277 lines
17 KiB
Plaintext
277 lines
17 KiB
Plaintext
Enviro 3.2.0
|
|
|
|
----------------------------------------------------------------------------------
|
|
v3.0.0 Initial release...
|
|
----------------------------------------------------------------------------------
|
|
v3.0.1
|
|
|
|
* Added auto assignment of main camera. Leave camera field empty will show a CameraTag selection.
|
|
* Fixed an issue and warning with compute buffer may not released correctly.
|
|
* Fixed an issue where fog may not rendering correctly when volumetrics are deactivated.
|
|
* Fixed some issue with gamma colorspace. (Linear colorspace recommended for realistic lighting!)
|
|
* Fixed typo in Microsplat integration class name. It should show in components menu correctly now. (Thanks to erik!)
|
|
* Some code restructuring for Enviro Manager.
|
|
----------------------------------------------------------------------------------
|
|
v3.0.2
|
|
|
|
* Fixed an issue in weather inspector when some modules not used.
|
|
* Fixed errors when opening the Enviro prefab context from a non Enviro scene.
|
|
* Fixed a possible error related to EnviroVolumetricFogLight.
|
|
* Change in ChangeWeather functions to also change zone weather.
|
|
----------------------------------------------------------------------------------
|
|
v3.0.3
|
|
|
|
* Added wind support. Please check the Environment module and clouds modules for settings.
|
|
* Added support for "Audio Mixer Groups". You can assign a audio mixer group now for each sound effect in the audio module.
|
|
* Added additional sky intensity curve in sky settings. Use this to change the intensity of sky based on sun position.
|
|
* Enviro will set the sky reflection intensity now based on the global reflection intensity in Built-in and URP and if Update Default Environment Reflections is activated.
|
|
* Fixed an issue where Enviro Renderer component was added in URP / HDRP. This could lead to errors when opning prefabs in HDRP. Please remove the Enviro Renderer component from your main cameras!
|
|
* Fixed an issue in Unity 2022 where clouds not rendering correctly in builds. (Camera Depth Texture Texel Size not auto set correctly in these cases)
|
|
* Fixed some rendering issues with OpenGlCore.
|
|
* Fixed multiple issues in HDRP 12+.
|
|
* Fixed error when opening the Envrio External Window in a non Enviro scene.
|
|
----------------------------------------------------------------------------------
|
|
v3.0.4
|
|
* Added audio effect volume modifiers for each audio category for custom game logic.
|
|
* Added define symbol for Enviro 3: ENVIRO_3
|
|
* Added assetPath string in EnviroHelper script. Change it when you move the Enviro folder to a different folder in your project.
|
|
* Added new setting in HDRP to set the skyAmbient mode in your sky module. Set it to "Static" when you want to use static baked lighting.
|
|
* Improved volumetric clouds blending. More improvements for this in next updates.
|
|
* Improved volumetric clouds detail rendering.
|
|
* Fixed some artifacts with point and spot volumetric lights and fixed an issue with directional volumetrics are not blurred anymore. There will be more improvements in next updates!
|
|
* Fixed a possible error with Effect Removal Zones.
|
|
* Fixed possible error in metal api with compute buffers not set correctly.
|
|
* Fixed an issue with fog/volumetrics in SPI rendering.
|
|
* Fixed a bug in Enviro Manager inspector where Flat Clouds and Aurora buttons might be disabled even when not added to the configuration.
|
|
* Fixed rain splash effect not working anymore.
|
|
* Fixed small issue with sun disc in sky reflections.
|
|
|
|
----------------------------------------------------------------------------------
|
|
v3.0.5
|
|
|
|
* Added feature to offset clouds position for floating point precision offset systems.
|
|
* Added day night switch setting like in Enviro 2.
|
|
* Added ChangeCamera function in EnviroManager to quickly change the camera in runtime.
|
|
* Added setting to control how often the skybox ambient will be updated.
|
|
* Added setting to update lighting not on every frame. Set it to "0" for every frame updates.
|
|
* Added flat and cirrus clouds toggles to quality presets.
|
|
* Added option in Aurora module to easily deactivated, also added this and steps setting to quality presets.
|
|
* Added a sample UI for the sample scenes or your own scenes.
|
|
* Fixed an issue with the SetTimeOfDay function and values over 24.
|
|
* Fixed possible flickering issues in HDRP related to reflection probe updates. (Workaround) (This actually might be a HDRP bug related to updating reflection probe/camera on demand together with directional light and sky exposure)
|
|
* Fixed and reworked Event UI to correctly support assignement of scene objects.
|
|
* Fixed issue where Enviro Effects rendering on all cameras in URP even those that are not assigned. (Fixes preview windows for example)
|
|
* Fixed some issues with the HDRP lighting default settings.
|
|
* Increased volumetric clouds "travel speed".
|
|
|
|
----------------------------------------------------------------------------------
|
|
v3.0.6
|
|
|
|
* Fixed volumetrics lighting shader error in Unity 2022.2 / URP 14.
|
|
* Fixed issues where certain settings not getting saved correctly.
|
|
* Fixed an issue with Cirrus cloud color set to zero.
|
|
* Fixed shader error in HDRP 15+ related to Unity changes.
|
|
* Fixed multiple sources that could lead to flickering issues in HDRP.
|
|
* Reworked and improved reflection probe handling. Reflections handled now in its own module. This change also fixed some issues related to reflections.
|
|
Special thanks to fendercodes for their code changes and extensive debugging to improve Enviro! Please check out their game "Hobble": https://store.steampowered.com/app/1761840/Hobble/
|
|
* Added functions to change weather based on index.
|
|
* Added ambient light intensity slider for volumetric clouds in weather types.
|
|
* Added new setting for volumetric clouds to control the clouds density smoothness.
|
|
|
|
v3.0.7
|
|
* Added support for 2023.1+ URP.
|
|
* Added support for WebGL. Unfortunately point/spot volumetrics and effect removal zones needed to be deactivated as structured buffers not supported in gles 3.0.
|
|
* Added undo functionality to all settings that where missing this before. (For example weather presets and time)
|
|
* Added stars twinkling effect.
|
|
* Added a storm weather type.
|
|
* Improved effect emission control to allow unlimited particle effects.
|
|
* Improved weather particle shader to darken at night.
|
|
* Fixed issue where EnviroHDRPSkyRenderer does not render the sky environmental cubemap in some cases.
|
|
* Fixed artifacts in volumetric clouds on iOS.
|
|
* Fixed issue where weather change in inspector not saved correctly.
|
|
* Fixed possible compile error in URP related to volumetrics shader.
|
|
* Fixed possible errors related to enviro events by removing the old events module preset. (Please also remove this folder in your project: Scripts -> Runtime -> Events -> Preset)
|
|
* Fixed possible errors when time module is missing.
|
|
|
|
v3.0.7a
|
|
* Fixed WAPI integration compile errors after last update.
|
|
* Included improvements for positional accuracy of night sky from discord user hecubah. Thanks for the work!
|
|
* Added fog color tint setting for fog module and weather types.
|
|
|
|
v3.1.0
|
|
* Added support for URP 16.
|
|
* Added cubical effect removal zones.
|
|
* Added feature to offset fog for floating point precision offset systems and fixed visual bugs when offset volumetric clouds.
|
|
* Added a new option to force skybox setup on loaded scenes.
|
|
* Added global fog height and fog start distance settings, also improved the fog density calculations.
|
|
* Added basic save and load function to save and load time and weather.
|
|
* Added camera based qualities for URP and HDRP.
|
|
* Added new ResetMatrix option for additional cameras that might help with reflection cameras.
|
|
* Added helper function to more easily add additional cameras in runtime.
|
|
* Added Unity fog support for built-in and URP.
|
|
* Added sky color tint setting in sky and weather type controls.
|
|
* Added option to disable and re-enable global reflections more easily.
|
|
* Added list of all registered zones for overview and quick access.
|
|
* Added default zone setting. This zone weather will be active when you are in no other zones.
|
|
* Added seasonal probability for weather types in weather zones.
|
|
* Added Photon PUN Integration.
|
|
* Improved volumetric clouds wind animations.
|
|
* Improved change weather command to work better with zones.
|
|
* Improved mirror integration to support muiltiple zones.
|
|
* Fixed and issue where time settings might not saved correctly.
|
|
* Fixed issue with clouds shadows and floating point precision offset.
|
|
* Fixed volumetric clouds shadows when camera is above clouds.
|
|
* Fixed issues with HDRP environmental lighting is incorrect in additional cameras/reflection probes.
|
|
* Fixed issues in HDRP that could lead to incorrect scene rendering after we exit the playmode.
|
|
* Fixed issue related to cloud shadows in HDRP that could lead to pink builds.
|
|
* Fixed blending artifacts in HDRP with volumetric clouds.
|
|
* Fixed issue with weather particle shader in iOS.
|
|
* Fixed possible error related to custom rendered reflection probes. (Android)
|
|
* Fixed error from weather module inspector when no enviro instance is in current active scene.
|
|
* Fixed poor performance with MSAA enabled and volumetrics rendering.
|
|
* Fixed issue with effect removal zones might registered multiple times that leads to poor performance.
|
|
* Fixed issue with volumetric fog light might registered multiple times that leads to poor performance.
|
|
* Fixed errors when building for Android/WebGL in URP.
|
|
* Fixed shader errors from different renderpipeline shaders.
|
|
|
|
v3.1.1
|
|
* Fixed warning spam in 2022.3+ URP XR rendering.
|
|
* Fixed an issue where volumetric clouds do not show in URP reflection probes/cameras.
|
|
* Fixed issue in HDRP where sky exposure might not get set correctly.
|
|
* Fixed shader warning about incorrect fallback in Enviro skybox shader.
|
|
|
|
v3.1.2
|
|
* Fixed skybox ambient intensity not updating anymore.
|
|
* Fixed issues with floating point offset system and volumetric clouds flickering.
|
|
* Fixed issue with fog not rendering at higher camera height.
|
|
* Fixed issue with volumetric clouds artifacts at certain angles when inside or above the raymarch volume.
|
|
* Fixed multiple errors when XR modules are disabled/removed in Unity.
|
|
* Improved performance of volumetric clouds.
|
|
* Improved depth blending of volumetric clouds.
|
|
* Improved overall lighting of volumetric clouds. You need some tweaks on your custom weather type settings aswell as clouds lighting will look different.
|
|
* Improved zone weather changing. It's more likely that weather types will choosen that are not in first place in the list.
|
|
* Improved fog start distance with smoother transitions.
|
|
* Improved and fixed HDRP default settings.
|
|
|
|
v3.1.2a
|
|
* Fixed an issue with effect removal zone cubical setting.
|
|
* Fixed missing configuration in the prefab.
|
|
|
|
v3.1.3
|
|
* Added support for Unity 6 URP new render graph system.
|
|
* Added volumetric clouds blending feature for transparent shaders like water/ocean.
|
|
* Fixed issues with XR rendering from 3.1.2 changes.
|
|
* Fixed possible fog blending issues with fog density set to "0".
|
|
* Fixed errors when inspecting Enviro Weather Zones in scene without Enviro Manager.
|
|
|
|
v3.1.3a
|
|
* Fixed shader build error in URP.
|
|
* Fixed possible compile errors.
|
|
* Support fix for UBER Shader 1.1.0 in Unity 6 HDRP.
|
|
|
|
v3.1.4
|
|
* Important fixes for volumetric clouds visual.
|
|
* Fixed blue noise offset not working correctly anymore for volumetric clouds rendering results in poor quality rendering.
|
|
* Improved volumetric clouds lod mip offset system.
|
|
* Improved volumetric clouds powder effect.
|
|
|
|
v3.1.5
|
|
* Improved HDRP volumetric clouds renderer. That was needed to proper support the new clouds blending function with transparent material. (Crest 5 for example)
|
|
* Few tweaks in the default settings.
|
|
|
|
v3.1.6
|
|
* Fixed moon volumetric lighting by adding new volumetric scattering curve to better control moon volumetric lighting scattering.
|
|
* Fixed directional volumetric lighting in dual lighting mode.
|
|
* Fixed incorrect fog when using floating point offset system on y-axes.
|
|
* Fixed fog - volumetric clouds blending when using floating point offset system on y-axes.
|
|
* Fixed shader error on android that could lead to failing builds.
|
|
* Added new "Depth Test" option in volumetric clouds module. Activate for best performance, but could produce tiny blending artifacts at leaves for example.
|
|
* Added new field to assign a custom weather coverage texture for volumetric clouds.
|
|
|
|
v3.1.7
|
|
* Added a new optional weather follow transform setting.
|
|
* Added active boolean in each module for stopping updates when needed.
|
|
* Added shadow intensity setting in lighting and weather module.
|
|
* Fixed weather type and quality type "Add" function.
|
|
* Fixed volumetric clouds issue in new URP render graph implementation in Unity 6. (clouds stuttering when time progresses)
|
|
* Fixed gc allocations in new URP render graph implementation in Unity 6.
|
|
|
|
v3.2.0
|
|
* Added VFX Graph support. Please activate in the Effects module when VFX Graph package is imported.
|
|
* Added custom calender mode. Set how many month in a year and how many days a month has.
|
|
* Added "simple" sky mode for lower end devices and/or better performance.
|
|
* Added "simple" fog mode for lower end devices and/or better performance.
|
|
* Added a new "activated" option in Enviro HDRP Renderer volume setting. Deactivate it for scene without Enviro to improve performance!
|
|
* Added option to make ambient lighting changes be instant visible when not playing for easier tweaking.
|
|
* Added particle emission rate modifier for quality/performance control.
|
|
* Added snow and rain Visual Effect Graphs.
|
|
* Impoved default snow particle effect.
|
|
* Couple of smaller code improvements.
|
|
* Fixed small gc allocation in volumetric lighting mask rendering.
|
|
* Fixed issue where all particle effects are playing for a couple frames after start.
|
|
* Fixed blending issue with the ApplyClouds function for custom shaders.
|
|
* Fixed URP17 new rendergraph custom fog / clouds blending functions for transparent shaders.
|
|
* Fixed URP17 new rendergraph xr rendering issues.
|
|
* Fixed possible command buffer error related to point/spot volumetric lighting in iOS metal.
|
|
* Fixed fog and volumetric clouds exposure in HDRP reflection probes.
|
|
|
|
|
|
v3.2.1
|
|
* Added public weatherBlendProgress float to check the weather type blending progress.
|
|
* Added improvements for lightings from community member Average.
|
|
* Fixed shader error in gamma color space in URP 17+.
|
|
* Fixed memory leak from volumetric clouds textures when switching cameras.
|
|
* Fixed some deprecated API in Unity 6 and newer.
|
|
* Fixed warnings related to non supported command buffers in URP/HDRP.
|
|
* Fixed volumetric clouds blending with ApplyClouds method in HDRP.
|
|
* Fixed visual effect graph setup and shadergraph for URP/HDRP 17.
|
|
* Fixed volumetric clouds rendering in WebGL URP new rendergraph.
|
|
* Fixed missing flat clouds density slider in weather types.
|
|
* Fixed volumetric clouds blending with ApplyClouds when using a world anchor.
|
|
* Fixed some issues related to APV baking in HDRP 17.
|
|
|
|
v3.2.1a
|
|
* Hotfix for compile error in lightning script.
|
|
|
|
v3.2.2
|
|
* Added date sync support to WAPI integration.
|
|
* Fixed fog removal with very high fog density/height.
|
|
* Fixed HDRP ambientColorTint gradient not working anymore.
|
|
* Fixed unnacessary calculations in fog include. Thanks to Volodymyr for his report!
|
|
* Fixed an issue with switching configurations when no time module is added.
|
|
* Fixed issue with updating ambient lighting without time module.
|
|
* Fixed small issue that prevented to use "prewarm" particle effects correctly.
|
|
* Fixed clouds shadows blending issue.
|
|
* Fixed custom calender season changes.
|
|
* Fixed possible error when using Lighting module without Volumetric Clouds module.
|
|
* Fixed small inspector error in lighting module inspector.
|
|
|
|
v3.3.0
|
|
|
|
!!ATTENTION!! THIS UPDATE WILL BREAK OLD WEATHER TYPES! YOU WILL NEED TO ADJUST!!!
|
|
|
|
* Rewritten and improved large parts of volumetric clouds lighting and shaping functions.
|
|
* Rewritten weather control map noises.
|
|
* Improved volumetric clouds atmospheric blending.
|
|
* Improved volumetric clouds environmental lighting.
|
|
* Added new noise textures for volumetric clouds.
|
|
* Added optional lightning flashes in volumetric clouds.
|
|
* Added a simple configuration updater. (You will see a button to update your old configs now)
|
|
* Added directional soft shadows to flat clouds.
|
|
* Added option to fog to block scattering through depth buffer.
|
|
* Added new shader includes especially for HDRP to correctly apply exposured fog.
|
|
* Added sky color exponent setting and mie scattering modifiers in weather types.
|
|
* Moved HDRP effect rendering to custom pass. Rendering as custom post process is deprecated!
|
|
* Removed reflection probe custom rendering support for URP. (No benefits using anymore)
|
|
* Fixed possible issue related to destroy method used in audio and effect system.
|
|
* Fixed cloud shadows render order issue.
|
|
* Fixed volumetric clouds not using simple mode sky colors.
|
|
* Fixed volumetric clouds reprojection ghosting when changing fov in Unity 6.2+.
|
|
* Fixed volumetric clouds third party shader blending in URP rendergraph compability mode.
|
|
* Fixed Enviro objects that get instantiated on enable with don't save hide flags.
|
|
* Fixed possible NaN pixel artifacts in volumetric lighting.
|
|
* Fixed couple of shader warnings.
|
|
* Fixed couple of warning related to deprecated api.
|
|
* Fixed possible issue with reflection probe cubemap format not matching sky reflection texture format in < Unity 2021.
|
|
* Changed HDRP lighting controls to use default sun/moon intensity curve + intensity multiplicator and seperate color gradients.
|
|
* Increased HDRP fog attenuation distance slider max to up to 4000. |