Files
2026-05-09 09:10:52 +08:00

28 lines
437 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
[Serializable]
public class EnviroModule : ScriptableObject
{
public bool showModuleInspector = false;
public bool showSaveLoad = false;
public bool active = true;
public virtual void Enable()
{
}
public virtual void Disable()
{
}
public virtual void UpdateModule ()
{
}
}