fix:风机初始化代码提交
This commit is contained in:
347
Assets/Scripts/ICONS/AskForWEBInfomation.cs
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347
Assets/Scripts/ICONS/AskForWEBInfomation.cs
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@@ -0,0 +1,347 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Networking;
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public class AskForWEBInfomation : MonoBehaviour
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{
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[Serializable]
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public class IdentifierTextBinding
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{
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public string identifier;
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public TMP_Text targetText;
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}
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[Header("认证")]
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[TextArea(2, 4)]
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public string authorization = "tenantCode=DEMO&accessToken=225e1a7ffede96cb5adab3aa98775660f4c6a066";
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[Header("编辑器测试地址")]
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public string editorFullUrl = "https://3d.gzckgc.cn/api.php/Device/deviceDetail";
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[Header("设备SN列表")]
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public List<string> deviceSnList = new List<string>
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{
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"ys_2026020420","ys_2026020419","ys_2026020418","ys_2026020417","ys_2026020416","ys_2026020415"
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};
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[Header("手动拖拽绑定:identifier -> TMP_Text")]
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public List<IdentifierTextBinding> bindings = new List<IdentifierTextBinding>();
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[Header("显示设置")]
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public string valueFormat = "0.##";
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public bool includeUnit = true;
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private Dictionary<string, TMP_Text> textMap = new Dictionary<string, TMP_Text>();
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public bool _isRunning = false;//这个东西只是用来防止手动连点
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private void Awake()
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{
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BuildBindingMap();
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}
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private void BuildBindingMap()
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{
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textMap.Clear();
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foreach (var binding in bindings)
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{
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if (binding == null) continue;
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if (string.IsNullOrWhiteSpace(binding.identifier)) continue;
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if (binding.targetText == null) continue;
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textMap[binding.identifier] = binding.targetText;
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}
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}
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private void Start()
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{
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StartCoroutine(LoadAllDevices());
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}
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//这个是和前端交互的时候按下的按钮
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public void ManuallyLoadOneDevice(string SnWithDeviceName)
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{
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if (_isRunning)
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return;
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StartCoroutine(LoadOneDeviceManually(SnWithDeviceName));
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}
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IEnumerator DelayPart()
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{
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yield return new WaitForSeconds(2.0f); // 等待2秒
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// 这里写延迟执行的代码
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Debug.Log("2秒后执行");
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}
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private IEnumerator LoadAllDevices()
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{
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if (string.IsNullOrWhiteSpace(authorization) || authorization.Contains("替换"))
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{
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Debug.LogError("authorization 还没填。");
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yield break;
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}
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foreach (string sn in deviceSnList)
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{
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yield return StartCoroutine(LoadOneDevice(sn));
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}
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Debug.Log("全部设备文本更新完成");
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}
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private IEnumerator LoadOneDevice(string deviceSn)
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{
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string url = GetRequestUrl();
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WWWForm form = new WWWForm();
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form.AddField("device_sn", deviceSn);
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using (UnityWebRequest req = UnityWebRequest.Post(url, form))
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{
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req.SetRequestHeader("Accept", "application/json, text/plain, */*");
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req.SetRequestHeader("Authorization", authorization);
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yield return req.SendWebRequest();
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if (req.result != UnityWebRequest.Result.Success)
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{
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Debug.LogError($"请求失败 | SN={deviceSn} | {req.error}");
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yield break;
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}
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string json = req.downloadHandler.text;
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DeviceDetailResponse resp = null;
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try
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{
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resp = JsonUtility.FromJson<DeviceDetailResponse>(json);
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}
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catch (Exception e)
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{
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Debug.LogError($"JSON解析失败 | SN={deviceSn} | {e.Message}");
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yield break;
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}
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if (resp == null || resp.status == null)
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{
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Debug.LogError($"响应为空 | SN={deviceSn}");
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yield break;
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}
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if (resp.status.code != 0)
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{
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Debug.LogError($"业务失败 | SN={deviceSn} | code={resp.status.code} | msg={resp.status.msg}");
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yield break;
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}
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if (resp.result == null || resp.result.data_points == null || resp.result.data_points.timeseries == null)
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{
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Debug.LogWarning($"没有 timeseries 数据 | SN={deviceSn}");
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yield break;
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}
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foreach (DevicePoint point in resp.result.data_points.timeseries)
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{
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if (point == null) continue;
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if (string.IsNullOrWhiteSpace(point.identifier)) continue;
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UpdateText(point.identifier, point.value, point.unitName, point.name);
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}
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}
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}
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private IEnumerator LoadOneDeviceManually(string deviceSnWithName)//狗日的unity多参数不能用inspector编辑,重载还不能名字相同,烦。。
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{
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_isRunning = true;
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yield return null;
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float transitionDuration = Camera.main.transform.GetComponent<DoubleClickToFocus>().transitionDuration;
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yield return new WaitForSeconds(transitionDuration+0.01f); // 等待2秒
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// 这里写延迟执行的代码
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Debug.Log("2秒后执行");
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//为了手动点击传出sn和传感器名字,命名ys_2026020427_sb_wuxianqingjiaoji001,这样,用下划线找sn和名字
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//我给这个方法重载了,
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//分别是手动点击时和自动跳转
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//唯一不同就是最下面判断是不是被点击的设备
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int first = deviceSnWithName.IndexOf("_");
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int second = deviceSnWithName.IndexOf('_', first + 1);
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string deviceSn = deviceSnWithName.Substring(0, second);
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string iconName = GameObject.Find("ICONS").transform.Find(deviceSnWithName).transform.Find(deviceSnWithName.Substring(second + 1) + "Text").GetComponent<TextMeshProUGUI>().text;
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//传感器的名字。用这个 object 里面的 text。无法用 gameobject. find 直接找到子对象,先找它的父对象,然后用父对象找子对象。
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string url = GetRequestUrl();
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WWWForm form = new WWWForm();
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form.AddField("device_sn", deviceSn);
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using (UnityWebRequest req = UnityWebRequest.Post(url, form))
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{
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req.SetRequestHeader("Accept", "application/json, text/plain, */*");
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req.SetRequestHeader("Authorization", authorization);
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yield return req.SendWebRequest();
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if (req.result != UnityWebRequest.Result.Success)
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{
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Debug.LogError($"请求失败 | SN={deviceSn} | {req.error}");
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yield break;
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}
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string json = req.downloadHandler.text;
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DeviceDetailResponse resp = null;
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try
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{
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resp = JsonUtility.FromJson<DeviceDetailResponse>(json);
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}
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catch (Exception e)
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{
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Debug.LogError($"JSON解析失败 | SN={deviceSn} | {e.Message}");
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yield break;
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}
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if (resp == null || resp.status == null)
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{
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Debug.LogError($"响应为空 | SN={deviceSn}");
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yield break;
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}
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//此部分为手动获取数据和自动获取数据的唯一区别。
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SendData sendData = new SendData();
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sendData.result = resp.result;
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sendData.iconName = iconName;
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string CoutJsonData = JsonUtility.ToJson(sendData,true);
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Application.ExternalCall("sendDataToVue", CoutJsonData);
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//Debug.Log(CoutJsonData);
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if (resp.status.code != 0)
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{
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Debug.LogError($"业务失败 | SN={deviceSn} | code={resp.status.code} | msg={resp.status.msg}");
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yield break;
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}
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if (resp.result == null || resp.result.data_points == null || resp.result.data_points.timeseries == null)
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{
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Debug.LogWarning($"没有 timeseries 数据 | SN={deviceSn}");
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yield break;
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}
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foreach (DevicePoint point in resp.result.data_points.timeseries)
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{
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if (point == null) continue;
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if (string.IsNullOrWhiteSpace(point.identifier)) continue;
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UpdateText(point.identifier, point.value, point.unitName, point.name);
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}
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}
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_isRunning = false;//协程运行完成自动解锁。
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Debug.Log("单次查询完成");
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}
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private void UpdateText(string identifier, string valueStr, string unitName, string itemName)
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{
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if (!textMap.TryGetValue(identifier, out TMP_Text target) || target == null)
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{
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Debug.LogWarning($"没有绑定 identifier: {identifier}");
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return;
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}
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string finalText = valueStr;
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if (float.TryParse(valueStr, NumberStyles.Any, CultureInfo.InvariantCulture, out float value))
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{
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finalText = value.ToString(valueFormat, CultureInfo.InvariantCulture);
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}
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if (includeUnit)//&& !string.IsNullOrWhiteSpace(unitName)
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{
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finalText += unitName;
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finalText = itemName + ": " + finalText;
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}
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target.text = finalText;
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}
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private string GetRequestUrl()
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{
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#if UNITY_WEBGL && !UNITY_EDITOR
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return "/api.php/Device/deviceDetail";
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#else
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return editorFullUrl;
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#endif
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}
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[ContextMenu("重建绑定字典")]
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private void RebuildBindings()
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{
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BuildBindingMap();
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Debug.Log("绑定字典已重建");
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}
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[Serializable]
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public class DeviceDetailResponse
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{
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public ApiStatus status;
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public DeviceResult result;
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}
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[Serializable]
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public class ApiStatus
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{
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public int code;
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public string msg;
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}
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[Serializable]
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public class DeviceResult
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{
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public int device_id;
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public string device_name;
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public string device_sn;
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public string status;
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public string online_status;
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public string location;
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public string address;
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public string pic;
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public DataPoints data_points;
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}
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[Serializable]
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public class SendData
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{
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public string iconName;
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public DeviceResult result;
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}
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[Serializable]
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public class DataPoints
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{
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public DevicePoint[] control;
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public DevicePoint[] timeseries;
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}
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[Serializable]
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public class DevicePoint
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{
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public string point_id;
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public string name;
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public string alias;
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public string identifier;
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public string unitName;
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public string unitIdentifier;
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public string accessMode;
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public string dataType;
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public string value;
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public string callback_time;
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}
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}
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