158 lines
5.0 KiB
C#
158 lines
5.0 KiB
C#
using DG.Tweening;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PnlMain : ActionBase
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{
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private const int ButtonCount = 5;
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private List<Button> buttons = new List<Button>();
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private List<Action> clickActions = new List<Action>();
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// 定义一个结构体来存储动态参数
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private struct PageActionParams
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{
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public List<PageType> closePageTypes; // 存储需要关闭的所有页面类型
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public List<PageType> openPageType; // 存储需要打开的所有页面类型
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public PageType actionPageType;
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public float openDelay;
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public string buttonName; // 存储按钮名称,避免复杂的条件判断
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}
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private List<PageActionParams> pageActionParamsList = new List<PageActionParams>
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{
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new PageActionParams
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{
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closePageTypes = new List<PageType> { PageType.Icon01,PageType.Icon02, PageType.Icon03, PageType.Icon04 },
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openPageType = new List<PageType> { PageType.Icon01,PageType.Icon02, PageType.Icon03, PageType.Icon04 },
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actionPageType = PageType.Camera1,
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openDelay = 1f,
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buttonName = "all"
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},
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new PageActionParams
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{
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closePageTypes = new List<PageType> { PageType.Icon01,PageType.Icon02, PageType.Icon03, PageType.Icon04 },
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openPageType = new List<PageType> { PageType.Icon01 },
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actionPageType = PageType.Camera1,
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openDelay = 1f,
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buttonName = "gnss"
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},
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new PageActionParams
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{
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closePageTypes = new List<PageType> { PageType.Icon01,PageType.Icon02, PageType.Icon03, PageType.Icon04 },
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openPageType = new List<PageType> { PageType.Icon02 },
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actionPageType = PageType.Camera2,
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openDelay = 1f,
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buttonName = "水位"
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},
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new PageActionParams
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{
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closePageTypes = new List<PageType> { PageType.Icon01, PageType.Icon02,PageType.Icon03, PageType.Icon04 },
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openPageType = new List<PageType> { PageType.Icon03 },
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actionPageType = PageType.Camera1,
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openDelay = 1f,
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buttonName = "雨量监测"
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},
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new PageActionParams
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{
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closePageTypes = new List<PageType> { PageType.Icon01, PageType.Icon02, PageType.Icon03,PageType.Icon04 },
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openPageType = new List<PageType> { PageType.Icon04 },
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actionPageType = PageType.Camera1,
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openDelay = 1f,
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buttonName = "渗压计监测"
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}
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};
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public override void Init()
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{
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for (int i = 1; i <= ButtonCount; i++)
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{
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string buttonName = $"btnPage{i}";
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Button button = transform.Find(buttonName).GetComponent<Button>();
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// Debug.Log($"找到按钮{buttonName}");
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buttons.Add(button);
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int index = i - 1;
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button.onClick.AddListener(() => OnButtonClick(index));
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}
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for (int i = 0; i < ButtonCount; i++)
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{
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int index = i;
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clickActions.Add(() =>
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{
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// Debug.Log($"我点击了按钮{pageActionParamsList[index].buttonName}");
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OnButtonClickCommon(index);
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});
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}
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gameObject.SetActive(true);
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}
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void OnButtonClick(int index)
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{
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for (int i = 0; i < buttons.Count; i++)
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{
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buttons[i].interactable = i != index;
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}
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if (index < clickActions.Count)
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{
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clickActions[index].Invoke();
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}
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}
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void OnButtonClickCommon(int index)
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{
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if (index < pageActionParamsList.Count)
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{
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var paramsData = pageActionParamsList[index];
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// 关闭所有需要关闭的页面
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if (paramsData.closePageTypes != null && paramsData.closePageTypes.Count > 0)
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{
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foreach (var pageType in paramsData.closePageTypes)
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{
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AppCache.ClosePage(pageType);
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}
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}
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// 打开所有需要打开的页面
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if (paramsData.openPageType != null && paramsData.openPageType.Count > 0)
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{
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foreach (var pageType in paramsData.openPageType)
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{
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AppCache.OpenPageDelay(pageType, paramsData.openDelay);
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}
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}
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if (paramsData.actionPageType != default(PageType))
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{
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ActionCenter.Instance.DoAction(GameEvent.OpenPage, paramsData.actionPageType);
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}
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}
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}
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public void TriggerButtonClick(string buttonName)
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{
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for (int i = 0; i < pageActionParamsList.Count; i++)
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{
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if (pageActionParamsList[i].buttonName == buttonName)
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{
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OnButtonClick(i);
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break;
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}
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}
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}
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public override void RegisterAction()
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{
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}
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public override void RemoveAction()
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{
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}
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} |