fix:1
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62
Assets/Artwork/MeiGongZiYuan/图标/LYDS_UI2.mat
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62
Assets/Artwork/MeiGongZiYuan/图标/LYDS_UI2.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: LYDS_UI2
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m_Shader: {fileID: 4800000, guid: 14e9a47c59da4c34e88c6a7108ce1175, type: 3}
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Texture:
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m_Texture: {fileID: 2800000, guid: 8f1b11b39c6654e4f85f0119ca9e4535, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _TextureM:
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m_Texture: {fileID: 2800000, guid: 9fbef4b79ca3b784ba023cb1331520d5, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _TextureM2:
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m_Texture: {fileID: 2800000, guid: 9fbef4b79ca3b784ba023cb1331520d5, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _texcoord:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _ColorMask: 15
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _TextureM2S: 1.5
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- _TextureMS: 1
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- _UseUIAlphaClip: 0
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color0: {r: 0.65723264, g: 0.6701846, b: 1, a: 1}
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- _Color2: {r: 1, g: 0.21727914, b: 0, a: 0}
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- _TextureMSP: {r: 0, g: 0.05, b: 0, a: 0}
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- _TextureMSP2: {r: 0, g: 0.05, b: 0, a: 0}
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- _TextureMs: {r: 1, g: 0.34, b: 0, a: 0}
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- _TextureMs2: {r: 1, g: 1, b: 0, a: 0}
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m_BuildTextureStacks: []
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