6 lines
198 B
HLSL
6 lines
198 B
HLSL
#include_with_pragmas "FogIncludeHLSL.hlsl"
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float3 ApplyFog(float3 sceneColor, float2 uv, float3 wPos, float linearDepth)
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{
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return ApplyFogAndVolumetricLights(sceneColor,uv,wPos,linearDepth);
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} |