add weather and time
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/// <summary>
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/// This component can be used to synchronize time and weather.
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/// </summary>
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using UnityEngine;
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#if ENVIRO_MIRROR_SUPPORT
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using Mirror;
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#endif
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using System.Collections;
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namespace Enviro
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{
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#if ENVIRO_MIRROR_SUPPORT
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[AddComponentMenu("Enviro 3/Integrations/Mirror Server")]
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[RequireComponent(typeof (NetworkIdentity))]
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public class EnviroMirrorServer : NetworkBehaviour {
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#else
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public class EnviroMirrorServer : MonoBehaviour {
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#endif
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#if ENVIRO_MIRROR_SUPPORT
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public float updateSmoothing = 15f;
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[SyncVar] private float networkHours;
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[SyncVar] private int networkDays;
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[SyncVar] private int networkMonths;
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[SyncVar] private int networkYears;
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public override void OnStartServer()
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{
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EnviroManager.instance.OnSeasonChanged += (EnviroEnvironment.Seasons season) => {
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SendSeasonToClient (season);
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};
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EnviroManager.instance.OnZoneWeatherChanged += (EnviroWeatherType type, EnviroZone zone) => {
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SendWeatherToClient (type, zone);
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};
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}
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public void Start ()
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{
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if (!isServer)
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{
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if(EnviroManager.instance.Time != null)
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EnviroManager.instance.Time.Settings.simulate = false;
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if(EnviroManager.instance.Weather != null)
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EnviroManager.instance.Weather.globalAutoWeatherChange = false;
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if(EnviroManager.instance.Environment != null)
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EnviroManager.instance.Environment.Settings.changeSeason = false;
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}
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}
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void SendWeatherToClient (EnviroWeatherType w, EnviroZone z)
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{
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int weatherID = 0;
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int zoneID = -1;
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for(int i = 0; i < EnviroManager.instance.Weather.Settings.weatherTypes.Count; i++)
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{
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if (EnviroManager.instance.Weather.Settings.weatherTypes [i] == w)
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weatherID = i;
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}
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for (int i = 0; i < EnviroManager.instance.zones.Count; i++)
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{
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if (EnviroManager.instance.zones [i] == z)
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zoneID = i;
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}
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RpcWeatherUpdate(weatherID,zoneID);
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}
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void SendSeasonToClient (EnviroEnvironment.Seasons s)
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{
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RpcSeasonUpdate((int)s);
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}
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[ClientRpc]
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void RpcSeasonUpdate (int season)
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{
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if(EnviroManager.instance.Environment != null)
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EnviroManager.instance.Environment.ChangeSeason((EnviroEnvironment.Seasons)season);
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}
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[ClientRpc]
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void RpcWeatherUpdate (int weather, int zone)
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{
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if(EnviroManager.instance.Weather != null)
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{
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if(zone == -1)
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EnviroManager.instance.Weather.ChangeWeather(weather);
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else
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EnviroManager.instance.Weather.ChangeZoneWeather(weather,zone);
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}
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}
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void Update ()
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{
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if (EnviroManager.instance == null || EnviroManager.instance.Time == null)
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return;
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if (!isServer)
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{
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if (networkHours < 1f && EnviroManager.instance.Time.GetTimeOfDay() > 23f)
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EnviroManager.instance.Time.SetTimeOfDay(networkHours);
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EnviroManager.instance.Time.SetTimeOfDay(Mathf.Lerp(EnviroManager.instance.Time.GetTimeOfDay(), (float)networkHours, Time.deltaTime * updateSmoothing));
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EnviroManager.instance.Time.years = networkYears;
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EnviroManager.instance.Time.months = networkMonths;
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EnviroManager.instance.Time.days = networkDays;
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} else {
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networkHours = EnviroManager.instance.Time.GetTimeOfDay();
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networkDays = EnviroManager.instance.Time.days;
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networkMonths = EnviroManager.instance.Time.months;
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networkYears = EnviroManager.instance.Time.years;
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}
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}
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#endif
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}
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}
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