add weather and time
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57
Assets/Scripts/AudioManage/Mute.cs
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57
Assets/Scripts/AudioManage/Mute.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Mute : MonoBehaviour
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{
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Camera cam;
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public GameObject Audio;
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private List<AudioSource> waterAudioList = new List<AudioSource>();
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public AudioSource waterfall1;
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public AudioSource waterfall2;
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public AudioSource waterfall3;
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public AudioSource waterfall4;
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public AudioSource waterfall5;
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// Start is called before the first frame update
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void Start()
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{
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cam = Camera.main;
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Audio = GameObject.Find("Enviro 3/Audio");
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waterAudioList.Add(waterfall1);
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waterAudioList.Add(waterfall2);
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waterAudioList.Add(waterfall3);
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waterAudioList.Add(waterfall4);
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waterAudioList.Add(waterfall5);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void GlobalMute()
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{
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Audio.SetActive(false);
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foreach(var audio in waterAudioList)
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{
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audio.enabled = false;
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}
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//Audio.SetActive(false);
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}
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public void UnMute()
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{
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Audio.SetActive(true);
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foreach (var audio in waterAudioList)
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{
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audio.enabled = true;
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}
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//Audio.SetActive(true);
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}
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}
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