This commit is contained in:
zhangjiajia
2026-03-05 11:30:53 +08:00
parent 4491b8d9ee
commit dcf1199970
755 changed files with 78018 additions and 0 deletions

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using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
//动画扩展类
public static class AnimExtension
{
//数字格式化
private static string Format(double num, string format = "f1", bool symbol = false, string unit = "")
{
if (num > 0 && symbol)
{
return "+" + num.ToString(format) + unit;
}
else
{
return num.ToString(format) + unit;
}
}
/// <summary>
/// 文本动画
/// </summary>
/// <param name="text">文本组件</param>
/// <param name="num">目标数值</param>
/// <param name="format">显示格式</param>
/// <param name="duration">持续时间</param>
/// <param name="delay">延迟时间</param>
/// <param name="symbol">正数前是否显示"+"号</param>
public static Tweener DOTextAnim(this Text text, double num, float duration = 1f, string format = "f1", float delay = 0f, string unit = "", bool symbol = false)
{
if (text == null) return null;
double data = 0;
text.text = Format(data, format, symbol, unit);
return DOTween.To(() => data, (x) => { data = x; text.text = Format(data, format, symbol, unit); }, num, duration).SetDelay(delay);
}
/// <summary>
/// 文本动画
/// </summary>
/// <param name="text">文本组件</param>
/// <param name="fromNum">起始数值</param>
/// <param name="toNum">目标数值</param>
/// <param name="duration">持续时间</param>
/// <param name="format">显示格式</param>
/// <param name="delay">延迟事件</param>
/// <param name="unit">单位</param>
/// <param name="symbol">是否显示"+"号</param>
public static Tweener DOTextAnim(this Text text, double fromNum, double toNum, float duration = 1f, string format = "f1", float delay = 0f, string unit = "", bool symbol = false)
{
if (text == null) return null;
double data = fromNum;
text.text = Format(data, format, symbol);
return DOTween.To(() => data, (x) => { data = x; text.text = Format(data, format, symbol); }, toNum, duration).SetDelay(delay);
}
/// <summary>
/// Slider 动画
/// </summary>
/// <param name="slider">Slider 组件</param>
/// <param name="num">目标数值</param>
/// <param name="duration">持续时间</param>
/// <param name="delay">延迟时间</param>
public static Tweener DOSliderAnim(this Slider slider, float num, float duration = 1f, float delay = 0f)
{
if (slider == null) return null;
slider.value = 0;
return DOTween.To(() => slider.value, (x) => slider.value = x, num, duration).SetDelay(delay);
}
/// <summary>
/// Image 的 fillAmount 动画
/// </summary>
/// <param name="image">Image组件</param>
/// <param name="num">目标数值</param>
/// <param name="duration">持续时间</param>
/// <param name="delay">延迟时间</param>
public static Tweener DOFillAnim(this Image image, float num, float duration = 1f, float delay = 0f)
{
if (image == null) return null;
image.fillAmount = 0;
return image.DOFillAmount(num, duration).SetDelay(delay);
}
/// <summary>
/// Scroll 垂直滚动动画
/// </summary>
/// <param name="scroll">Scroll 组件</param>
/// <param name="duration">持续时间</param>
/// <param name="delay">延迟时间</param>
public static Tweener DOVerticalAnim(this ScrollRect scroll, float duration = 30f, float delay = 1f)
{
scroll.DOKill();
scroll.verticalNormalizedPosition = 1f;
return scroll.DOVerticalNormalizedPos(0, duration).SetEase(Ease.Linear).SetLoops(-1, LoopType.Restart).SetDelay(delay);
}
/// <summary>
/// Scroll 水平滚动动画
/// </summary>
/// <param name="scroll">Scroll 组件</param>
/// <param name="duration">持续时间</param>
/// <param name="delay">延迟时间</param>
public static Tweener DOHorizontalAnim(this ScrollRect scroll, float duration = 30f, float delay = 1f)
{
scroll.DOKill();
scroll.horizontalNormalizedPosition = 0f;
return scroll.DOHorizontalNormalizedPos(1, duration).SetEase(Ease.Linear).SetLoops(-1, LoopType.Restart).SetDelay(delay);
}
/// <summary>
/// 材质动画
/// </summary>
/// <param name="material">材质对象</param>
/// <param name="property">属性名称</param>
/// <param name="endValue">目标值</param>
/// <param name="startValue">初始值</param>
/// <param name="duration">动画时间</param>
/// <param name="delay">延迟</param>
public static Tweener DoPropertyAnim(this Material material, string property, float endValue, float startValue = 0f, float duration = 1f, float delay = 0f)
{
if (material == null) { return null; }
if (!material.HasProperty(property)) { return null; }
material.SetFloat(property, startValue);
float data = startValue;
return DOTween.To(() => data, (x) => { data = x; material.SetFloat(property, x); }, endValue, duration).SetDelay(delay);
}
/// <summary>
/// 材质颜色动画
/// </summary>
/// <param name="material">材质对象</param>
/// <param name="property">属性名称</param>
/// <param name="endColor">目标颜色</param>
/// <param name="duration">动画时间</param>
/// <param name="delay">延迟</param>
public static Tweener DoColorAnim(this Material material, string property, Color endColor, float duration = 1f, float delay = 0f)
{
if (material == null) { return null; }
if (!material.HasProperty(property)) { return null; }
Color color = material.GetColor(property);
return DOTween.To(() => color, (x) => { color = x; material.SetColor(property, color); }, endColor, duration).SetDelay(delay);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SpriteAnim : MonoBehaviour
{
public bool isLoop = true;
public float timer = 0.1f;
public Sprite[] frames;
private int index = 0;
private SpriteRenderer spriteRender;
private Image image;
void Awake()
{
spriteRender = GetComponent<SpriteRenderer>();
image = GetComponent<Image>();
}
void Start()
{
index = 0;
Play();
}
public void Play()
{
CancelInvoke("PlayAnim");
InvokeRepeating("PlayAnim", 0f, timer);
}
public void Stop()
{
CancelInvoke("PlayAnim");
}
public void Reset()
{
if (index >= frames.Length)
{
CancelInvoke("PlayAnim");
return;
}
index = 0;
if (spriteRender != null)
{
spriteRender.sprite = frames[index];
}
if (image != null)
{
image.sprite = frames[index];
}
}
void PlayAnim()
{
if (index >= frames.Length)
{
CancelInvoke("PlayAnim");
return;
}
if (spriteRender != null)
{
spriteRender.sprite = frames[index];
}
if (image != null)
{
image.sprite = frames[index];
}
index++;
if (index >= frames.Length)
{
if (isLoop)
{
index = 0;
}
else
{
CancelInvoke("PlayAnim");
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.UI;
public class TweenAlpha : MonoBehaviour
{
[Range(0f, 1f)]
public float from = 0f;
[Range(0f, 1f)]
public float to = 1f;
public TweenStyle playStyle = TweenStyle.Once;
public AnimationCurve curve = new AnimationCurve(new Keyframe(0f, 0f, 0f, 1f), new Keyframe(1f, 1f, 1f, 0f));
public float timer = 1f;
private Tween tweener = null;
private SpriteRenderer spriteRender;
private Image image;
private Text text;
void Awake()
{
spriteRender = GetComponent<SpriteRenderer>();
image = GetComponent<Image>();
text = GetComponent<Text>();
}
void Start()
{
PlayForward();
}
public void PlayForward()
{
ResetToBegining();
switch (playStyle)
{
case TweenStyle.Once:
if (spriteRender != null)
{
tweener = spriteRender.DOFade(to, timer).SetEase(curve);
}
if (image != null)
{
tweener = image.DOFade(to, timer).SetEase(curve);
}
if (text != null)
{
tweener = text.DOFade(to, timer).SetEase(curve);
}
break;
case TweenStyle.Loop:
if (spriteRender != null)
{
tweener = spriteRender.DOFade(to, timer).SetEase(curve).SetLoops(-1);
}
if (image != null)
{
tweener = image.DOFade(to, timer).SetEase(curve).SetLoops(-1);
}
if (text != null)
{
tweener = text.DOFade(to, timer).SetEase(curve).SetLoops(-1);
}
break;
case TweenStyle.PingPong:
if (spriteRender != null)
{
tweener = spriteRender.DOFade(to, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
}
if (image != null)
{
tweener = image.DOFade(to, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
}
if (text != null)
{
tweener = text.DOFade(to, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
}
break;
}
}
public void PlayReverse()
{
ResetToEnding();
switch (playStyle)
{
case TweenStyle.Once:
if (spriteRender != null)
{
tweener = spriteRender.DOFade(from, timer).SetEase(curve);
}
if (image != null)
{
tweener = image.DOFade(from, timer).SetEase(curve);
}
if (text != null)
{
tweener = text.DOFade(from, timer).SetEase(curve);
}
break;
case TweenStyle.Loop:
if (spriteRender != null)
{
tweener = spriteRender.DOFade(from, timer).SetEase(curve).SetLoops(-1);
}
if (image != null)
{
tweener = image.DOFade(from, timer).SetEase(curve).SetLoops(-1);
}
if (text != null)
{
tweener = text.DOFade(from, timer).SetEase(curve).SetLoops(-1);
}
break;
case TweenStyle.PingPong:
if (spriteRender != null)
{
tweener = spriteRender.DOFade(from, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
}
if (image != null)
{
tweener = image.DOFade(from, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
}
if (text != null)
{
tweener = text.DOFade(from, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
}
break;
}
}
public void Stop()
{
if (tweener != null)
{
tweener.Kill();
}
}
public void Pause()
{
if (tweener != null)
{
tweener.Pause();
}
}
public void Play()
{
if (tweener != null)
{
tweener.Play();
}
}
public void ResetToBegining()
{
if (tweener != null)
{
tweener.Kill();
}
if (spriteRender != null)
{
spriteRender.DOFade(from, 0f);
}
if (image != null)
{
image.DOFade(from, 0f);
}
if (text != null)
{
text.DOFade(from, 0f);
}
}
public void ResetToEnding()
{
if (tweener != null)
{
tweener.Kill();
}
if (spriteRender != null)
{
spriteRender.DOFade(to, 0f);
}
if (image != null)
{
image.DOFade(to, 0f);
}
if (text != null)
{
text.DOFade(to, 0f);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.UI;
public class TweenColor : MonoBehaviour
{
public Color from = Color.white;
public Color to = Color.white;
public TweenStyle playStyle = TweenStyle.Once;
public AnimationCurve curve = new AnimationCurve(new Keyframe(0f, 0f, 0f, 1f), new Keyframe(1f, 1f, 1f, 0f));
public float timer = 1f;
private Tween tweener = null;
private SpriteRenderer spriteRender;
private Image image;
private Text text;
void Awake()
{
spriteRender = GetComponent<SpriteRenderer>();
image = GetComponent<Image>();
text = GetComponent<Text>();
}
void Start()
{
PlayForward();
}
public void PlayForward()
{
ResetToBegining();
switch (playStyle)
{
case TweenStyle.Once:
if (spriteRender != null)
{
tweener = spriteRender.DOColor(to, timer).SetEase(curve);
}
if (image != null)
{
tweener = image.DOColor(to, timer).SetEase(curve);
}
if (text != null)
{
tweener = text.DOColor(to, timer).SetEase(curve);
}
break;
case TweenStyle.Loop:
if (spriteRender != null)
{
tweener = spriteRender.DOColor(to, timer).SetEase(curve).SetLoops(-1);
}
if (image != null)
{
tweener = image.DOColor(to, timer).SetEase(curve).SetLoops(-1);
}
if (text != null)
{
tweener = text.DOColor(to, timer).SetEase(curve).SetLoops(-1);
}
break;
case TweenStyle.PingPong:
if (spriteRender != null)
{
tweener = spriteRender.DOColor(to, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
}
if (image != null)
{
tweener = image.DOColor(to, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
}
if (text != null)
{
tweener = text.DOColor(to, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
}
break;
}
}
public void PlayReverse()
{
ResetToEnding();
switch (playStyle)
{
case TweenStyle.Once:
if (spriteRender != null)
{
tweener = spriteRender.DOColor(from, timer).SetEase(curve);
}
if (image != null)
{
tweener = image.DOColor(from, timer).SetEase(curve);
}
if (text != null)
{
tweener = text.DOColor(from, timer).SetEase(curve);
}
break;
case TweenStyle.Loop:
if (spriteRender != null)
{
tweener = spriteRender.DOColor(from, timer).SetEase(curve).SetLoops(-1);
}
if (image != null)
{
tweener = image.DOColor(from, timer).SetEase(curve).SetLoops(-1);
}
if (text != null)
{
tweener = text.DOColor(from, timer).SetEase(curve).SetLoops(-1);
}
break;
case TweenStyle.PingPong:
if (spriteRender != null)
{
tweener = spriteRender.DOColor(from, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
}
if (image != null)
{
tweener = image.DOColor(from, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
}
if (text != null)
{
tweener = text.DOColor(from, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
}
break;
}
}
public void Stop()
{
if (tweener != null)
{
tweener.Kill();
}
}
public void Pause()
{
if (tweener != null)
{
tweener.Pause();
}
}
public void Play()
{
if (tweener != null)
{
tweener.Play();
}
}
public void ResetToBegining()
{
if (tweener != null)
{
tweener.Kill();
}
if (spriteRender != null)
{
spriteRender.color = from;
}
if (image != null)
{
image.color = from;
}
if (text != null)
{
text.color = from;
}
}
public void ResetToEnding()
{
if (tweener != null)
{
tweener.Kill();
}
if (spriteRender != null)
{
spriteRender.color = to;
}
if (image != null)
{
image.color = to;
}
if (text != null)
{
text.color = to;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public enum TweenStyle
{
Once,
Loop,
PingPong,
}
public class TweenPosition : MonoBehaviour
{
#if UNITY_EDITOR
private void Reset()
{
from = transform.localPosition;
to = transform.localPosition;
}
#endif
public Vector3 from;
public Vector3 to;
public TweenStyle playStyle = TweenStyle.Once;
public AnimationCurve curve = new AnimationCurve(new Keyframe(0f, 0f, 0f, 1f), new Keyframe(1f, 1f, 1f, 0f));
public float timer = 1f;
private Tween tweener = null;
// Use this for initialization
void Start()
{
PlayForward();
}
public void PlayForward()
{
ResetToBegining();
switch (playStyle)
{
case TweenStyle.Once:
tweener = transform.DOLocalMove(to, timer).SetEase(curve);
break;
case TweenStyle.Loop:
tweener = transform.DOLocalMove(to, timer).SetEase(curve).SetLoops(-1);
break;
case TweenStyle.PingPong:
tweener = transform.DOLocalMove(to, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
break;
}
}
public void PlayReverse()
{
ResetToEnding();
switch (playStyle)
{
case TweenStyle.Once:
tweener = transform.DOLocalMove(from, timer).SetEase(curve);
break;
case TweenStyle.Loop:
tweener = transform.DOLocalMove(from, timer).SetEase(curve).SetLoops(-1);
break;
case TweenStyle.PingPong:
tweener = transform.DOLocalMove(from, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
break;
}
}
public void Stop()
{
if (tweener != null)
{
tweener.Kill();
}
}
public void Pause()
{
if (tweener != null)
{
tweener.Pause();
}
}
public void Play()
{
if (tweener != null)
{
tweener.Play();
}
}
public void ResetToBegining()
{
if (tweener != null)
{
tweener.Kill();
}
transform.localPosition = from;
}
public void ResetToEnding()
{
if (tweener != null)
{
tweener.Kill();
}
transform.localPosition = to;
}
}

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using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TweenRotation : MonoBehaviour
{
#if UNITY_EDITOR
private void Reset()
{
from = transform.localEulerAngles;
to = transform.localEulerAngles;
}
#endif
public Vector3 from = Vector3.zero;
public Vector3 to = Vector3.zero;
public TweenStyle playStyle = TweenStyle.Once;
public AnimationCurve curve = new AnimationCurve(new Keyframe(0f, 0f, 0f, 1f), new Keyframe(1f, 1f, 1f, 0f));
public float timer = 1f;
private Tween tweener = null;
// Use this for initialization
void Start()
{
PlayForward();
}
public void PlayForward()
{
ResetToBegining();
switch (playStyle)
{
case TweenStyle.Once:
tweener = transform.DOLocalRotate(to, timer, RotateMode.FastBeyond360).SetEase(curve);
break;
case TweenStyle.Loop:
tweener = transform.DOLocalRotate(to, timer, RotateMode.FastBeyond360).SetEase(curve).SetLoops(-1);
break;
case TweenStyle.PingPong:
tweener = transform.DOLocalRotate(to, timer, RotateMode.FastBeyond360).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
break;
}
}
public void PlayReverse()
{
ResetToEnding();
switch (playStyle)
{
case TweenStyle.Once:
tweener = transform.DOLocalRotate(from, timer, RotateMode.FastBeyond360).SetEase(curve);
break;
case TweenStyle.Loop:
tweener = transform.DOLocalRotate(from, timer, RotateMode.FastBeyond360).SetEase(curve).SetLoops(-1);
break;
case TweenStyle.PingPong:
tweener = transform.DOLocalRotate(from, timer, RotateMode.FastBeyond360).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
break;
}
}
public void Stop()
{
if (tweener != null)
{
tweener.Kill();
}
}
public void Pause()
{
if (tweener != null)
{
tweener.Pause();
}
}
public void Play()
{
if (tweener != null)
{
tweener.Play();
}
}
public void ResetToBegining()
{
if (tweener != null)
{
tweener.Kill();
}
transform.localEulerAngles = from;
}
public void ResetToEnding()
{
if (tweener != null)
{
tweener.Kill();
}
transform.localEulerAngles = to;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class TweenScale : MonoBehaviour
{
#if UNITY_EDITOR
private void Reset()
{
from = transform.localScale;
to = transform.localScale;
}
#endif
public Vector3 from = Vector3.one;
public Vector3 to = Vector3.one;
public TweenStyle playStyle = TweenStyle.Once;
public AnimationCurve curve = new AnimationCurve(new Keyframe(0f, 0f, 0f, 1f), new Keyframe(1f, 1f, 1f, 0f));
public float timer = 1f;
private Tween tweener = null;
// Use this for initialization
void Start()
{
PlayForward();
}
public void PlayForward()
{
ResetToBegining();
switch (playStyle)
{
case TweenStyle.Once:
tweener = transform.DOScale(to, timer).SetEase(curve);
break;
case TweenStyle.Loop:
tweener = transform.DOScale(to, timer).SetEase(curve).SetLoops(-1);
break;
case TweenStyle.PingPong:
tweener = transform.DOScale(to, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
break;
}
}
public void PlayReverse()
{
ResetToEnding();
switch (playStyle)
{
case TweenStyle.Once:
tweener = transform.DOScale(from, timer).SetEase(curve);
break;
case TweenStyle.Loop:
tweener = transform.DOScale(from, timer).SetEase(curve).SetLoops(-1);
break;
case TweenStyle.PingPong:
tweener = transform.DOScale(from, timer).SetEase(curve).SetLoops(-1, LoopType.Yoyo);
break;
}
}
public void Stop()
{
if (tweener != null)
{
tweener.Kill();
}
}
public void Pause()
{
if (tweener != null)
{
tweener.Pause();
}
}
public void Play()
{
if (tweener != null)
{
tweener.Play();
}
}
public void ResetToBegining()
{
if (tweener != null)
{
tweener.Kill();
}
transform.localScale = from;
}
public void ResetToEnding()
{
if (tweener != null)
{
tweener.Kill();
}
transform.localScale = to;
}
}

View File

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