fix:风机初始化代码提交
This commit is contained in:
@@ -0,0 +1,407 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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using System;
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namespace Enviro
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{
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[Serializable]
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public class EnviroReflections
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{
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public enum GlobalReflectionResolution
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{
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R16,
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R32,
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R64,
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R128,
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R256,
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R512,
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R1024,
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R2048
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}
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public bool globalReflections = true;
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[Tooltip("Set if enviro reflection probe should use custom rendering setup. For example to include post effectsin birp.")]
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public bool customRendering = true;
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[Tooltip("Set to use custom timeslicing when rendered in custom mode.")]
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public bool customRenderingTimeSlicing = true;
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[Tooltip("Set if enviro reflection probe should update faces individual on different frames.")]
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public ReflectionProbeTimeSlicingMode globalReflectionTimeSlicingMode = ReflectionProbeTimeSlicingMode.IndividualFaces;
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[Tooltip("Enable/disable enviro reflection probe updates based on gametime changes..")]
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public bool globalReflectionsUpdateOnGameTime = true;
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[Tooltip("Enable/disable enviro reflection probe updates based on transform position changes..")]
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public bool globalReflectionsUpdateOnPosition = true;
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[Tooltip("Reflection probe intensity.")]
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[Range(0f, 2f)]
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public float globalReflectionsIntensity = 1.0f;
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[Tooltip("Reflection probe update rate based on game time.")]
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public float globalReflectionsTimeTreshold = 0.025f;
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[Tooltip("Reflection probe update rate based on camera position.")]
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public float globalReflectionsPositionTreshold = 0.5f;
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[Tooltip("Reflection probe scale. Increase that one to increase the area where reflection probe will influence your scene.")]
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[Range(10f, 10000f)]
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public float globalReflectionsScale = 10000f;
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[Tooltip("Reflection probe resolution.")]
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public GlobalReflectionResolution globalReflectionResolution = GlobalReflectionResolution.R256;
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[Tooltip("Reflection probe rendered Layers.")]
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public LayerMask globalReflectionLayers;
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[Tooltip("Enable this option to update the default reflection with global reflection probes cubemap. This can be needed for material that might not support direct reflection probes. (Instanced Indirect Rendering)")]
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public bool updateDefaultEnvironmentReflections = true;
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[Tooltip("Reflection cubemap used for default scene sky reflections in < Unity 2022.1 versions.")]
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public Cubemap defaultSkyReflectionTex;
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}
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[Serializable]
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[ExecuteInEditMode]
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public class EnviroReflectionsModule : EnviroModule
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{
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public Enviro.EnviroReflections Settings;
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public EnviroReflectionsModule preset;
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// Inspector
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public bool showReflectionControls;
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public float lastReflectionUpdate;
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public Vector3 lastReflectionUpdatePos;
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private Coroutine renderReflectionCoroutine;
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private Coroutine waitForProbeCoroutine;
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private Coroutine copyDefaultReflectionCoroutine;
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public override void Enable ()
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{
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if(EnviroManager.instance == null)
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return;
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Setup();
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// Update global reflections once on enable.
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if(EnviroManager.instance.Objects.globalReflectionProbe != null)
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EnviroManager.instance.StartCoroutine(WaitToRefreshReflection());
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}
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public override void Disable ()
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{
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if(EnviroManager.instance == null)
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return;
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Cleanup();
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}
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private void Cleanup()
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{
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if(EnviroManager.instance == null)
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return;
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if(EnviroManager.instance.Objects.globalReflectionProbe != null)
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DestroyImmediate(EnviroManager.instance.Objects.globalReflectionProbe.gameObject);
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}
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// Unity warns with "Attempting to update a disabled Reflection Probe" even though the probe is enabled.
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// We have to wait a frame before interacting with reflection probes to allow Unity time to do any
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// setup in its internal OnEnable(). Otherwise, we will receive a warning:
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// "Attempting to update a disabled Reflection Probe. Action will be ignored."
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private IEnumerator WaitToRefreshReflection()
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{
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yield return null;
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RenderGlobalReflectionProbe(true, false);
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UpdateDefaultReflectionTextureMode ();
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}
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private void Setup()
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{
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if(EnviroManager.instance.Objects.globalReflectionProbe == null)
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{
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GameObject newReflectionProbe = new GameObject();
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newReflectionProbe.name = "Global Reflection Probe";
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newReflectionProbe.transform.SetParent(EnviroManager.instance.transform);
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newReflectionProbe.transform.localPosition = Vector3.zero;
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EnviroManager.instance.Objects.globalReflectionProbe = newReflectionProbe.AddComponent<EnviroReflectionProbe>();
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}
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}
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public override void UpdateModule ()
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{
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if(EnviroManager.instance == null)
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return;
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if(EnviroManager.instance.Objects.globalReflectionProbe != null)
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UpdateReflection();
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}
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private void UpdateReflection()
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{
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if(!Settings.globalReflections)
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{
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EnviroManager.instance.Objects.globalReflectionProbe.myProbe.enabled = false;
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UpdateDefaultReflectionTextureMode ();
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return;
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}
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else
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{
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EnviroManager.instance.Objects.globalReflectionProbe.myProbe.enabled = true;
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}
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EnviroReflectionProbe probe = EnviroManager.instance.Objects.globalReflectionProbe;
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SetupProbeSettings(probe);
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if(EnviroManager.instance.Time != null)
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{
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if ((lastReflectionUpdate < EnviroManager.instance.Time.Settings.timeOfDay || lastReflectionUpdate > EnviroManager.instance.Time.Settings.timeOfDay + (Settings.globalReflectionsTimeTreshold + 0.01f)) && Settings.globalReflectionsUpdateOnGameTime)
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{
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RenderGlobalReflectionProbe(false,Settings.customRenderingTimeSlicing);
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lastReflectionUpdate = EnviroManager.instance.Time.Settings.timeOfDay + Settings.globalReflectionsTimeTreshold;
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}
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}
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if ((probe.transform.position.magnitude > lastReflectionUpdatePos.magnitude + Settings.globalReflectionsPositionTreshold || probe.transform.position.magnitude < lastReflectionUpdatePos.magnitude - Settings.globalReflectionsPositionTreshold) && Settings.globalReflectionsUpdateOnPosition)
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{
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RenderGlobalReflectionProbe(false,Settings.customRenderingTimeSlicing);
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lastReflectionUpdatePos = probe.transform.position;
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}
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UpdateDefaultReflectionTextureMode ();
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}
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public void RenderGlobalReflectionProbe(bool forced = false, bool timeslice = false)
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{
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EnviroReflectionProbe probe = EnviroManager.instance.Objects.globalReflectionProbe;
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if (probe == null)
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return;
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if(renderReflectionCoroutine != null)
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{
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EnviroManager.instance.StopCoroutine(renderReflectionCoroutine);
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renderReflectionCoroutine = null;
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}
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#if !ENVIRO_HDRP
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renderReflectionCoroutine = EnviroManager.instance.StartCoroutine(RenderGlobalReflectionProbeTimed(probe,timeslice));
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if(Settings.updateDefaultEnvironmentReflections)
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{
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#if UNITY_2022_1_OR_NEWER
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// We don't need to copy the texture to a cubemap anmyore
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#else
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// Prevent multiple coroutines from running at the same time
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if (copyDefaultReflectionCoroutine != null)
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{
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EnviroManager.instance.StopCoroutine(copyDefaultReflectionCoroutine);
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copyDefaultReflectionCoroutine = null;
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}
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if(Settings.customRendering)
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copyDefaultReflectionCoroutine = EnviroManager.instance.StartCoroutine(CopyDefaultReflectionCustom(probe, timeslice));
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else
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CopyDefaultReflectionUnity(probe);
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#endif
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}
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#else
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renderReflectionCoroutine = EnviroManager.instance.StartCoroutine(RenderGlobalReflectionProbeTimed(probe,timeslice));
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#endif
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}
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//Copy reflection probe to cubemap and assign as default reflections.
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private void CopyDefaultReflectionCubemap (EnviroReflectionProbe probe)
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{
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if(Settings.defaultSkyReflectionTex == null || Settings.defaultSkyReflectionTex.height != probe.myProbe.texture.height || Settings.defaultSkyReflectionTex.width != probe.myProbe.texture.width)
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{
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if(Settings.defaultSkyReflectionTex != null)
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DestroyImmediate(Settings.defaultSkyReflectionTex);
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Settings.defaultSkyReflectionTex = new Cubemap(probe.myProbe.resolution, probe.myProbe.hdr ? TextureFormat.RGBAHalf : TextureFormat.RGBA32, true);
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Settings.defaultSkyReflectionTex.name = "Enviro Default Sky Reflection";
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}
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if(probe.myProbe.texture != null)
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Graphics.CopyTexture(probe.myProbe.texture, Settings.defaultSkyReflectionTex as Texture);
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}
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public void UpdateDefaultReflectionTextureMode ()
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{
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if(Settings.updateDefaultEnvironmentReflections && Settings.globalReflections)
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{
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RenderSettings.defaultReflectionMode = UnityEngine.Rendering.DefaultReflectionMode.Custom;
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#if UNITY_2022_1_OR_NEWER
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RenderSettings.customReflectionTexture = EnviroManager.instance.Objects.globalReflectionProbe.myProbe.texture;
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#else
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if(Settings.defaultSkyReflectionTex != null)
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RenderSettings.customReflection = Settings.defaultSkyReflectionTex;
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#endif
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}
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else
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{
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RenderSettings.defaultReflectionMode = UnityEngine.Rendering.DefaultReflectionMode.Skybox;
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}
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}
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//Update all probe settings.
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private void SetupProbeSettings(EnviroReflectionProbe probe)
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{
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int res = 128;
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switch (Settings.globalReflectionResolution)
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{
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case EnviroReflections.GlobalReflectionResolution.R16:
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res = 16;
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break;
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case EnviroReflections.GlobalReflectionResolution.R32:
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res = 32;
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break;
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case EnviroReflections.GlobalReflectionResolution.R64:
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res = 64;
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break;
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case EnviroReflections.GlobalReflectionResolution.R128:
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res = 128;
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break;
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case EnviroReflections.GlobalReflectionResolution.R256:
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res = 256;
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break;
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case EnviroReflections.GlobalReflectionResolution.R512:
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res = 512;
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break;
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case EnviroReflections.GlobalReflectionResolution.R1024:
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res = 1024;
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break;
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case EnviroReflections.GlobalReflectionResolution.R2048:
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res = 2048;
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break;
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}
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#if !ENVIRO_HDRP
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probe.myProbe.cullingMask = Settings.globalReflectionLayers;
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probe.myProbe.intensity = Settings.globalReflectionsIntensity;
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probe.myProbe.size = new Vector3 (Settings.globalReflectionsScale,Settings.globalReflectionsScale,Settings.globalReflectionsScale);
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probe.myProbe.resolution = res;
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#if ENVIRO_URP
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probe.customRendering = false;
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probe.myProbe.timeSlicingMode = Settings.globalReflectionTimeSlicingMode;
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#else
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probe.customRendering = Settings.customRendering;
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probe.useTimeSlicing = Settings.customRenderingTimeSlicing;
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probe.myProbe.timeSlicingMode = Settings.globalReflectionTimeSlicingMode;
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#endif
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RenderSettings.reflectionIntensity = Settings.globalReflectionsIntensity;
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#else
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probe.customRendering = false;
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probe.myProbe.resolution = res;
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if(probe.hdprobe != null)
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{
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probe.hdprobe.settingsRaw.cameraSettings.culling.cullingMask = Settings.globalReflectionLayers;
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probe.hdprobe.settingsRaw.influence.boxSize = new Vector3 (Settings.globalReflectionsScale,Settings.globalReflectionsScale,Settings.globalReflectionsScale);
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probe.hdprobe.settingsRaw.influence.sphereRadius = Settings.globalReflectionsScale;
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probe.hdprobe.settingsRaw.lighting.multiplier = Settings.globalReflectionsIntensity;
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}
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#endif
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}
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private IEnumerator CopyDefaultReflectionCustom(EnviroReflectionProbe probe, bool timeslice)
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{
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if (timeslice)
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{
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// Wait for seven frames so probe finished rendering
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for (int i = 0; i < 8; i++)
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{
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yield return null;
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}
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CopyDefaultReflectionCubemap(probe);
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}
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else
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{
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yield return null;
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yield return null;
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CopyDefaultReflectionCubemap(probe);
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}
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}
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private void CopyDefaultReflectionUnity(EnviroReflectionProbe probe)
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{
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if(probe.renderId == -1 || probe.myProbe.IsFinishedRendering(probe.renderId))
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{
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CopyDefaultReflectionCubemap(probe);
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}
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else
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{
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if (waitForProbeCoroutine != null) {
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EnviroManager.instance.StopCoroutine(waitForProbeCoroutine);
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waitForProbeCoroutine = null;
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}
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waitForProbeCoroutine = EnviroManager.instance.StartCoroutine(WaitForUnityProbe(probe));
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}
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}
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private IEnumerator WaitForUnityProbe(EnviroReflectionProbe probe)
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{
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yield return null;
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CopyDefaultReflectionUnity(probe);
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}
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private IEnumerator RenderGlobalReflectionProbeTimed (EnviroReflectionProbe probe, bool timeslice)
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{
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#if ENVIRO_HDRP
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EnviroManager.instance.Lighting.UpdateDirectLightingHDRP ();
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EnviroManager.instance.Lighting.UpdateAmbientLightingHDRP();
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yield return null;
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probe.RefreshReflection(timeslice);
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yield return null;
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EnviroManager.instance.Lighting.UpdateExposureHDRP ();
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#else
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if(EnviroManager.instance.Lighting != null)
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{
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//Force a lighting update before rendering the probe as it might has not updated yet.
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EnviroManager.instance.Lighting.UpdateDirectLighting ();
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EnviroManager.instance.Lighting.UpdateAmbientLighting(true);
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yield return null;
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probe.RefreshReflection(timeslice);
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}
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else
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{
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probe.RefreshReflection(timeslice);
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}
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#endif
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}
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//Save and Load
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public void LoadModuleValues ()
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{
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if(preset != null)
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{
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Settings = JsonUtility.FromJson<Enviro.EnviroReflections>(JsonUtility.ToJson(preset.Settings));
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}
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else
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{
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Debug.Log("Please assign a saved module to load from!");
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}
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}
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public void SaveModuleValues ()
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{
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#if UNITY_EDITOR
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EnviroReflectionsModule t = ScriptableObject.CreateInstance<EnviroReflectionsModule>();
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t.name = "Reflections Module";
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t.Settings = JsonUtility.FromJson<Enviro.EnviroReflections>(JsonUtility.ToJson(Settings));
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string assetPathAndName = UnityEditor.AssetDatabase.GenerateUniqueAssetPath(EnviroHelper.assetPath + "/New " + t.name + ".asset");
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UnityEditor.AssetDatabase.CreateAsset(t, assetPathAndName);
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UnityEditor.AssetDatabase.SaveAssets();
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UnityEditor.AssetDatabase.Refresh();
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#endif
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}
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public void SaveModuleValues (EnviroReflectionsModule module)
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{
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module.Settings = JsonUtility.FromJson<Enviro.EnviroReflections>(JsonUtility.ToJson(Settings));
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#if UNITY_EDITOR
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UnityEditor.EditorUtility.SetDirty(module);
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UnityEditor.AssetDatabase.SaveAssets();
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#endif
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}
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}
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}
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Block a user