using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName ="ManualDevice",fileName ="Sensors")] public class Sensors : ScriptableObject { public Jinglishuizhunyi jinglishuizhunyi; public Wenshiyachuanganqi wenshiyachuanganqi; public Yingbianji yingbianji; public Jiasuduchuanganqi jiasuduchuanganqi; public Qingjiaoji qingjiaoji; public GNSS gnss; } [Serializable] public class Jinglishuizhunyi { public float data4; public float data1; public float data2; public float data3; public float data5; } [Serializable] public class Wenshiyachuanganqi { public float data1; public float data2; public float data3; } [Serializable] public class Yingbianji { public float data4; public float data1; public float data2; public float data3; public float data5; public float data6; } [Serializable] public class Jiasuduchuanganqi { public float data4; public float data1; public float data2; public float data3; public float data5; public float data6; } [Serializable] public class Qingjiaoji { public float data4; public float data1; public float data2; public float data3; public float data5; public float data6; } [Serializable] public class GNSS { public float data1; public float data2; public float data3; }