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3d-bxqz/Packages/com.waveharmonic.crest/Runtime/Shaders/Volume/UnderwaterURP.hlsl
zhangjiajia 81ffaaeca6 'push'
2026-05-06 16:56:59 +08:00

17 lines
812 B
HLSL

// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
#pragma multi_compile_fragment _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
#pragma multi_compile_fragment _ _SHADOWS_SOFT
#define CREST_URP 1
#define CREST_SHADERGRAPH_CONSTANTS_H
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl"
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Macros.hlsl"