Files
3d-tower/Assets/Enviro 3 - Sky and Weather/Scripts/Editor/Modules/Sky/EnviroHDRPSkySettingsEditor.cs
2026-05-09 09:10:52 +08:00

29 lines
691 B
C#

#if ENVIRO_HDRP
using UnityEditor.Rendering;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
[CanEditMultipleObjects]
[VolumeComponentEditor(typeof(EnviroHDRPSky))]
class EnviroSkyLiteSettingsEditor : SkySettingsEditor
{
public override void OnEnable()
{
base.OnEnable();
m_CommonUIElementsMask = (uint)SkySettingsUIElement.UpdateMode | (uint)SkySettingsUIElement.SkyIntensity;
var o = new PropertyFetcher<EnviroHDRPSky>(serializedObject);
}
public override void OnInspectorGUI()
{
base.CommonSkySettingsGUI();
}
}
}
#endif