add weather and time

This commit is contained in:
XuGaoFeng
2026-05-09 09:10:52 +08:00
parent 48e0dea5e1
commit 0ca1b49fa7
639 changed files with 121558 additions and 102 deletions

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using UnityEngine;
using System.Collections;
namespace Enviro
{
[ExecuteInEditMode]
[AddComponentMenu("Enviro 3/Integrations/MicroSplat Integration")]
public class EnviroMicrosplatIntegration : MonoBehaviour
{
[Header("Wetness")]
public bool UpdateWetness = true;
[Range(0f, 1f)]
public float minWetness = 0f;
[Header("Rain Ripples")]
public bool UpdateRainRipples = true;
[Header("Puddle Settings")]
public bool UpdatePuddles = true;
[Header("Stream Settings")]
public bool UpdateStreams = true;
[Header("Snow Settings")]
public bool UpdateSnow = true;
// [Header("Wind Settings")]
// public bool UpdateWindStrength = true;
// public bool UpdateWindRotation = true;
void Update ()
{
if (EnviroManager.instance == null || EnviroManager.instance.Environment == null)
return;
if (UpdateSnow){
Shader.SetGlobalFloat ("_Global_SnowLevel", EnviroManager.instance.Environment.Settings.snow);
}
if (UpdateWetness) {
Shader.SetGlobalVector("_Global_WetnessParams", new Vector2(minWetness, EnviroManager.instance.Environment.Settings.wetness));
}
if (UpdatePuddles) {
Shader.SetGlobalFloat("_Global_PuddleParams", EnviroManager.instance.Environment.Settings.wetness);
}
if (UpdateRainRipples)
{
if(EnviroManager.instance.Environment != null)
{
float rainIntensity = Mathf.Clamp(EnviroManager.instance.Environment.Settings.wetness,0f,1f);
Shader.SetGlobalFloat("_Global_RainIntensity", rainIntensity);
}
}
if (UpdateStreams) {
Shader.SetGlobalFloat("_Global_StreamMax", EnviroManager.instance.Environment.Settings.wetness);
}
}
}
}

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/// <summary>
/// This component can be used to synchronize time and weather in games where server is a player too.
/// </summary>
using UnityEngine;
using System.Collections;
#if ENVIRO_MIRROR_SUPPORT
using Mirror;
#endif
namespace Enviro
{
#if ENVIRO_MIRROR_SUPPORT
[AddComponentMenu("Enviro 3/Integrations/Mirror Player")]
[RequireComponent(typeof (NetworkIdentity))]
public class EnviroMirrorPlayer : NetworkBehaviour
{
#else
public class EnviroMirrorPlayer : MonoBehaviour
{
#endif
#if ENVIRO_MIRROR_SUPPORT
public bool assignOnStart = true;
public bool findSceneCamera = true;
public Camera Camera;
public void Start()
{
// Deactivate if it isn't ours!
if (!isLocalPlayer && !isServer) {
this.enabled = false;
return;
}
if (Camera == null && findSceneCamera)
Camera = Camera.main;
if (isLocalPlayer)
{
if (assignOnStart && Camera != null)
EnviroManager.instance.Camera = Camera;
Cmd_RequestSeason ();
Cmd_RequestCurrentWeather ();
}
}
[Command]
void Cmd_RequestSeason ()
{
if(EnviroManager.instance.Environment != null)
RpcRequestSeason((int)EnviroManager.instance.Environment.Settings.season);
}
[ClientRpc]
void RpcRequestSeason (int season)
{
if(EnviroManager.instance.Environment != null)
EnviroManager.instance.Environment.ChangeSeason((EnviroEnvironment.Seasons)season);
}
[Command]
void Cmd_RequestCurrentWeather ()
{
if(EnviroManager.instance.Weather != null)
{
//for (int i = 0; i < EnviroSkyMgr.instance.Weather.zones.Count; i++)
//{
for (int w = 0; w < EnviroManager.instance.Weather.Settings.weatherTypes.Count; w++)
{
if (EnviroManager.instance.Weather.Settings.weatherTypes[w] == EnviroManager.instance.Weather.targetWeatherType)
RpcRequestCurrentWeather(w);
}
//}
}
}
[ClientRpc]
void RpcRequestCurrentWeather (int weather)
{
if(EnviroManager.instance.Weather != null)
EnviroManager.instance.Weather.ChangeWeatherInstant(EnviroManager.instance.Weather.Settings.weatherTypes[weather]);
}
#endif
}
}

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/// <summary>
/// This component can be used to synchronize time and weather.
/// </summary>
using UnityEngine;
#if ENVIRO_MIRROR_SUPPORT
using Mirror;
#endif
using System.Collections;
namespace Enviro
{
#if ENVIRO_MIRROR_SUPPORT
[AddComponentMenu("Enviro 3/Integrations/Mirror Server")]
[RequireComponent(typeof (NetworkIdentity))]
public class EnviroMirrorServer : NetworkBehaviour {
#else
public class EnviroMirrorServer : MonoBehaviour {
#endif
#if ENVIRO_MIRROR_SUPPORT
public float updateSmoothing = 15f;
[SyncVar] private float networkHours;
[SyncVar] private int networkDays;
[SyncVar] private int networkMonths;
[SyncVar] private int networkYears;
public override void OnStartServer()
{
EnviroManager.instance.OnSeasonChanged += (EnviroEnvironment.Seasons season) => {
SendSeasonToClient (season);
};
EnviroManager.instance.OnZoneWeatherChanged += (EnviroWeatherType type, EnviroZone zone) => {
SendWeatherToClient (type, zone);
};
}
public void Start ()
{
if (!isServer)
{
if(EnviroManager.instance.Time != null)
EnviroManager.instance.Time.Settings.simulate = false;
if(EnviroManager.instance.Weather != null)
EnviroManager.instance.Weather.globalAutoWeatherChange = false;
if(EnviroManager.instance.Environment != null)
EnviroManager.instance.Environment.Settings.changeSeason = false;
}
}
void SendWeatherToClient (EnviroWeatherType w, EnviroZone z)
{
int weatherID = 0;
int zoneID = -1;
for(int i = 0; i < EnviroManager.instance.Weather.Settings.weatherTypes.Count; i++)
{
if (EnviroManager.instance.Weather.Settings.weatherTypes [i] == w)
weatherID = i;
}
for (int i = 0; i < EnviroManager.instance.zones.Count; i++)
{
if (EnviroManager.instance.zones [i] == z)
zoneID = i;
}
RpcWeatherUpdate(weatherID,zoneID);
}
void SendSeasonToClient (EnviroEnvironment.Seasons s)
{
RpcSeasonUpdate((int)s);
}
[ClientRpc]
void RpcSeasonUpdate (int season)
{
if(EnviroManager.instance.Environment != null)
EnviroManager.instance.Environment.ChangeSeason((EnviroEnvironment.Seasons)season);
}
[ClientRpc]
void RpcWeatherUpdate (int weather, int zone)
{
if(EnviroManager.instance.Weather != null)
{
if(zone == -1)
EnviroManager.instance.Weather.ChangeWeather(weather);
else
EnviroManager.instance.Weather.ChangeZoneWeather(weather,zone);
}
}
void Update ()
{
if (EnviroManager.instance == null || EnviroManager.instance.Time == null)
return;
if (!isServer)
{
if (networkHours < 1f && EnviroManager.instance.Time.GetTimeOfDay() > 23f)
EnviroManager.instance.Time.SetTimeOfDay(networkHours);
EnviroManager.instance.Time.SetTimeOfDay(Mathf.Lerp(EnviroManager.instance.Time.GetTimeOfDay(), (float)networkHours, Time.deltaTime * updateSmoothing));
EnviroManager.instance.Time.years = networkYears;
EnviroManager.instance.Time.months = networkMonths;
EnviroManager.instance.Time.days = networkDays;
} else {
networkHours = EnviroManager.instance.Time.GetTimeOfDay();
networkDays = EnviroManager.instance.Time.days;
networkMonths = EnviroManager.instance.Time.months;
networkYears = EnviroManager.instance.Time.years;
}
}
#endif
}
}

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using UnityEngine;
using System.Collections;
#if ENVIRO_PHOTON_SUPPORT
using Photon.Pun;
#endif
namespace Enviro
{
#if ENVIRO_PHOTON_SUPPORT
[RequireComponent(typeof (PhotonView))]
[AddComponentMenu("Enviro 3/Integrations/Photon Integration")]
public class EnviroPhotonIntegration : MonoBehaviourPunCallbacks, IPunObservable
{
#else
public class EnviroPhotonIntegration : MonoBehaviour
{
#endif
#if ENVIRO_PHOTON_SUPPORT
public ViewSynchronization synchronizationType = ViewSynchronization.Unreliable;
public float updateSmoothing = 15f;
private float networkHours;
void Start ()
{
if(EnviroManager.instance != null && EnviroManager.instance.Time != null)
networkHours = EnviroManager.instance.Time.GetTimeOfDay();
photonView.ObservedComponents[0] = this;
photonView.Synchronization = synchronizationType;
}
public override void OnJoinedRoom()
{
if (PhotonNetwork.IsMasterClient)
{
EnviroManager.instance.OnZoneWeatherChanged += (EnviroWeatherType type, EnviroZone zone) => {
SendWeatherToClient (type, zone);
};
EnviroManager.instance.OnSeasonChanged += (EnviroEnvironment.Seasons season) => {
SendSeasonToClient (season);
};
}
else
{
if(EnviroManager.instance.Weather != null)
EnviroManager.instance.Weather.globalAutoWeatherChange = false;
if(EnviroManager.instance.Time != null)
EnviroManager.instance.Time.Settings.simulate = false;
if(EnviroManager.instance.Environment != null)
EnviroManager.instance.Environment.Settings.changeSeason = false;
StartCoroutine (GetWeather ());
}
}
IEnumerator GetWeather ()
{
yield return 0;
photonView.RPC("GetWeatherAndSeason", RpcTarget.MasterClient);
}
public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
{
if(EnviroManager.instance.Time == null)
return;
if (stream.IsWriting)
{
stream.SendNext(EnviroManager.instance.Time.GetTimeOfDay());
stream.SendNext(EnviroManager.instance.Time.days);
stream.SendNext(EnviroManager.instance.Time.months);
stream.SendNext(EnviroManager.instance.Time.years);
}
else
{
networkHours = (float) stream.ReceiveNext();
EnviroManager.instance.Time.days = (int) stream.ReceiveNext();
EnviroManager.instance.Time.months = (int) stream.ReceiveNext();
EnviroManager.instance.Time.years = (int) stream.ReceiveNext();
}
}
void SendWeatherToClient (EnviroWeatherType type, EnviroZone zone)
{
int weatherID = 0;
int zoneID = -1;
for(int i = 0; i < EnviroManager.instance.Weather.Settings.weatherTypes.Count; i++)
{
if (EnviroManager.instance.Weather.Settings.weatherTypes [i] == type)
weatherID = i;
}
for (int i = 0; i < EnviroManager.instance.zones.Count; i++)
{
if (EnviroManager.instance.zones [i] == zone)
zoneID = i;
}
photonView.RPC("SendWeatherUpdate", RpcTarget.OthersBuffered,weatherID,zoneID);
}
void SendSeasonToClient (EnviroEnvironment.Seasons s)
{
photonView.RPC("SendSeasonUpdate",RpcTarget.OthersBuffered,(int)s);
}
[PunRPC]
void GetWeatherAndSeason ()
{
if(EnviroManager.instance.Weather != null)
{
for (int i = 0; i < EnviroManager.instance.zones.Count; i++)
{
SendWeatherToClient(EnviroManager.instance.zones[i].currentWeatherType, EnviroManager.instance.zones[i]);
}
SendWeatherToClient(EnviroManager.instance.Weather.targetWeatherType, null);
}
if(EnviroManager.instance.Environment != null)
SendSeasonToClient(EnviroManager.instance.Environment.Settings.season);
}
[PunRPC]
void SendWeatherUpdate (int id, int zone)
{
if(EnviroManager.instance.Weather != null)
{
if(zone == -1)
EnviroManager.instance.Weather.ChangeWeather(id);
else
EnviroManager.instance.Weather.ChangeZoneWeather(id,zone);
}
}
[PunRPC]
void SendSeasonUpdate (int id)
{
if(EnviroManager.instance.Environment != null)
return;
switch (id)
{
case 0:
EnviroManager.instance.Environment.Settings.season = EnviroEnvironment.Seasons.Spring;
break;
case 1:
EnviroManager.instance.Environment.Settings.season = EnviroEnvironment.Seasons.Summer;
break;
case 2:
EnviroManager.instance.Environment.Settings.season = EnviroEnvironment.Seasons.Autumn;
break;
case 3:
EnviroManager.instance.Environment.Settings.season = EnviroEnvironment.Seasons.Winter;
break;
}
}
void Update ()
{
if (EnviroManager.instance == null || EnviroManager.instance.Time == null)
return;
if (!PhotonNetwork.IsMasterClient)
{
if (networkHours < 0.5f && EnviroManager.instance.Time.GetTimeOfDay() > 23f)
EnviroManager.instance.Time.SetTimeOfDay(networkHours);
EnviroManager.instance.Time.SetTimeOfDay(Mathf.Lerp (EnviroManager.instance.Time.GetTimeOfDay(), (float)networkHours, Time.deltaTime * updateSmoothing));
}
}
#endif
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
#if WORLDAPI_PRESENT
namespace Enviro
{
[CustomEditor(typeof(EnviroWorldAPI))]
public class EnviroWAPIEditor : Editor {
private GUIStyle boxStyle;
private GUIStyle wrapStyle;
private GUIStyle headerStyle;
SerializedObject serializedObj;
private EnviroWorldAPI myTarget;
SerializedProperty snowPower, wetnessPower, fogPower, seasons, time,date, cloudCover, location, temperature;
void OnEnable()
{
myTarget = (EnviroWorldAPI)target;
serializedObj = new SerializedObject (myTarget);
snowPower = serializedObj.FindProperty ("snowPower");
wetnessPower = serializedObj.FindProperty ("wetnessPower");
temperature = serializedObj.FindProperty("temperature");
fogPower = serializedObj.FindProperty ("fogPower");
//windDirection = serializedObj.FindProperty ("windDirection");
//windSpeed = serializedObj.FindProperty ("windSpeed");
seasons = serializedObj.FindProperty ("seasons");
time = serializedObj.FindProperty ("time");
date = serializedObj.FindProperty ("date");
cloudCover = serializedObj.FindProperty ("cloudCover");
location = serializedObj.FindProperty ("location");
}
public override void OnInspectorGUI ()
{
if (boxStyle == null)
{
boxStyle = new GUIStyle(GUI.skin.box);
boxStyle.normal.textColor = GUI.skin.label.normal.textColor;
boxStyle.fontStyle = FontStyle.Bold;
boxStyle.alignment = TextAnchor.UpperLeft;
}
if (wrapStyle == null)
{
wrapStyle = new GUIStyle(GUI.skin.label);
wrapStyle.fontStyle = FontStyle.Normal;
wrapStyle.wordWrap = true;
}
if (headerStyle == null)
{
headerStyle = new GUIStyle(GUI.skin.label);
headerStyle.fontStyle = FontStyle.Bold;
headerStyle.wordWrap = true;
}
EditorGUI.BeginChangeCheck ();
GUILayout.BeginVertical("Enviro 3 - WAPI Integration", boxStyle);
GUILayout.Space(20);
EditorGUILayout.LabelField("Welcome to the World Manager Integration for Enviro 3 - Sky and Weather!", wrapStyle);
GUILayout.EndVertical ();
GUILayout.BeginVertical("Controls", boxStyle);
GUILayout.Space(20);
GUILayout.BeginVertical("Time, Season and Location", boxStyle);
GUILayout.Space(20);
EditorGUILayout.PropertyField (time, true, null);
EditorGUILayout.PropertyField (date, true, null);
EditorGUILayout.PropertyField (location, true, null);
EditorGUILayout.PropertyField (seasons, true, null);
GUILayout.EndVertical ();
GUILayout.BeginVertical("Weather", boxStyle);
GUILayout.Space(20);
EditorGUILayout.LabelField("Enviro will change weather when using GetFromWAPI mode here to match WAPI values!", wrapStyle);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField (cloudCover, true, null);
EditorGUILayout.PropertyField (snowPower, true, null);
EditorGUILayout.PropertyField (wetnessPower, true, null);
EditorGUILayout.PropertyField (temperature, true, null);
EditorGUI.indentLevel--;
GUILayout.Space(10);
//GUILayout.Label ("Wind",headerStyle);
//EditorGUI.indentLevel++;
//EditorGUILayout.PropertyField (windSpeed, true, null);
//EditorGUILayout.PropertyField (windDirection, true, null);
//EditorGUI.indentLevel--;
GUILayout.Label ("Fog",headerStyle);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField (fogPower, true, null);
EditorGUI.indentLevel--;
GUILayout.EndVertical ();
GUILayout.EndVertical ();
if (EditorGUI.EndChangeCheck ()) {
serializedObj.ApplyModifiedProperties ();
}
}
}
}
#endif

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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
#if WORLDAPI_PRESENT
using WAPI;
#endif
#if WORLDAPI_PRESENT
namespace Enviro
{
[ExecuteInEditMode]
[AddComponentMenu("Enviro 3/Integrations/WAPI Integration")]
public class EnviroWorldAPI : MonoBehaviour, IWorldApiChangeHandler
{
public enum GetSet
{
None,
GetFromWAPI,
SendToWAPI
}
public enum Get
{
None,
GetFromWAPI
}
public enum Set
{
None,
SendToWAPI
}
// Controls
public GetSet snowPower;
public GetSet wetnessPower;
public GetSet fogPower;
public GetSet temperature;
//public float fogPowerMult = 1000f;
//public Set windDirection;
//public Set windSpeed;
public GetSet seasons;
public GetSet time;
public GetSet date;
public GetSet cloudCover;
public GetSet location;
private List<EnviroWeatherType> weatherPresets = new List<EnviroWeatherType>();
private List<EnviroWeatherType> clearWeatherPresets = new List<EnviroWeatherType>();
private List<EnviroWeatherType> cloudyWeatherPresets = new List<EnviroWeatherType>();
private List<EnviroWeatherType> rainWeatherPresets = new List<EnviroWeatherType>();
private List<EnviroWeatherType> snowWeatherPresets = new List<EnviroWeatherType>();
private float timeOfDayChached;
void OnEnable()
{
ConnectToWorldAPI();
}
void OnDisable()
{
DisconnectFromWorldAPI();
}
void Start()
{
if (EnviroManager.instance == null)
{
Debug.LogWarning("Enviro 3 Manager not found!");
return;
}
if(EnviroManager.instance.Time != null)
timeOfDayChached = EnviroManager.instance.Time.GetTimeOfDay();
if(EnviroManager.instance.Weather != null)
{
//Create Lists of weather presets
for (int i = 0; i < EnviroManager.instance.Weather.Settings.weatherTypes.Count; i++)
{
weatherPresets.Add(EnviroManager.instance.Weather.Settings.weatherTypes[i]);
}
for (int i = 0; i < weatherPresets.Count; i++)
{
//Clear Weather List
if (weatherPresets [i].cloudsOverride.coverage <= -0.5)
clearWeatherPresets.Add (weatherPresets [i]);
//Cloudy Weather List
if (weatherPresets [i].cloudsOverride.coverage >= -0.5) {
if (weatherPresets [i].environmentOverride.wetnessTarget == 0f && weatherPresets [i].environmentOverride.snowTarget == 0f)
cloudyWeatherPresets.Add (weatherPresets [i]);
}
// Rainy Weather List
if (weatherPresets [i].environmentOverride.wetnessTarget > 0f)
rainWeatherPresets.Add (weatherPresets [i]);
//Snowy Weather List
if (weatherPresets [i].environmentOverride.snowTarget > 0f)
snowWeatherPresets.Add (weatherPresets [i]);
}
}
ConnectToWorldAPI();
}
void Update()
{
if (EnviroManager.instance == null)
return;
if (snowPower == GetSet.SendToWAPI)
{
if(EnviroManager.instance.Environment != null)
WorldManager.Instance.Snow = new Vector4 (EnviroManager.instance.Environment.Settings.snowTarget, EnviroManager.instance.Environment.Settings.snow, WorldManager.Instance.SnowMinHeight, WorldManager.Instance.SnowAge);
}
if (wetnessPower == GetSet.SendToWAPI)
{
if(EnviroManager.instance.Environment != null)
WorldManager.Instance.Rain = new Vector4 (EnviroManager.instance.Environment.Settings.wetnessTarget, EnviroManager.instance.Environment.Settings.wetness, WorldManager.Instance.RainMinHeight, WorldManager.Instance.RainMaxHeight);
}
if (fogPower == GetSet.SendToWAPI)
{
if(EnviroManager.instance.Fog != null)
WorldManager.Instance.Fog = new Vector4 (EnviroManager.instance.Fog.Settings.fogDensity2, EnviroManager.instance.Fog.Settings.fogHeight2, EnviroManager.instance.Fog.Settings.fogDensity, EnviroManager.instance.Fog.Settings.fogHeight);
}
if (seasons == GetSet.SendToWAPI)
{
if(EnviroManager.instance.Time != null)
WorldManager.Instance.Season = Mathf.Lerp(0f, 4f, EnviroManager.instance.Time.Settings.date.DayOfYear / 366);
}
if (time == GetSet.SendToWAPI)
{
if(EnviroManager.instance.Time != null)
WorldManager.Instance.SetDecimalTime(EnviroManager.instance.Time.GetTimeOfDay());
}
if (date == GetSet.SendToWAPI)
{
if(EnviroManager.instance.Time != null)
WorldManager.Instance.GameTime = EnviroManager.instance.Time.Settings.date;
}
if (temperature == GetSet.SendToWAPI)
{
if(EnviroManager.instance.Environment != null)
WorldManager.Instance.Temperature = EnviroManager.instance.Environment.Settings.temperature;
}
if (location == GetSet.SendToWAPI)
{
if(EnviroManager.instance.Time != null)
{
WorldManager.Instance.Latitude = EnviroManager.instance.Time.Settings.latitude;
WorldManager.Instance.Longitude = EnviroManager.instance.Time.Settings.longitude;
}
}
if (cloudCover == GetSet.SendToWAPI)
{
if(EnviroManager.instance.VolumetricClouds != null)
WorldManager.Instance.CloudPower = Mathf.Clamp01(EnviroManager.instance.VolumetricClouds.settingsVolume.coverage);
else if (EnviroManager.instance.FlatClouds != null)
WorldManager.Instance.CloudPower = Mathf.Clamp01(EnviroManager.instance.FlatClouds.settings.flatCloudsCoverage);
}
}
void ConnectToWorldAPI()
{
WorldManager.Instance.AddListener(this);
}
void DisconnectFromWorldAPI()
{
WorldManager.Instance.RemoveListener(this);
}
/// <summary>
/// Handle updates from world manager
/// </summary>
/// <param name="changeArgs">Change to time of day</param>
public void OnWorldChanged(WorldChangeArgs changeArgs)
{
if (EnviroManager.instance == null)
{
return;
}
// Get Time from WAPI
if (changeArgs.HasChanged(WorldConstants.WorldChangeEvents.GameTimeChanged) && EnviroManager.instance.Time != null)
{
if(time == GetSet.GetFromWAPI)
{
float newTimeOfDay = (float) changeArgs.manager.GetTimeDecimal();
if (newTimeOfDay != timeOfDayChached)
{
timeOfDayChached = newTimeOfDay;
EnviroManager.instance.Time.SetTimeOfDay(newTimeOfDay);
}
}
if(date == GetSet.GetFromWAPI)
{
System.DateTime d = changeArgs.manager.GameTime;
EnviroManager.instance.Time.SetDateTime(d.Second,d.Minute, d.Hour,d.Day,d.Month,d.Year);
}
}
//Get Season from WAPI
if (changeArgs.HasChanged(WorldConstants.WorldChangeEvents.SeasonChanged) && seasons == GetSet.GetFromWAPI && EnviroManager.instance.Environment != null)
{
if (WorldManager.Instance.Season < 1f)
EnviroManager.instance.Environment.ChangeSeason(EnviroEnvironment.Seasons.Winter);
else if (WorldManager.Instance.Season < 2f)
EnviroManager.instance.Environment.ChangeSeason(EnviroEnvironment.Seasons.Spring);
else if (WorldManager.Instance.Season < 3f)
EnviroManager.instance.Environment.ChangeSeason(EnviroEnvironment.Seasons.Summer);
else
EnviroManager.instance.Environment.ChangeSeason(EnviroEnvironment.Seasons.Autumn);
}
// Set Lat/Lng from WAPI
if (changeArgs.HasChanged(WorldConstants.WorldChangeEvents.LatLngChanged) && location == GetSet.GetFromWAPI && EnviroManager.instance.Time != null)
{
EnviroManager.instance.Time.Settings.latitude = WorldManager.Instance.Latitude;
EnviroManager.instance.Time.Settings.longitude = WorldManager.Instance.Longitude;
}
// Set Distance and Height Fog from WAPI
if (changeArgs.HasChanged(WorldConstants.WorldChangeEvents.FogChanged) && fogPower == GetSet.GetFromWAPI && EnviroManager.instance.Fog != null)
{
EnviroManager.instance.Fog.Settings.fogDensity = WorldManager.Instance.FogDistancePower;
EnviroManager.instance.Fog.Settings.fogDensity2 = WorldManager.Instance.FogHeightPower;
EnviroManager.instance.Fog.Settings.fogHeight = WorldManager.Instance.FogHeightMax;
EnviroManager.instance.Fog.Settings.fogHeight2 = WorldManager.Instance.FogHeightMax;
}
// Set temparaute from WAPI
if (changeArgs.HasChanged(WorldConstants.WorldChangeEvents.TempAndHumidityChanged) && temperature == GetSet.GetFromWAPI && EnviroManager.instance.Environment != null)
{
EnviroManager.instance.Environment.Settings.temperature = WorldManager.Instance.Temperature;
}
if (EnviroManager.instance.Weather == null)
{
// Cloud
if (changeArgs.HasChanged(WorldConstants.WorldChangeEvents.CloudsChanged) && cloudCover == GetSet.GetFromWAPI)
{
if(EnviroManager.instance.VolumetricClouds != null)
{
EnviroManager.instance.VolumetricClouds.settingsVolume.coverage = EnviroHelper.Remap(WorldManager.Instance.CloudPower,0f,1f,-1f,1f);
}
if(EnviroManager.instance.FlatClouds != null)
{
EnviroManager.instance.FlatClouds.settings.flatCloudsCoverage = WorldManager.Instance.CloudPower;
}
}
//Rain
if (changeArgs.HasChanged (WorldConstants.WorldChangeEvents.RainChanged) && wetnessPower == GetSet.GetFromWAPI)
{
if(EnviroManager.instance.VolumetricClouds != null)
{
EnviroManager.instance.VolumetricClouds.settingsVolume.scatteringIntensity = 1.25f - WorldManager.Instance.RainPower;
}
if(EnviroManager.instance.Effects != null)
{
for(int i = 0; i < EnviroManager.instance.Effects.Settings.effectTypes.Count; i++)
{
if(EnviroManager.instance.Effects.Settings.effectTypes[i].name.Contains("Rain"))
EnviroManager.instance.Effects.Settings.effectTypes[i].emissionRate = WorldManager.Instance.RainPower;
}
}
if(EnviroManager.instance.Audio != null)
{
}
}
//Snow
if (changeArgs.HasChanged (WorldConstants.WorldChangeEvents.SnowChanged) && snowPower == GetSet.GetFromWAPI)
{
if(EnviroManager.instance.Effects != null)
{
for(int i = 0; i < EnviroManager.instance.Effects.Settings.effectTypes.Count; i++)
{
if(EnviroManager.instance.Effects.Settings.effectTypes[i].name.Contains("Snow"))
EnviroManager.instance.Effects.Settings.effectTypes[i].emissionRate = WorldManager.Instance.SnowPower;
}
}
if(EnviroManager.instance.Audio != null)
{
}
}
}
else
{
if (changeArgs.HasChanged(WorldConstants.WorldChangeEvents.CloudsChanged) && cloudCover == GetSet.GetFromWAPI){
ChangeWeatherOnCloudCoverChanged ();
}
//Rain
if (changeArgs.HasChanged (WorldConstants.WorldChangeEvents.RainChanged) && wetnessPower == GetSet.GetFromWAPI) {
ChangeWeatherOnRainChanged (WorldManager.Instance.RainPower,WorldManager.Instance.SnowPower);
}
//Snow
if (changeArgs.HasChanged (WorldConstants.WorldChangeEvents.SnowChanged) && snowPower == GetSet.GetFromWAPI) {
ChangeWeatherOnSnowChanged (WorldManager.Instance.RainPower,WorldManager.Instance.SnowPower);
}
}
void ChangeWeatherOnCloudCoverChanged()
{
if (WorldManager.Instance.RainPower > 0.01f)
return;
if (WorldManager.Instance.SnowPower > 0.01f)
return;
float cloudCover = WorldManager.Instance.CloudPower;
if (cloudCover <= 0.1f)
{
if (clearWeatherPresets.Count > 0 && EnviroManager.instance.Weather.targetWeatherType.name != clearWeatherPresets[0].name)
EnviroManager.instance.Weather.ChangeWeather(clearWeatherPresets[0].name);
}
else if (cloudCover > 0.1f && cloudCover <= 0.3f)
{
if (cloudyWeatherPresets.Count > 0 && EnviroManager.instance.Weather.targetWeatherType.name != cloudyWeatherPresets[0].name)
EnviroManager.instance.Weather.ChangeWeather(cloudyWeatherPresets[0].name);
}
else if (cloudCover > 0.3f && cloudCover <= 0.7f)
{
if (cloudyWeatherPresets.Count > 1 && EnviroManager.instance.Weather.targetWeatherType.name != cloudyWeatherPresets[1].name)
EnviroManager.instance.Weather.ChangeWeather(cloudyWeatherPresets[1].name);
}
else if (cloudCover > 0.7f)
{
if (cloudyWeatherPresets.Count > 2 && EnviroManager.instance.Weather.targetWeatherType.name != cloudyWeatherPresets[2].name)
EnviroManager.instance.Weather.ChangeWeather(cloudyWeatherPresets[2].name);
}
}
void ChangeWeatherOnRainChanged(float r, float s)
{
if (r < s || r == 0f)
{
if (s > 0)
ChangeWeatherOnSnowChanged(r, s);
else
ChangeWeatherOnCloudCoverChanged();
return;
}
float rainPower = r;
if (rainPower < 0.1f)
{
ChangeWeatherOnCloudCoverChanged();
}
else if (rainPower > 0.1f && rainPower <= 0.4f)
{
if (rainWeatherPresets.Count > 0 && EnviroManager.instance.Weather.targetWeatherType.name != rainWeatherPresets[0].name)
EnviroManager.instance.Weather.ChangeWeather(rainWeatherPresets[0].name);
}
else if (rainPower > 0.4f && rainPower < 0.7f)
{
if (rainWeatherPresets.Count > 1 && EnviroManager.instance.Weather.targetWeatherType.name != rainWeatherPresets[1].name)
EnviroManager.instance.Weather.ChangeWeather(rainWeatherPresets[1].name);
}
else if (rainPower > 0.7f)
{
if (rainWeatherPresets.Count > 2 && EnviroManager.instance.Weather.targetWeatherType.name != rainWeatherPresets[2].name)
EnviroManager.instance.Weather.ChangeWeather(rainWeatherPresets[2].name);
}
}
void ChangeWeatherOnSnowChanged(float r, float s)
{
if (s < r || s == 0f)
{
if (r > 0)
ChangeWeatherOnRainChanged(r, s);
else
ChangeWeatherOnCloudCoverChanged();
return;
}
float snowPower = s;
if (snowPower <= 0.1f)
{
ChangeWeatherOnCloudCoverChanged();
}
else if (snowPower > 0.1f && snowPower <= 0.5f)
{
if (snowWeatherPresets.Count > 0 && EnviroManager.instance.Weather.targetWeatherType.name != snowWeatherPresets[0].name)
EnviroManager.instance.Weather.ChangeWeather(snowWeatherPresets[0].name);
}
else if (snowPower > 0.5f)
{
if (snowWeatherPresets.Count > 1 && EnviroManager.instance.Weather.targetWeatherType.name != snowWeatherPresets[1].name)
EnviroManager.instance.Weather.ChangeWeather(snowWeatherPresets[1].name);
}
}
}
}
}
#endif

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