
using (var builder = renderGraph.AddRasterRenderPass<PassData>(passName, out var passData))
{
passData.src = src;
passData.target = target;
passData.material = mat;
passData.pass = pass;
passData.scaleBias = m_ScaleBias;
passData.srcName = "_MainTex";
builder.UseTexture(passData.src,AccessFlags.Read);
builder.SetRenderAttachment(passData.target, 0);
//builder.AllowPassCulling(false);
builder.SetRenderFunc((PassData data, RasterGraphContext context) =>
{
if(data.src.IsValid())
data.material.SetTexture(data.srcName, data.src);
Blitter.BlitTexture(context.cmd, data.scaleBias, data.material, data.pass);
});
}
}
public void Blit (string passName, RenderGraph renderGraph, Material mat, TextureHandle src, TextureHandle target, int pass, TextureHandle read1, string read1Name)
{
using (var builder = renderGraph.AddRasterRenderPass<PassData>(passName, out var passData))
{
passData.src = src;
passData.target = target;
passData.read1 = read1;
passData.read1Name = read1Name;
passData.material = mat;
passData.pass = pass;
passData.scaleBias = m_ScaleBias;
passData.srcName = "_MainTex";
builder.UseTexture(passData.src,AccessFlags.Read);
builder.UseTexture(passData.read1,AccessFlags.Read);
//builder.SetInputAttachment(read1,0);
builder.SetRenderAttachment(passData.target, 0);
//builder.AllowPassCulling(false);
builder.SetRenderFunc((PassData data, RasterGraphContext context) =>
{
if(data.src.IsValid())
data.material.SetTexture(data.srcName, data.src);
if(data.read1.IsValid())
data.material.SetTexture(data.read1Name, data.read1);
Blitter.BlitTexture(context.cmd,data.scaleBias, data.material, data.pass);
});
}
}
public void Blit (string passName, RenderGraph renderGraph, Material mat, TextureHandle src, TextureHandle target, int pass,TextureHandle read1, string read1Name,TextureHandle read2, string read2Name)
{
using (var builder = renderGraph.AddRasterRenderPass<PassData>(passName, out var passData))
{
passData.src = src;
passData.target = target;
passData.read1 = read1;
passData.read1Name = read1Name;
passData.read2 = read2;
passData.read2Name = read2Name;
passData.material = mat;
passData.pass = pass;
passData.scaleBias = m_ScaleBias;
passData.srcName = "_MainTex";
builder.UseTexture(passData.src,AccessFlags.Read);
builder.UseTexture(passData.read1,AccessFlags.Read);
builder.UseTexture(passData.read2,AccessFlags.Read);
//builder.SetInputAttachment(read1,0);
builder.SetRenderAttachment(passData.target, 0);
//builder.AllowPassCulling(false);
builder.SetRenderFunc((PassData data, RasterGraphContext context) =>
{
if(data.src.IsValid())
data.material.SetTexture(data.srcName, data.src);
if(data.read1.IsValid())
data.material.SetTexture(data.read1Name, data.read1);
if(data.read2.IsValid())
data.material.SetTexture(data.read2Name, data.read2);
Blitter.BlitTexture(context.cmd, data.scaleBias, data.material, data.pass);
});
}
}
private void SetMatrix(Camera myCam)
{
#if ENABLE_VR || ENABLE_XR_MODULE
if (UnityEngine.XR.XRSettings.enabled && UnityEngine.XR.XRSettings.stereoRenderingMode == UnityEngine.XR.XRSettings.StereoRenderingMode.SinglePassInstanced && myCam.stereoEnabled)
{
// Both stereo eye inverse view matrices
Matrix4x4 left_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Left).inverse;
Matrix4x4 right_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Right).inverse;
// Both stereo eye inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
Matrix4x4 left_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Left);
Matrix4x4 right_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Right);
Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(left_screen_from_view, true).inverse;
Matrix4x4 right_view_from_screen = GL.GetGPUProjectionMatrix(right_screen_from_view, true).inverse;
// Negate [1,1] to reflect Unity's CBuffer state
if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
{
left_view_from_screen[1, 1] *= -1;
right_view_from_screen[1, 1] *= -1;
}
Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
Shader.SetGlobalMatrix("_RightWorldFromView", right_world_from_view);
Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
Shader.SetGlobalMatrix("_RightViewFromScreen", right_view_from_screen);
}
else
{
// Main eye inverse view matrix
Matrix4x4 left_world_from_view = myCam.cameraToWorldMatrix;
// Inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
Matrix4x4 screen_from_view = myCam.projectionMatrix;
Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(screen_from_view, true).inverse;
// Negate [1,1] to reflect Unity's CBuffer state
if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
left_view_from_screen[1, 1] *= -1;
Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
}
#else
// Main eye inverse view matrix
Matrix4x4 left_world_from_view = myCam.cameraToWorldMatrix;
// Inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
Matrix4x4 screen_from_view = myCam.projectionMatrix;
Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(screen_from_view, true).inverse;
// Negate [1,1] to reflect Unity's CBuffer state
if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
left_view_from_screen[1, 1] *= -1;
Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
#endif
}
public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)
{
if(EnviroManager.instance == null)
return;
UniversalResourceData resourceData = frameData.Get<UniversalResourceData>();
UniversalCameraData cameraData = frameData.Get<UniversalCameraData>();
if(EnviroHelper.ResetMatrix(cameraData.camera))
cameraData.camera.ResetProjectionMatrix();
EnviroQuality myQuality = EnviroHelper.GetQualityForCamera(cameraData.camera);
//Set what to render on this camera.
bool renderVolumetricClouds = false;
bool renderFog = false;
if(EnviroManager.instance.Quality != null)
{
if(EnviroManager.instance.VolumetricClouds != null)
renderVolumetricClouds = myQuality.volumetricCloudsOverride.volumetricClouds;
if(EnviroManager.instance.Fog != null)
renderFog = myQuality.fogOverride.fog;
}
else
{
if(EnviroManager.instance.VolumetricClouds != null)
renderVolumetricClouds = EnviroManager.instance.VolumetricClouds.settingsQuality.volumetricClouds;
if(EnviroManager.instance.Fog != null)
renderFog = EnviroManager.instance.Fog.Settings.fog;
}
if (EnviroManager.instance.Objects.worldAnchor != null)
floatingPointOriginMod = EnviroManager.instance.Objects.worldAnchor.transform.position;
else
floatingPointOriginMod = Vector3.zero;
//Set some global matrixes used for all the enviro effects.
SetMatrix(cameraData.camera);
RenderTextureDescriptor desc = cameraData.cameraTargetDescriptor;
desc.colorFormat = RenderTextureFormat.ARGBHalf;
desc.msaaSamples = 1;
desc.depthBufferBits = 0;
TextureHandle source = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, "CopyTexture", false);
TextureHandle target = resourceData.activeColorTexture;
if(blitThroughMat == null)
blitThroughMat = new Material(Shader.Find("Hidden/EnviroBlitThroughURP17"));
// This check is to avoid an error from the material preview in the scene
if (!target.IsValid() || !source.IsValid())
return;
//Blit Main Texture
using ( var builder = renderGraph.AddRasterRenderPass<PassData>("Enviro 3 Copy Texture", out var passData))
{
passData.src = target;
passData.target = source;
passData.material = blitThroughMat;
passData.scaleBias = m_ScaleBias;
builder.UseTexture(passData.src);
builder.SetRenderAttachment(passData.target, 0);
builder.SetRenderFunc((PassData data, RasterGraphContext context) =>
{
data.material.SetTexture("_MainTex", data.src);
Blitter.BlitTexture(context.cmd, data.scaleBias, data.material, 0);
});
}
//Render volumetrics mask first
if(EnviroManager.instance.Fog != null && renderFog)
EnviroManager.instance.Fog.RenderVolumetricsURP(this,renderGraph,resourceData,cameraData,source);
if(EnviroManager.instance.Fog != null && EnviroManager.instance.VolumetricClouds != null && renderVolumetricClouds && renderFog)
{
TextureHandle temp1 = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, "Temp1", false);
if(cameraData.camera.transform.position.y - floatingPointOriginMod.y < EnviroManager.instance.VolumetricClouds.settingsVolume.bottomCloudsHeight)
{
EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(cameraData.camera);
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(this,renderGraph, resourceData, cameraData,source,temp1, renderer, myQuality);
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && cameraData.camera.cameraType != CameraType.Reflection)
{
TextureHandle temp2 = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, "Temp2", false);
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderGraph, resourceData, cameraData,temp1,temp2, renderer);
EnviroManager.instance.Fog.RenderHeightFogURP(this, renderGraph,resourceData,cameraData,temp2,resourceData.activeColorTexture);
}
else
{
EnviroManager.instance.Fog.RenderHeightFogURP(this, renderGraph,resourceData,cameraData,temp1,resourceData.activeColorTexture);
}
}
else
{
EnviroManager.instance.Fog.RenderHeightFogURP(this, renderGraph,resourceData,cameraData,source,temp1);
EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(cameraData.camera);
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && cameraData.camera.cameraType != CameraType.Reflection)
{
TextureHandle temp2 = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, "Temp2", false);
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderGraph, resourceData, cameraData,temp1,temp2, renderer);
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(this,renderGraph, resourceData, cameraData,temp2,resourceData.activeColorTexture, renderer, myQuality);
}
else
{
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(this,renderGraph, resourceData, cameraData,temp1,resourceData.activeColorTexture, renderer, myQuality);
}
}
}
else if(EnviroManager.instance.VolumetricClouds != null && renderVolumetricClouds && !renderFog)
{
EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(cameraData.camera);
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && cameraData.camera.cameraType != CameraType.Reflection)
{
TextureHandle temp1 = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, "Temp1", false);
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderGraph, resourceData, cameraData,source,temp1, renderer);
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(this,renderGraph, resourceData, cameraData,temp1,resourceData.activeColorTexture, renderer, myQuality);
}
else
{
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(this,renderGraph, resourceData, cameraData,source,resourceData.activeColorTexture, renderer, myQuality);
}
}
else if (EnviroManager.instance.Fog != null && renderFog)
{
EnviroManager.instance.Fog.RenderHeightFogURP(this, renderGraph,resourceData,cameraData,source,resourceData.activeColorTexture);
}
else
{
}
}
}
}
#endif