add weather and time
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@@ -348,7 +348,7 @@ public class DoubleClickToFocus : MonoBehaviour
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if (finalObject.gameObject.name == pair.Key)
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{
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Vector3 targetPos = pair.Value;
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transitionDuration = Mathf.Clamp(Vector3.Distance(mainCamera.transform.position, targetPos) / 50f, 0.5f, 1.5f);
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transitionDuration = Mathf.Clamp(Vector3.Distance(mainCamera.transform.position, targetPos) / 50f, 1.0f, 1.5f);
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StartCoroutine(MoveCamera(mainCamera, targetPos, transitionDuration, finalObject));
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}
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}
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@@ -409,7 +409,7 @@ public class DoubleClickToFocus : MonoBehaviour
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{
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Vector3 targetPos = pair.Value;
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transitionDuration = Mathf.Clamp(Vector3.Distance(mainCamera.transform.position, targetPos) / 50f, 0.5f, 1.5f);
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transitionDuration = Mathf.Clamp(Vector3.Distance(mainCamera.transform.position, targetPos) / 50f, 1.0f, 1.5f);
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StartCoroutine(MoveCamera(mainCamera, targetPos, transitionDuration, finalObject));
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}
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}
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@@ -428,7 +428,7 @@ public class DoubleClickToFocus : MonoBehaviour
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{
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Vector3 targetPos = pair.Value;
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transitionDuration = Mathf.Clamp(Vector3.Distance(mainCamera.transform.position, targetPos) / 50f, 0.5f, 1.5f);
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transitionDuration = Mathf.Clamp(Vector3.Distance(mainCamera.transform.position, targetPos) / 50f, 1.0f, 1.5f);
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StartCoroutine(MoveCamera(mainCamera, targetPos, transitionDuration, finalObject));
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}
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}
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