load deviceANDIcon by codes automatically
This commit is contained in:
Binary file not shown.
BIN
.vs/3d-fengji/v17/.suo
Normal file
BIN
.vs/3d-fengji/v17/.suo
Normal file
Binary file not shown.
58
.vs/3d-fengji/v17/DocumentLayout.json
Normal file
58
.vs/3d-fengji/v17/DocumentLayout.json
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
{
|
||||||
|
"Version": 1,
|
||||||
|
"WorkspaceRootPath": "D:\\unityData\\Git\u7248\u672C\\3d-fengji\\",
|
||||||
|
"Documents": [
|
||||||
|
{
|
||||||
|
"AbsoluteMoniker": "D:0:0:{E01BD8B3-55E8-74DB-B103-CC292D26A5E4}|Assembly-CSharp.csproj|d:\\unitydata\\git\u7248\u672C\\3d-fengji\\assets\\scripts\\icons\\askforwebinfomation.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
|
||||||
|
"RelativeMoniker": "D:0:0:{E01BD8B3-55E8-74DB-B103-CC292D26A5E4}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\icons\\askforwebinfomation.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"AbsoluteMoniker": "D:0:0:{E01BD8B3-55E8-74DB-B103-CC292D26A5E4}|Assembly-CSharp.csproj|d:\\unitydata\\git\u7248\u672C\\3d-fengji\\assets\\scripts\\icons\\fastslowanimationandzoomin.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
|
||||||
|
"RelativeMoniker": "D:0:0:{E01BD8B3-55E8-74DB-B103-CC292D26A5E4}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\icons\\fastslowanimationandzoomin.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"DocumentGroupContainers": [
|
||||||
|
{
|
||||||
|
"Orientation": 0,
|
||||||
|
"VerticalTabListWidth": 256,
|
||||||
|
"DocumentGroups": [
|
||||||
|
{
|
||||||
|
"DockedWidth": 200,
|
||||||
|
"SelectedChildIndex": 1,
|
||||||
|
"Children": [
|
||||||
|
{
|
||||||
|
"$type": "Bookmark",
|
||||||
|
"Name": "ST:0:0:{aa2115a1-9712-457b-9047-dbb71ca2cdd2}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"$type": "Document",
|
||||||
|
"DocumentIndex": 0,
|
||||||
|
"Title": "AskForWEBInfomation.cs",
|
||||||
|
"DocumentMoniker": "D:\\unityData\\Git\u7248\u672C\\3d-fengji\\Assets\\Scripts\\ICONS\\AskForWEBInfomation.cs",
|
||||||
|
"RelativeDocumentMoniker": "Assets\\Scripts\\ICONS\\AskForWEBInfomation.cs",
|
||||||
|
"ToolTip": "D:\\unityData\\Git\u7248\u672C\\3d-fengji\\Assets\\Scripts\\ICONS\\AskForWEBInfomation.cs",
|
||||||
|
"RelativeToolTip": "Assets\\Scripts\\ICONS\\AskForWEBInfomation.cs",
|
||||||
|
"ViewState": "AgIAAAAAAAAAAAAAAAAAANgBAAABAAAAAAAAAA==",
|
||||||
|
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
|
||||||
|
"WhenOpened": "2026-07-10T06:56:30.878Z",
|
||||||
|
"EditorCaption": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"$type": "Document",
|
||||||
|
"DocumentIndex": 1,
|
||||||
|
"Title": "FastSlowAnimationANDZoomIN.cs",
|
||||||
|
"DocumentMoniker": "D:\\unityData\\Git\u7248\u672C\\3d-fengji\\Assets\\Scripts\\ICONS\\FastSlowAnimationANDZoomIN.cs",
|
||||||
|
"RelativeDocumentMoniker": "Assets\\Scripts\\ICONS\\FastSlowAnimationANDZoomIN.cs",
|
||||||
|
"ToolTip": "D:\\unityData\\Git\u7248\u672C\\3d-fengji\\Assets\\Scripts\\ICONS\\FastSlowAnimationANDZoomIN.cs",
|
||||||
|
"RelativeToolTip": "Assets\\Scripts\\ICONS\\FastSlowAnimationANDZoomIN.cs",
|
||||||
|
"ViewState": "AgIAABEAAAAAAAAAAADwvx4AAAAVAAAAAAAAAA==",
|
||||||
|
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
|
||||||
|
"WhenOpened": "2026-07-10T06:54:03.181Z",
|
||||||
|
"EditorCaption": ""
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
6
.vsconfig
Normal file
6
.vsconfig
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
{
|
||||||
|
"version": "1.0",
|
||||||
|
"components": [
|
||||||
|
"Microsoft.VisualStudio.Workload.ManagedGame"
|
||||||
|
]
|
||||||
|
}
|
||||||
38
3d-fengji.sln
Normal file
38
3d-fengji.sln
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 15
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Enviro3.Editor", "Enviro3.Editor.csproj", "{73D96162-AA87-E3EB-67D0-CFA8AA2A2806}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{E01BD8B3-55E8-74DB-B103-CC292D26A5E4}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Enviro3.Runtime", "Enviro3.Runtime.csproj", "{7C998988-61F2-7AF1-0A5D-CFA20D6661AE}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{F9B788D1-9D9E-3556-0807-B70711B56A75}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{73D96162-AA87-E3EB-67D0-CFA8AA2A2806}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{73D96162-AA87-E3EB-67D0-CFA8AA2A2806}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{73D96162-AA87-E3EB-67D0-CFA8AA2A2806}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{73D96162-AA87-E3EB-67D0-CFA8AA2A2806}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{E01BD8B3-55E8-74DB-B103-CC292D26A5E4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{E01BD8B3-55E8-74DB-B103-CC292D26A5E4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{E01BD8B3-55E8-74DB-B103-CC292D26A5E4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{E01BD8B3-55E8-74DB-B103-CC292D26A5E4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{7C998988-61F2-7AF1-0A5D-CFA20D6661AE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{7C998988-61F2-7AF1-0A5D-CFA20D6661AE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{7C998988-61F2-7AF1-0A5D-CFA20D6661AE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{7C998988-61F2-7AF1-0A5D-CFA20D6661AE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{F9B788D1-9D9E-3556-0807-B70711B56A75}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{F9B788D1-9D9E-3556-0807-B70711B56A75}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{F9B788D1-9D9E-3556-0807-B70711B56A75}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{F9B788D1-9D9E-3556-0807-B70711B56A75}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
1143
Assembly-CSharp-Editor.csproj
Normal file
1143
Assembly-CSharp-Editor.csproj
Normal file
File diff suppressed because it is too large
Load Diff
1166
Assembly-CSharp.csproj
Normal file
1166
Assembly-CSharp.csproj
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,13 +1,33 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Globalization;
|
using System.Globalization;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Networking;
|
using UnityEngine.Networking;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
struct RequiredInformation
|
||||||
|
{
|
||||||
|
public string SNWithdeviceName;
|
||||||
|
public Vector3 localPosition;
|
||||||
|
public string customName;//这个是浮标上面的文本,自己命的名
|
||||||
|
public string pictureSerialNumber;//MT开头的图片
|
||||||
|
public RequiredInformation(string sn, Vector3 pos, string name, string picSn)
|
||||||
|
{
|
||||||
|
SNWithdeviceName = sn;
|
||||||
|
localPosition = pos;
|
||||||
|
customName = name;
|
||||||
|
pictureSerialNumber = picSn;
|
||||||
|
}
|
||||||
|
}
|
||||||
public class AskForWEBInfomation : MonoBehaviour
|
public class AskForWEBInfomation : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public Camera cam;
|
||||||
|
|
||||||
|
public GameObject buoy;//把BUoy预制体拖进来,使用代码自动生成ICON的子物体
|
||||||
|
|
||||||
|
public List<Sprite> pictures = new List<Sprite>();//把图片预制体都拖过来
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class IdentifierTextBinding
|
public class IdentifierTextBinding
|
||||||
{
|
{
|
||||||
@@ -28,6 +48,67 @@ public class AskForWEBInfomation : MonoBehaviour
|
|||||||
|
|
||||||
"ys_2026020420","ys_2026020419","ys_2026020418","ys_2026020417","ys_2026020416","ys_2026020415"
|
"ys_2026020420","ys_2026020419","ys_2026020418","ys_2026020417","ys_2026020416","ys_2026020415"
|
||||||
};
|
};
|
||||||
|
List<RequiredInformation> info = new List<RequiredInformation>()
|
||||||
|
{
|
||||||
|
new RequiredInformation("ys_2026020415_sb_gnss001",new Vector3(10.9530001f,-10.7779989f,-1.75300026f),"GNSS","MT014") ,
|
||||||
|
new RequiredInformation("ys_2026020416_sb_wuxianqingjiaoji001",new Vector3(-0.25177002f,-0.00340000005f,3.51672745f),"无线倾角计1","倾角图标") ,
|
||||||
|
new RequiredInformation("ys_2026020416_sb_wuxianqingjiaoji002",new Vector3(-3.22239995f,-0.0055999998f,1.67970002f),"无线倾角计2","倾角图标") ,
|
||||||
|
new RequiredInformation("ys_2026020416_sb_wuxianqingjiaoji003",new Vector3(-0.254400015f,-0.00449999981f,-0.108400002f),"无线倾角计3","倾角图标") ,
|
||||||
|
new RequiredInformation("ys_2026020417_sb_fengjizhendong001",new Vector3(1.14961243f,55.1254196f,2.07600784f),"振动加速度1","MT019") ,
|
||||||
|
new RequiredInformation("ys_2026020417_sb_fengjizhendong002",new Vector3(1.14961243f,55.1785011f,1.38459396f),"振动加速度2","MT019") ,
|
||||||
|
new RequiredInformation("ys_2026020418_sb_yingbianji001",new Vector3(-1.90900004f,10.3079996f,3.55800009f),"应变计1","MT013") ,
|
||||||
|
new RequiredInformation("ys_2026020418_sb_yingbianji002",new Vector3(-3.17600012f,10.2980003f,1.66199994f),"应变计2","MT013") ,
|
||||||
|
new RequiredInformation("ys_2026020418_sb_yingbianji003",new Vector3(-1.87399995f,10.2880001f,-0.150199994f),"应变计3","MT013") ,
|
||||||
|
new RequiredInformation("ys_2026020418_sb_yingbianji004",new Vector3(0.349900007f,10.2938004f,0.450199991f),"应变计4","MT013") ,
|
||||||
|
new RequiredInformation("ys_2026020418_sb_yingbianji005",new Vector3(0.400999993f,10.2967997f,2.88899994f),"应变计5","MT013") ,
|
||||||
|
new RequiredInformation("ys_2026020419_sb_wenshiya001",new Vector3(-69.6037674f,-33.9762917f,141.763977f),"温湿压1","温湿图标") ,
|
||||||
|
new RequiredInformation("ys_2026020420_sb_yachashi001",new Vector3(10.7563248f,-12.5099993f,-1.32729721f),"静力水准仪1","MT014") ,
|
||||||
|
new RequiredInformation("ys_2026020420_sb_yachashi002",new Vector3(-1.17034912f,-12.5128984f,4.73325729f),"静力水准仪2","MT014") ,
|
||||||
|
new RequiredInformation("ys_2026020420_sb_yachashi003",new Vector3(-1.17050004f,-12.5162926f,-1.3204f),"静力水准仪3","MT014") ,
|
||||||
|
new RequiredInformation("ys_2026020420_sb_yachashi004",new Vector3(1.83947754f,-12.5169001f,1.70901871f),"静力水准仪4","MT014") ,
|
||||||
|
new RequiredInformation("ys_2026020420_sb_yachashi005",new Vector3(-4.20899963f,-12.5176001f,1.70901871f),"静力水准仪5","MT014") ,
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/* Dictionary<string, Vector3> deviceName = new Dictionary<string, Vector3>//这个是ICONS下面所有的设备,用系统自动实例化
|
||||||
|
{
|
||||||
|
{ "ys_2026020415_sb_gnss001",new Vector3(10.9530001f,-10.7779989f,-1.75300026f)} ,
|
||||||
|
{"ys_2026020416_sb_wuxianqingjiaoji001", new Vector3(-0.25177002f,-0.00340000005f,3.51672745f)},
|
||||||
|
{"ys_2026020416_sb_wuxianqingjiaoji002",new Vector3(-3.22239995f,-0.0055999998f,1.67970002f)},
|
||||||
|
{"ys_2026020416_sb_wuxianqingjiaoji003",new Vector3(-0.254400015f,-0.00449999981f,-0.108400002f) },
|
||||||
|
{"ys_2026020417_sb_fengjizhendong001",new Vector3(1.14961243f,55.1254196f,2.07600784f)},
|
||||||
|
{"ys_2026020417_sb_fengjizhendong002",new Vector3(1.14961243f,55.1785011f,1.38459396f) },
|
||||||
|
{"ys_2026020418_sb_yingbianji001" ,new Vector3(-1.90900004f,10.3079996f,3.55800009f)},
|
||||||
|
{"ys_2026020418_sb_yingbianji002" ,new Vector3(-3.17600012f,10.2980003f,1.66199994f)},
|
||||||
|
{"ys_2026020418_sb_yingbianji003" ,new Vector3(-1.87399995f,10.2880001f,-0.150199994f)},
|
||||||
|
{"ys_2026020418_sb_yingbianji004" ,new Vector3(0.349900007f,10.2938004f,0.450199991f)},
|
||||||
|
{"ys_2026020418_sb_yingbianji005" ,new Vector3(0.400999993f,10.2967997f,2.88899994f)},
|
||||||
|
{"ys_2026020419_sb_wenshiya001",new Vector3(-69.6037674f,-33.9762917f,141.763977f)},
|
||||||
|
{"ys_2026020420_sb_yachashi002",new Vector3(-1.17034912f,-12.5128984f,4.73325729f)},
|
||||||
|
{"ys_2026020420_sb_yachashi003",new Vector3(-1.17050004f,-12.5162926f,-1.3204f)},
|
||||||
|
{"ys_2026020420_sb_yachashi004",new Vector3(1.83947754f,-12.5169001f,1.70901871f)},
|
||||||
|
{"ys_2026020420_sb_yachashi005",new Vector3(-4.20899963f,-12.5176001f,1.70901871f)},
|
||||||
|
};
|
||||||
|
Dictionary<string, string> customName = new Dictionary<string, string>//这个是浮标上面的文本,自己命的名
|
||||||
|
{
|
||||||
|
{ "ys_2026020415_sb_gnss001","GNSS"} ,
|
||||||
|
{"ys_2026020416_sb_wuxianqingjiaoji001", "无线倾角计1"},
|
||||||
|
{"ys_2026020416_sb_wuxianqingjiaoji002","无线倾角计2"},
|
||||||
|
{"ys_2026020416_sb_wuxianqingjiaoji003","无线倾角计3" },
|
||||||
|
{"ys_2026020417_sb_fengjizhendong001","振动加速度1"},
|
||||||
|
{"ys_2026020417_sb_fengjizhendong002","振动加速度2" },
|
||||||
|
{"ys_2026020418_sb_yingbianji001" ,"应变计1"},
|
||||||
|
{"ys_2026020418_sb_yingbianji002" ,"应变计2"},
|
||||||
|
{"ys_2026020418_sb_yingbianji003" ,"应变计3"},
|
||||||
|
{"ys_2026020418_sb_yingbianji004" ,"应变计4"},
|
||||||
|
{"ys_2026020418_sb_yingbianji005" ,"应变计5"},
|
||||||
|
{"ys_2026020419_sb_wenshiya001","温湿压1"},
|
||||||
|
{"ys_2026020420_sb_yachashi002","温湿压2"},
|
||||||
|
{"ys_2026020420_sb_yachashi003","温湿压3"},
|
||||||
|
{"ys_2026020420_sb_yachashi004","温湿压4"},
|
||||||
|
{"ys_2026020420_sb_yachashi005","温湿压5"},
|
||||||
|
};*/
|
||||||
|
|
||||||
[Header("手动拖拽绑定:identifier -> TMP_Text")]
|
[Header("手动拖拽绑定:identifier -> TMP_Text")]
|
||||||
public List<IdentifierTextBinding> bindings = new List<IdentifierTextBinding>();
|
public List<IdentifierTextBinding> bindings = new List<IdentifierTextBinding>();
|
||||||
@@ -42,8 +123,53 @@ public class AskForWEBInfomation : MonoBehaviour
|
|||||||
public bool _isRunning = false;//这个东西只是用来防止手动连点
|
public bool _isRunning = false;//这个东西只是用来防止手动连点
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
cam = Camera.main;
|
||||||
|
InitiateICONS();
|
||||||
BuildBindingMap();
|
BuildBindingMap();
|
||||||
}
|
}
|
||||||
|
private void InitiateICONS()
|
||||||
|
{
|
||||||
|
foreach (RequiredInformation info in info)
|
||||||
|
{
|
||||||
|
//生成一个预制体
|
||||||
|
GameObject obj = Instantiate(buoy);
|
||||||
|
obj.name = info.SNWithdeviceName;
|
||||||
|
obj.transform.SetParent(transform);
|
||||||
|
obj.transform.localPosition = info.localPosition;
|
||||||
|
|
||||||
|
//开始修理预制体下面的响应函数和text
|
||||||
|
int first = obj.name.IndexOf("_");
|
||||||
|
int second = obj.name.IndexOf('_', first + 1);//second 是第二个下划线的索引,索引是从0开始的
|
||||||
|
string deviceSn = obj.name.Substring(0, second);//前半部分,比如ys_2026030415,末尾没有下划线,但是这部分不重要,重要的是后半部分。
|
||||||
|
//这里second表示长度,第二个下划线索引是9,也就是第10位,但是索引做长度正好把第十位丢掉了
|
||||||
|
string deviceName = obj.name.Substring(second + 1); //设备名,也就是后半部分,从指定索引开始到结尾
|
||||||
|
//第一个子物体主要负责浮标的响应函数
|
||||||
|
obj.transform.GetChild(0).name = deviceName + "ICON";
|
||||||
|
obj.transform.GetChild(0).GetComponent<Button>().onClick.RemoveAllListeners();
|
||||||
|
obj.transform.GetChild(0).GetComponent<Button>().onClick.AddListener(
|
||||||
|
() => {
|
||||||
|
cam.GetComponent<DoubleClickToFocus>().FlyToIconAndConvertCore(obj.transform.GetChild(0).name);
|
||||||
|
}
|
||||||
|
);
|
||||||
|
obj.transform.GetChild(0).GetComponent<Button>().onClick.AddListener(
|
||||||
|
() => {
|
||||||
|
ManuallyLoadOneDevice(obj.name);
|
||||||
|
}
|
||||||
|
);
|
||||||
|
foreach (Sprite img in pictures)//遍历图片数组,如果找到就结束
|
||||||
|
{
|
||||||
|
if (img.name == info.pictureSerialNumber)
|
||||||
|
{
|
||||||
|
obj.transform.GetChild(0).GetComponent<Image>().sprite = img;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//第二个子物体负责浮标上面的文字描述
|
||||||
|
obj.transform.GetChild(1).name = deviceName + "Text";
|
||||||
|
obj.transform.GetChild(1).GetComponent<TextMeshProUGUI>().text = info.customName;
|
||||||
|
}
|
||||||
|
}
|
||||||
private void BuildBindingMap()
|
private void BuildBindingMap()
|
||||||
{
|
{
|
||||||
textMap.Clear();
|
textMap.Clear();
|
||||||
@@ -165,7 +291,7 @@ public class AskForWEBInfomation : MonoBehaviour
|
|||||||
_isRunning = true;
|
_isRunning = true;
|
||||||
yield return null;
|
yield return null;
|
||||||
float transitionDuration = Camera.main.transform.GetComponent<DoubleClickToFocus>().transitionDuration;
|
float transitionDuration = Camera.main.transform.GetComponent<DoubleClickToFocus>().transitionDuration;
|
||||||
yield return new WaitForSeconds(transitionDuration+0.01f); // 等待2秒
|
yield return new WaitForSeconds(transitionDuration + 0.01f); // 等待2秒
|
||||||
|
|
||||||
// 这里写延迟执行的代码
|
// 这里写延迟执行的代码
|
||||||
Debug.Log("2秒后执行");
|
Debug.Log("2秒后执行");
|
||||||
@@ -219,7 +345,7 @@ public class AskForWEBInfomation : MonoBehaviour
|
|||||||
SendData sendData = new SendData();
|
SendData sendData = new SendData();
|
||||||
sendData.result = resp.result;
|
sendData.result = resp.result;
|
||||||
sendData.iconName = iconName;
|
sendData.iconName = iconName;
|
||||||
string CoutJsonData = JsonUtility.ToJson(sendData,true);
|
string CoutJsonData = JsonUtility.ToJson(sendData, true);
|
||||||
Application.ExternalCall("sendDataToVue", CoutJsonData);
|
Application.ExternalCall("sendDataToVue", CoutJsonData);
|
||||||
//Debug.Log(CoutJsonData);
|
//Debug.Log(CoutJsonData);
|
||||||
|
|
||||||
@@ -270,7 +396,7 @@ public class AskForWEBInfomation : MonoBehaviour
|
|||||||
finalText = itemName + ": " + finalText;
|
finalText = itemName + ": " + finalText;
|
||||||
}
|
}
|
||||||
|
|
||||||
target.text = finalText;
|
target.text = finalText;
|
||||||
}
|
}
|
||||||
|
|
||||||
private string GetRequestUrl()
|
private string GetRequestUrl()
|
||||||
|
|||||||
@@ -9,16 +9,16 @@ public class FastSlowAnimationANDZoomIN : MonoBehaviour
|
|||||||
public Camera workerCamera;
|
public Camera workerCamera;
|
||||||
//Animator anim;
|
//Animator anim;
|
||||||
|
|
||||||
public float maxHeight = 2f; // 最大上升高度(米)
|
public float maxHeight = 2f; // 最大上升高度(米)
|
||||||
float scaleRation = 0.5f;//默认缩放系数
|
float scaleRation = 0.5f;//默认缩放系数
|
||||||
public float upTime = 1.5f;// 上升到最高点所需时间(秒)
|
public float upTime = 1.5f;// 上升到最高点所需时间(秒)
|
||||||
|
|
||||||
private Dictionary<Transform, Vector3> childrenStartPos = new Dictionary<Transform, Vector3>();
|
private Dictionary<Transform, Vector3> childrenStartPos = new Dictionary<Transform, Vector3>();
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
cam = Camera.main;
|
cam = Camera.main;
|
||||||
// workerCamera = GameObject.Find("WorkerCamera").GetComponent<Camera>();zhe行代码为什么会引起 bug?目前还不清楚
|
// workerCamera = GameObject.Find("WorkerCamera").GetComponent<Camera>();zhe行代码为什么会引起 bug?目前还不清楚
|
||||||
|
|
||||||
foreach (Transform child in transform)
|
foreach (Transform child in transform)
|
||||||
{
|
{
|
||||||
@@ -28,14 +28,14 @@ public class FastSlowAnimationANDZoomIN : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void LateUpdate()
|
||||||
{
|
{
|
||||||
if (cam.gameObject.activeInHierarchy == true)
|
if (cam.gameObject.activeInHierarchy == true)
|
||||||
{
|
{
|
||||||
//自由视角下的动画逻辑
|
//自由视角下的动画逻辑
|
||||||
foreach (Transform child in transform)//每个孩子就是一个世界空间的大画布
|
foreach (Transform child in transform)//每个孩子就是一个世界空间的大画布
|
||||||
{
|
{
|
||||||
//通过遍历每个子物体,每个物体的大小是独立计算的,不能取最小值
|
//通过遍历每个子物体,每个物体的大小是独立计算的,不能取最小值
|
||||||
float dist = Vector3.Distance(child.position, cam.transform.position);
|
float dist = Vector3.Distance(child.position, cam.transform.position);
|
||||||
float scale = scaleRation * dist / 30f;
|
float scale = scaleRation * dist / 30f;
|
||||||
scale = Mathf.Clamp(scale, 0.0333f, 10f);
|
scale = Mathf.Clamp(scale, 0.0333f, 10f);
|
||||||
@@ -47,14 +47,14 @@ public class FastSlowAnimationANDZoomIN : MonoBehaviour
|
|||||||
|
|
||||||
child.position = childrenStartPos[child] + new Vector3(0, yOffset, 0);
|
child.position = childrenStartPos[child] + new Vector3(0, yOffset, 0);
|
||||||
child.localScale = Vector3.one * scale;
|
child.localScale = Vector3.one * scale;
|
||||||
child.LookAt(child.position + cam.transform.forward);//看相机
|
child.LookAt(child.position + cam.transform.forward);//看相机
|
||||||
//transform.LookAt(transform.position + target.forward);
|
//transform.LookAt(transform.position + target.forward);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//切换到工人视角下所放和浮动在这里
|
//切换到工人视角下所放和浮动在这里
|
||||||
foreach (Transform child in transform)//每个孩子就是一个世界空间的大画布
|
foreach (Transform child in transform)//每个孩子就是一个世界空间的大画布
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
@@ -62,7 +62,7 @@ public class FastSlowAnimationANDZoomIN : MonoBehaviour
|
|||||||
|
|
||||||
child.position = childrenStartPos[child] + new Vector3(0, yOffset, 0);
|
child.position = childrenStartPos[child] + new Vector3(0, yOffset, 0);
|
||||||
child.localScale = Vector3.one * 0.3f;
|
child.localScale = Vector3.one * 0.3f;
|
||||||
child.LookAt(child.position + workerCamera.transform.forward);//看相机
|
child.LookAt(child.position + workerCamera.transform.forward);//看相机
|
||||||
//transform.LookAt(transform.position + target.forward);
|
//transform.LookAt(transform.position + target.forward);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
1027
Enviro3.Editor.csproj
Normal file
1027
Enviro3.Editor.csproj
Normal file
File diff suppressed because it is too large
Load Diff
1008
Enviro3.Runtime.csproj
Normal file
1008
Enviro3.Runtime.csproj
Normal file
File diff suppressed because it is too large
Load Diff
BIN
obj/Debug/Assembly-CSharp-Editor.csproj.AssemblyReference.cache
Normal file
BIN
obj/Debug/Assembly-CSharp-Editor.csproj.AssemblyReference.cache
Normal file
Binary file not shown.
BIN
obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache
Normal file
BIN
obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache
Normal file
Binary file not shown.
BIN
obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
Normal file
BIN
obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
Normal file
Binary file not shown.
BIN
obj/Debug/Enviro3.Editor.csproj.AssemblyReference.cache
Normal file
BIN
obj/Debug/Enviro3.Editor.csproj.AssemblyReference.cache
Normal file
Binary file not shown.
BIN
obj/Debug/Enviro3.Runtime.csproj.AssemblyReference.cache
Normal file
BIN
obj/Debug/Enviro3.Runtime.csproj.AssemblyReference.cache
Normal file
Binary file not shown.
Reference in New Issue
Block a user