fix:风机初始化代码提交
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41
Assets/Scripts/AudioManage/Mute.cs
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41
Assets/Scripts/AudioManage/Mute.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Mute : MonoBehaviour
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{
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Camera cam;
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public GameObject Audio;
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// Start is called before the first frame update
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void Start()
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{
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cam = Camera.main;
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Audio = GameObject.Find("Enviro 3/Audio");
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void GlobalMute()
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{
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Audio.SetActive(false);
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//Audio.SetActive(false);
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}
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public void UnMute()
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{
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Audio.SetActive(true);
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//Audio.SetActive(true);
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}
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}
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11
Assets/Scripts/AudioManage/Mute.cs.meta
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11
Assets/Scripts/AudioManage/Mute.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 60c571c6b767316438ed3b3d2e06d714
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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