add weather and time

This commit is contained in:
XuGaoFeng
2026-05-09 09:10:52 +08:00
parent 48e0dea5e1
commit 0ca1b49fa7
639 changed files with 121558 additions and 102 deletions

View File

@@ -348,7 +348,7 @@ public class DoubleClickToFocus : MonoBehaviour
if (finalObject.gameObject.name == pair.Key)
{
Vector3 targetPos = pair.Value;
transitionDuration = Mathf.Clamp(Vector3.Distance(mainCamera.transform.position, targetPos) / 50f, 0.5f, 1.5f);
transitionDuration = Mathf.Clamp(Vector3.Distance(mainCamera.transform.position, targetPos) / 50f, 1.0f, 1.5f);
StartCoroutine(MoveCamera(mainCamera, targetPos, transitionDuration, finalObject));
}
}
@@ -409,7 +409,7 @@ public class DoubleClickToFocus : MonoBehaviour
{
Vector3 targetPos = pair.Value;
transitionDuration = Mathf.Clamp(Vector3.Distance(mainCamera.transform.position, targetPos) / 50f, 0.5f, 1.5f);
transitionDuration = Mathf.Clamp(Vector3.Distance(mainCamera.transform.position, targetPos) / 50f, 1.0f, 1.5f);
StartCoroutine(MoveCamera(mainCamera, targetPos, transitionDuration, finalObject));
}
}
@@ -428,7 +428,7 @@ public class DoubleClickToFocus : MonoBehaviour
{
Vector3 targetPos = pair.Value;
transitionDuration = Mathf.Clamp(Vector3.Distance(mainCamera.transform.position, targetPos) / 50f, 0.5f, 1.5f);
transitionDuration = Mathf.Clamp(Vector3.Distance(mainCamera.transform.position, targetPos) / 50f, 1.0f, 1.5f);
StartCoroutine(MoveCamera(mainCamera, targetPos, transitionDuration, finalObject));
}
}