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3d-gangjiegou/Assets/Enviro 3 - Sky and Weather/Resources/Shader/Includes/CustomShaderIncludeURP.hlsl
2026-05-08 15:34:53 +08:00

6 lines
198 B
HLSL

#include_with_pragmas "FogIncludeHLSL.hlsl"
float3 ApplyFog(float3 sceneColor, float2 uv, float3 wPos, float linearDepth)
{
return ApplyFogAndVolumetricLights(sceneColor,uv,wPos,linearDepth);
}